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| Abuse |
08/22/07 11:03am
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#31
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![]() Major ![]() Group: {MOB} Posts: 607 Joined: December 7th 2006 From: Carrollton, Georgia Member No.: 2357 |
Thank you Steel. I will try it out tonight.
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| Blitz |
08/22/07 12:33pm
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#32
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![]() Second Lieutenant ![]() Group: {MOB} Regs Posts: 432 Joined: November 22nd 2006 Member No.: 2214 Xfire: e5i50blitz |
Steel, You are the greatest!
I'll give it a run as well tonight. I usually play with the single shot camo bolt action rifle. (not sure the name) but it's a great rifle! This thread has been great with a lot of positive comments. People may think this suggestion crazy, Either way, This is a great mod and thanks for all the effort! |
| Nothing |
08/22/07 2:56pm
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#33
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1271 Joined: July 25th 2005 From: Chicago, IL. Member No.: 1272 |
I think that the Druganov being the bad-ass weapon that it is, has some part of the noobs coming into our servers often. If we weaken the weapon, we may lose some of the people that have been coming by. All we are doing now is making it easier for those that snipe with the rifles from a mile away. Why not just make a rifles only server then? We already get a machine gun as a secondary weapon, why not just go Rifles only??
If everyone has the option to pick the Druganov, why are so many that oppose it? I hear many say its un-realistic and all, but this is a game. It should be fun. In my opinion, making the game more realistic and harder for the noobs will lower our traffic. Do some of us gain or lose from either way, yes. Both ways have pros and cons. We need to weigh which is best. We have a server of standard Barb, how is it doing? Its because of the weapons. Lets not weaken them. I also dont agree with the camping thing. Maybe if you could change it to only effect those without a scoped rifle. Because snipers will not be safe anymore. In war there was always snipers that camped. Lets not take that away also. |
| steel |
08/22/07 4:19pm
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#34
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
Sorry Nothing, but I have added each of you with hooker avatars in my My Controls, Manage Ignored Users. So, whatever you write anywhere in this webpage, I will never see. Catch me in vent or in a game if you have input on server changes.
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| Kleerance |
08/22/07 4:19pm
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#35
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![]() Major ![]() Group: {MOB} Regs Posts: 536 Joined: May 4th 2006 Member No.: 1731 |
I think that the Druganov being the bad-ass weapon that it is, has some part of the noobs coming into our servers often. If we weaken the weapon, we may lose some of the people that have been coming by. All we are doing now is making it easier for those that snipe with the rifles from a mile away. Why not just make a rifles only server then? We already get a machine gun as a secondary weapon, why not just go Rifles only?? If everyone has the option to pick the Druganov, why are so many that oppose it? I hear many say its un-realistic and all, but this is a game. It should be fun. In my opinion, making the game more realistic and harder for the noobs will lower our traffic. Do some of us gain or lose from either way, yes. Both ways have pros and cons. We need to weigh which is best. We have a server of standard Barb, how is it doing? Its because of the weapons. Lets not weaken them. I also dont agree with the camping thing. Maybe if you could change it to only effect those without a scoped rifle. Because snipers will not be safe anymore. In war there was always snipers that camped. Lets not take that away also. Did you read any of the earlier posts about this at all? The point is that BAS is not TDM. We already have an excellent TDM server with all the weapons you could possibly want. This topic is about how to improve the gameplay in BAS without losing the popularity, and the frustration about the snipers! It IS a problem when 80-90% of you teammates is "snipers-only", and nobody touches the tanks! It's like playing soccer with 11 men attacking. No balance. The moderations Steel has done so far is very good imo. -------------------- ![]() Members Of Barbarossa ![]() |
| Nothing |
08/22/07 4:37pm
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#36
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1271 Joined: July 25th 2005 From: Chicago, IL. Member No.: 1272 |
So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb.
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| M@ster of Dis@ster |
08/22/07 5:55pm
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#37
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb. It will change, it will not be "old barb". It doesn't make other rifles more powerful than they were, it just makes then relatively less useless. It also makes the mid range type machine guns like the AK-47 as a possible choice again. If I could drive a tank anywhere close to an opposing base again, I'd probably be happy with a AK-47 like weapon to fight my way to the base. It'd be nice to see people with a mix of weapons, not just all the same. Might be a good idea to add to the sever message a note about the "tweaks". A few people will no doubt be a little confused! But I like that we're going to try and have a little fun with this and tweak the mod a little. I'll have to try playing again to check it out. -------------------- ![]() |
| majorhavoc |
08/22/07 5:57pm
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#38
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First Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 122 Joined: September 8th 2005 From: Harrisburg, Penna. Member No.: 1336 Xfire: mfdmajorhavoc |
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| Mess |
08/22/07 10:45pm
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#39
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![]() Second Lieutenant ![]() Group: {MOB} Regs Posts: 270 Joined: October 7th 2006 From: Maywood, NJ Member No.: 2056 Xfire: mess2008 |
Hey All!
First of all - I want to thank Steel for all of the hard work on this Mod... Secondly, I did not notice much of a difference tonight with the power of the Noobinov and the RPG being reduced by 1/2. I am not complaining since I use the Noobinov, but I believe that its advantages are in its rapid fire rate and accuracy (no kick). Thirdly, many other people use the Noobinov but if you don't know how to move or play, any advantage that the Noobinov gives you quickly wanes. Thanks All - keep up the good work! Mess -------------------- ![]() |
| Kleerance |
08/23/07 2:09am
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#40
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![]() Major ![]() Group: {MOB} Regs Posts: 536 Joined: May 4th 2006 Member No.: 1731 |
So whats the difference with someone sniping on a hill compared with camping in a tank defending? Usually I snipe near a base to defend, is that not a proper technique for BAS games? What about those that constantly sit on paks, is that not camping as well? All Im saying is that changing a weapon that has increased the popularity of our servers may be something we need to think about hard before doing. If we keep changing the mod that we really loved when it was brought out, we will be back to old barb with running faster and accurate RPG's, thats it. Since were weakening the RPG's, you will need more hits to kill a tank, but at least its more accurate, lol. And since were weakening a ppsh with scope, the Snipers rifles have a bigger advantage. Im just saying we need to think more about all these changes or were back to old barb. 1. I say it again. Please read ALL of the earlier post in this thread 2. Stick to the subject. There has hardly ever been a problem with camping in tanks or Pak's for that matter in this mode. Please read ALL of the earlier post about this then you might get a clue.... Can't really understand why you are bringing that in to this topic. 3. If you can't see the difference between 80% sniping among you teammates and compare that to "camping" at the few limited Pak's (You can't move a Pak) - well then I can't help you. We have this discussion for improving the gameplay not ruin it - nobody wants that. I'm not afraid of losing popularity at this server. It's the only one thing out there. However if we could improve the gameplay quality the experience to everybody would increase. -------------------- ![]() Members Of Barbarossa ![]() |
| The-Blind-Norwegian |
08/23/07 2:36am
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#41
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![]() Major General ![]() Group: {MOB} Posts: 1715 Joined: February 13th 2006 From: Oslo, Norway Member No.: 1588 |
I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs. I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed. Seems like the Dragunov is still as powerful as earlier......... btw - is it possible to increase the number of seconds from 90 to 180 before the "camper" is marked? Now when you sit in a tank hitting a base you get marked before the base is half breached. -my 2 cents This post has been edited by The-Blind-Norwegian: 08/23/07 2:36am -------------------- ![]() ![]() Team Barbarossa |
| M@ster of Dis@ster |
08/23/07 7:00am
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#42
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs. I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed. Seems like the Dragunov is still as powerful as earlier......... btw - is it possible to increase the number of seconds from 90 to 180 before the "camper" is marked? Now when you sit in a tank hitting a base you get marked before the base is half breached. -my 2 cents If we're using markers, I think 90 is acceptable. Learn to hit bases from two spots if it's an issue! I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there. And maybe marking people who find one spot and do all their damage from there is part of the reason for the marker anyway? -------------------- ![]() |
| The-Blind-Norwegian |
08/23/07 7:38am
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#43
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![]() Major General ![]() Group: {MOB} Posts: 1715 Joined: February 13th 2006 From: Oslo, Norway Member No.: 1588 |
I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there. Maybe so, but if you try to hide in the s-kurve or behind G2 using a tank.......well I guess you understand my point, MoD? -------------------- ![]() ![]() Team Barbarossa |
| M@ster of Dis@ster |
08/23/07 10:34am
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#44
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there. Maybe so, but if you try to hide in the s-kurve or behind G2 using a tank.......well I guess you understand my point, MoD? I understand, but even campers have a hard time living 3 minutes in one spot. If it was 3 minutes before you mark someone, might as well not mark them. Obviously, "solutions" aren't going to work to everyone's benefit. This is more about keeping guys with Dragnov's moving instead of sniping from the hills, but obviously it will affect others in some ways, that can't be helped. Personally, I'm getting the impression there's little that can be done unless Steel wishes to do the next version of her weapon mod. Tweaking things like the weight of the weapons, weapon "bounce" and sway when in sniper modes, etc probably are more significant changes than we hoped, especially if the scripting tweaks didn't really change the power/effectiveness of the weapons. However, here's a change that would have a major effect. Allow only carrying of one main gun! Make people choose between a Draganov or a rocket launcher. THAT would have an impact. Problem is, right now, everyone has an easy choice. Draganov for long and medium range, rocket for tanks, macs for short range. No tough choices on what to carry, everyone is a tank destroyer, a sniper and a room-clearer. A tweak like this probably won't affect the Daganov issue much, but it should put tanks in play more, as far fewer people would have a rocket when needed. This post has been edited by M@ster of Dis@ster: 08/23/07 10:35am -------------------- ![]() |
| Angus Thermopyle |
08/23/07 11:32am
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#45
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![]() Second Lieutenant ![]() Group: {MOB} Regs Posts: 324 Joined: July 29th 2006 From: North Wales, Pa Member No.: 1855 |
However, here's a change that would have a major effect. Allow only carrying of one main gun! Make people choose between a Draganov or a rocket launcher. THAT would have an impact. Problem is, right now, everyone has an easy choice. Draganov for long and medium range, rocket for tanks, macs for short range. No tough choices on what to carry, everyone is a tank destroyer, a sniper and a room-clearer. A tweak like this probably won't affect the Daganov issue much, but it should put tanks in play more, as far fewer people would have a rocket when needed. Me likey this suggestion. -------------------- ![]() Gentlemen, you can't fight in here! This is the War Room.- Dr. Strangelove I hear nothing, I see nothing, I know nothing! - Sgt Hans Schultz |
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