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> Tuchola Forest Beta2 Feedback, Mon Apr 17th
Stickman
post 04/18/06 9:02am
Post #16


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QUOTE(HammaTime @ 04/18/06 8:50am) *

Our solution is quite obvious ... we never back up!!! w00t2.gif


Not one step backwards, Comrades!

It seems even the rocks work for Stalin!

Very strange, but once Bob told me the FG-42's were located on somewhere on the infantry trails, I found one on each of the next two trails I ran down. Sgt. Thomas was ecstatic, as he'd been searching for them for ages, and offered sexual favors in return for their locations. I turned down the favors (shudder!) but told him where they were anyway. Now he's unstoppable.

They're on a 45 second respawn rate, and start out with only 20 rounds, building to a max (that I saw, anyway) of 86 rounds if they sit there long enough. For those that don't know, the FG-42 is a fully automatic assault rifle with a scope. It has by far the fastest rate of fire of any gun in the game; you can empty the 20 round clip in about a second, though I wouldn't recommend it. I'd estimate the rounds do about as much damage as an MP-44.
Up close, this gun takes 'em down like a chainsaw. It ROCKS for crouching in the stairway defending a planted base. Personally, I find the scope a hindrance, though. The same visibility problem as with all scopes, but without the "one shot, one kill" power of a sniper rifle.

One is on Hill 17 trail B, craftily hidden behind a tree. The other is on an A trail in the NW somewhere (Hill 83?) and isn't as hard to spot.



This post has been edited by Stickman: 04/18/06 9:49am


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ScrapyardBob
post 04/18/06 9:30am
Post #17


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I'm adjusting game balance to be based on stock settings. No custom vehicle speeds or changes to the amount of damage. (Which is why I have not adjusted anything with regards to the vehicles on Tuchola. It's a bit outside the scope of the mapping project.)

...

- I'm still considering putting an infantry trail through the treeline just east of G2 (or a 2nd bunker connected by a tunnel to the W Farm Bunker. The map has been designed for it, I just haven't implemented it.

- Hill 13 may get more rocks and foliage to make it more of an extension to the South Forest.

- Looking at the stats from yesterday, it seems like the Russian and German bases have about equal chance of being destroyed. Chance of successful plant has fallen to 57% this week (down from 63% last week). Curious to find out how close to balance we're getting between the two sides.

- Not much long-range shelling yet. The pak guns should be out of it and unable to shell across the map.

...

Gameflow and timeline is interesting. Without the long-range shelling via pak guns, it can be 10-15 minutes before the first base is breached. Then there are rounds where the initial tank blitz is not detected and counter-attacked, resulting in the loss of one or two bases during the first 10 minutes.


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Sgt. Thomas
post 04/18/06 9:34am
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Bob,

I love the FG42, i can't use it for shit but i want it. My Brother on the other hand says trash it for life, it's to much gun. I like it just the way you have it, but it's up to you. I can live without it, but i don't see it making a difference in the outcome of the game. Don't make it available for mass production though. It's fine the way it is.

mobrules.gif w00t2.gif


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Stickman
post 04/18/06 9:54am
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QUOTE(Sgt. Thomas @ 04/18/06 10:34am) *
Bob,

I love the FG42, i can't use it for shit but i want it. My Brother on the other hand says trash it for life, it's to much gun. I like it just the way you have it, but it's up to you. I can live without it, but i don't see it making a difference in the outcome of the game. Don't make it available for mass production though. It's fine the way it is.

mobrules.gif w00t2.gif


Yep! It's a treat, and lots of fun (when you'r on the right end of it, anyway). It'd be too much if everyone had one, but the way it is is great.


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ScrapyardBob
post 04/18/06 10:15pm
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Stats from today's play:

101 bases destroyed, 53 for Russian vs 48 for German - which is just about dead-even.

The team that communicates and coordinates tends to win the round.


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The-Blind-Norwegian
post 04/19/06 3:47am
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QUOTE(Cpt.Canuck @ 04/18/06 8:04am) *
QUOTE(HammaTime @ 04/17/06 7:40pm) *


I continue to moan about the After-Hourz tanks. The damage zone from a shell just doesn't match the stock tanks. Can't understand why they decided to limit them that way. It would be nice if an 88mm shell acted the same no matter what shot it. The KV-1's are so limited on this map due to their cumbersome movement. It would be nice if that shell acted like a typical 88mm shell to match those on the Elefant and SU-152s.

Anyone else have an opinion about this??


The smaller damage zone radius probably gives infantry more of a chance. I think Tuchola especially demands this...

The overall slower rate of fire also means that blowing bases takes longer, which gives the opposition a better opportunity to defend, I like...

The KV1's are indeed pretty limited, but I think they play a more of a defensive role for the Russians. Rarely do they make it all the way to a German base unscathed on an offensive simply because they are too slow. Damage caused by the KV1 is greater than the other tanks, and I dont think it should be increased any more...

The Elefant is one of the reasons I DO NOT play the MOB stock server - I dislike how any shell that lands within 1 mile of my location causes my death! cussing.gif laugh.gif


As usual, Cpt.Canuck, I totally agree!
I H8 the Elefant! angry2.gif



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ScrapyardBob
post 04/19/06 7:55am
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Stats for the week:
http://8.9.4.75/Barb2_7day_stats/index.html

448 breached
599 plants
329 destroyed (55%)
282 defused

For just Tuesday:

216 planted (107 allied bases planted, 109 axis bases)
101 destroyed (47%, 48 allied bases, 53 german bases)

45% chance of an allied base being planted and destroyed
49% chance of a german base being planted and destroyed

...

Pretty even, eh?


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HammaTime
post 04/19/06 9:02am
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QUOTE(Cpt.Canuck @ 04/18/06 9:04am) *


The Elefant is one of the reasons I DO NOT play the MOB stock server - I dislike how any shell that lands within 1 mile of my location causes my death! cussing.gif laugh.gif


Wow! Cpt. Canuck, always thought you were a warrior. Who knew you were such a wimp!! LOL!

My only point is the KV-1 After-Hourz tank doesn't match the real-world physics of the shell it fired. The splash radius does not reflect the true damage zone from that tank's shell. Why on earth would the Russian army field a leviathan of a tank that fired the equivalent of a BB?

The Elefant fires an 88mm shell. The damage zone reflects that of the identical shell fired by the stationary 88mm Pak guns. The Elefant, as we all know, is very, very slow (12mph) and an easy target for infantry ... as long as they aren't wimpy!! LOL

I can't believe that the Russians would have deployed the KV-1 in the infantry-supportive environment of Tuchola. A smarter move would have been to deploy the KV-8. It had the same body, retrofitted with a flamethrowing system. It fired a devastating wall of flame. Now, that would be cool!!
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logik
post 04/19/06 11:34am
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i would tend to say that this map is nicely balanced

on another note, we'd like to play you guys in a scrim on tuchola smile.gif
http://www.mobclan.com/forums/upload/index...showtopic=10871

let us know whats up

This post has been edited by logik: 04/19/06 11:35am


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Silver
post 04/19/06 12:01pm
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YAY!!! we have to scrim BHC as well on there....
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ScrapyardBob
post 04/20/06 8:58am
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Stats for the week (includes Sunday which was using the beta 1 map)

860 plants
473 destroyed (55%)
395 defused

...

And the server already has 16 players on it...




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Lord Lipton
post 04/20/06 12:18pm
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Bob, its unbelivable how much i enjoy this map. its the perfect blend for guys like myself, feezy, stickman, etc. to be able to run around with a mosin, guys who love tanks, and guys like shadow who can just run around with a 44 and cause the most havoc ever.

its also brought a lot of MOB / other regulars to the same server for the entire day. so we can all coincide with eachother well.



fantastic job man, its the best BA map i've ever played..

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UNDEAD 1
post 04/20/06 1:05pm
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map in my opinion is very balanced as i mostly end up on allies (alot of peeps like germs) ive had no probs defending at all.still trying to find jeeps in beta 2 though .

only prob i had was at germ 3 i was allies and planted ,went crouch in stairwell to defend my plant and i kept getting pushed up the stairs only to finally get capped. dont know if thats beta 2 or not.



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Assault trooperPolska
post 04/20/06 1:13pm
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QUOTE(ScrapyardBob @ 04/16/06 6:03pm) *


11) A pair of FG-42s have been added to the map. Admins may wish to turn them off in their configurations. I'm leery of adding them because they are too powerful (the scope does not unseat after a round is fired like a standard sniper rifle does).



Hey, bob the fg's are awsome, and thomas thx for showing me about their whereabouts... they are good, but the full auto's too fast, 20 rounds get eaten up fast, and the scope takes like 3 hits to kill a preson, unlike sniper rifles that take 1 or 2 at them most... but seeing as they are german weapons I think they should be closer to german side... just a suggestion, but they are well hidden... hehehe

laugh.gif wink.gif , and I found out about the fg-42 by accident... I was defending G2, and an all out assault commenced, with russians littearly going suacidaly storming the pak gun... and one of the russians that toppled over dead the pak position had an akwardly looking gun, and I realized it was a fg-42... biggrin.gif


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Silver
post 04/20/06 1:36pm
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I have an I dea for Beta 3 but it would have to be TOP SECRET!!!!

I will get on tonight and tell you I think it would be AWEAOME!
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