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> MOW is great but can get tiresome with campers, I have seen a camper mod that would point you out if!!!
Hellfighter
post 08/23/07 11:36am
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Didn't a clan with a 'rats kitchen' map some of us frequented [a year ago] have a solve-all for camper's mod on their rural maps.... any camper gets auto killed after a couple of minutes! ohmy.gif


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Nothing
post 08/23/07 11:49am
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I think its going to have to be one of those things where we will have to wait and see how things will change. In My business and my life, I always look at what "changes" will do. What are the pros and what are the cons. Thats why I post my thoughts here. Some changes I see as a negative. The reasons for some of the changes are questionable to me. I think some of those that I normally seen in a tank camping most of the game are upset with the RPG's, and those that used to be good with the rifles are against the Druganov. Those that liked the Machine guns before, like the Druganov. Its just something that I've noticed. Weakening the Druganov will no nothing in my opinion due to the fact that it shoots many bullets at a time. If you get 2 off in someones head, they are gone regardless of the power of it. Why change that? If you really want to limit the amount of people that use the gun, dont weaken it, lower the amound of shells it can carry. This way, the users will constantly run out of ammo and pick a gun that they will have more with.

I bring up the camping in tanks and on the pak because were discussing camping. I do have a clue as to what were talking about because I play this server more than i play anything else. I have seen the changes from old barb to this. Camping was part of the game. Defending was sometimes considered camping. Now, no-one can defend their base without being marked for camping, or even sit and long range a base either. Its pointless to add this to the game in my opinion. Like it or leave it, I really dont care that much either way.

I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.


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M@ster of Dis@ster
post 08/23/07 2:14pm
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QUOTE(Nothing @ 08/23/07 1:49pm) *


I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.


I'm sorry Nothing, but I think you're losing everyone on your argument. You suggest that "weakening" the Draganov automatically makes the other sniper gun "have the advantage", even though no consensus has been reached on exactly what to do yet, so your conclusions make no sense. How can you know some tweaking will make the Draganov the lesser weapon, and all the other guns better in all instances?

Then you say "There is no way for Germans to make it if their route is being sniped". What does this mean? Both sides have the same guns. Can Germans not snipe back suddenly because the Draganov isn't a devastating, best-of-all-worlds weapon? Really, ya lost me.

You say "all weapons are better in the mod" but 95% of people use one weapon. The Dragnov is the best sniper weapon because of the repeat shot, high accuracy, and no barrel sway or bounce, and still a fantastic mid-range weapon because even without looking down the scope it's accurate, hits hard, is automatic, and has a long enough clip. Someone might argue a drawback is the clip size, but if you haven't killed a guy in 20 shots, you're likely dead anyway!

Frankly, I think it'd be nice if single shot snipers were the best long range weapons, ak-47's (and like weapons) were the best mid-range, and the mac's could remain the room clearer of choice. Ideally, the Draganov would be a hybrid of a long range and mid range weapon, not as good as the best at either, but a good combo of both. That's generally how weapons work. Nothing is the best of all world's in real life. I understand you like to sit and snipe with the Draganov in a defensive mode, and what's so awesome is even when people get close they still have no advantage on you since the Dragnov is still a great mid-range weapon. But that's the problem. That's why almost everyone uses one weapon. No matter you style of play, you might as well use the Draganov. If you want to rack up the most kills then you just, sit back, snipe at people as they move towards you, and battle one-on-one for the few you make it through the sniper fire.

Personally, I'm going to express a different opinion from many in saying don't think the Draganov makes noobs great. The best players are still better with a Draganov. But I don't like that if you actually try and make your way across the map and close the gap between guys camping on hills and whatnot, you still have to have a close-up showdown with the same weapons. Like I say, I can remember showdowns with Abuse or Blitz, me with a ppsh or a mp44, dodging and weaving rifle shots, trying to close the gap so my weapon can become effective. The advange changed as I moved closer. That was interesting and exciting IMO. Now, the game mostly is the first guy to see another guy squeezes the trigger first, and the Draganov does most of the rest. Sure, I'd love the gun if I was the only guy using it, but when everyone on the map uses it, it becomes a whole series of 40-100 yard battles that last 0.3 seconds, the winner 80% of the time being whomever pulled the trigger first. Less strategy, less variety, and less reward for those who try and push through all the sniper fire to actually plant a base. Combine the fact the rocket launcher make tanks into 40 tonne coffins, and really, the only weapon of choice for people who don't like to handicap themselves is a Draganov and a rocket so you can run at superspeed. There is no debating it, the Dragnov is the best weapon, hands down, and all other weapons currently pale beside it. If someone is currently fantastic with a single shot sniper rifle, they'd be better with a Draganov.

Anyway, this is all IMO, but I think/hope I'm speaking for others. I've been hardly playing Barb lately but I think I still speak for some people here, and am just trying to give voice to that.


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Barkmann
post 08/23/07 2:27pm
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I wonder if MOB got into BF2

Can we mod it with WWII weapons lol



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Abuse
post 08/23/07 3:22pm
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QUOTE(M@ster of Dis@ster @ 08/23/07 3:14pm) *
QUOTE(Nothing @ 08/23/07 1:49pm) *


I never said that weakening the Druganov will make the other guns better, but it will allow them to have the advantage over it. What could a german do if there was Russian snipers with the 30 zoom goin on while G1 is planted and the Druganov is now weakened? There is no way for Germans to make it there if their routes are being sniped. Im just saying that all the weapons are better in the mod. Weakening one is not what we should be doing. Our next tweak will be tuning down another gun that most are going to be using. I see this all as a negative for us.


I'm sorry Nothing, but I think you're losing everyone on your argument. You suggest that "weakening" the Draganov automatically makes the other sniper gun "have the advantage", even though no consensus has been reached on exactly what to do yet, so your conclusions make no sense. How can you know some tweaking will make the Draganov the lesser weapon, and all the other guns better in all instances?

Then you say "There is no way for Germans to make it if their route is being sniped". What does this mean? Both sides have the same guns. Can Germans not snipe back suddenly because the Draganov isn't a devastating, best-of-all-worlds weapon? Really, ya lost me.

You say "all weapons are better in the mod" but 95% of people use one weapon. The Dragnov is the best sniper weapon because of the repeat shot, high accuracy, and no barrel sway or bounce, and still a fantastic mid-range weapon because even without looking down the scope it's accurate, hits hard, is automatic, and has a long enough clip. Someone might argue a drawback is the clip size, but if you haven't killed a guy in 20 shots, you're likely dead anyway!

Frankly, I think it'd be nice if single shot snipers were the best long range weapons, ak-47's (and like weapons) were the best mid-range, and the mac's could remain the room clearer of choice. Ideally, the Draganov would be a hybrid of a long range and mid range weapon, not as good as the best at either, but a good combo of both. That's generally how weapons work. Nothing is the best of all world's in real life. I understand you like to sit and snipe with the Draganov in a defensive mode, and what's so awesome is even when people get close they still have no advantage on you since the Dragnov is still a great mid-range weapon. But that's the problem. That's why almost everyone uses one weapon. No matter you style of play, you might as well use the Draganov. If you want to rack up the most kills then you just, sit back, snipe at people as they move towards you, and battle one-on-one for the few you make it through the sniper fire.

Personally, I'm going to express a different opinion from many in saying don't think the Draganov makes noobs great. The best players are still better with a Draganov. But I don't like that if you actually try and make your way across the map and close the gap between guys camping on hills and whatnot, you still have to have a close-up showdown with the same weapons. Like I say, I can remember showdowns with Abuse or Blitz, me with a ppsh or a mp44, dodging and weaving rifle shots, trying to close the gap so my weapon can become effective. The advange changed as I moved closer. That was interesting and exciting IMO. Now, the game mostly is the first guy to see another guy squeezes the trigger first, and the Draganov does most of the rest. Sure, I'd love the gun if I was the only guy using it, but when everyone on the map uses it, it becomes a whole series of 40-100 yard battles that last 0.3 seconds, the winner 80% of the time being whomever pulled the trigger first. Less strategy, less variety, and less reward for those who try and push through all the sniper fire to actually plant a base. Combine the fact the rocket launcher make tanks into 40 tonne coffins, and really, the only weapon of choice for people who don't like to handicap themselves is a Draganov and a rocket so you can run at superspeed. There is no debating it, the Dragnov is the best weapon, hands down, and all other weapons currently pale beside it. If someone is currently fantastic with a single shot sniper rifle, they'd be better with a Draganov.

Anyway, this is all IMO, but I think/hope I'm speaking for others. I've been hardly playing Barb lately but I think I still speak for some people here, and am just trying to give voice to that.


Nice points there MOD. I think what most of the people here are trying to point out is that most of us have skill regardless of what weapon we use, we just dont like being forced out of a tank because a tanker is at a huge disadvantage, we also dont like being forced to use the noobanov because here again we are at a huge disadvantage if we don't use it. Why not just make it Noobanov snipefest base assault with no tanks. The point i am trying to make is ...1 some people actually like the other guns, but dont use them because of the noobanov....2 some people like tanks , but don't use them because of the rocket launcher. This is after all Base Assault. See you on Classic Barb............Abuse
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Nothing
post 08/23/07 6:23pm
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I guess its going to have to be one of those I told you so things. Yes both sides have the same weapons, but if its being sniped on the sides, if you try to get those that are sniping, once you peep your head around the corner, your dead, no chance. Im only posting my opinions here. I am not trying to win anyone over. If we take away or weaken the Druganov, it will be a complete snipe fest. Lets all watch and see. I will keep these posts for future reference, lol.



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MFD IPFreely
post 08/23/07 6:37pm
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QUOTE(Nothing @ 08/23/07 6:23pm) *
If we take away or weaken the Druganov, it will be a complete snipe fest.


It's already a complete snipefest. There will always be sniping but the Drag makes it alot easier to snipe. I was just playing earlier and between you, Ouch, Cuda and Shadow it was hard to get out of the Russian village. You were all sniping using Drags. That gun not being full auto would force people to use bolt action type sniper rifles or machine guns.

Having a bunch of snipers on your team is not an advantage unless their sniper rifles are full auto. As a Russian on the old Barb I have bashed 3 or 4 snipers in a row sniping from the Russian 2 back towards the village.
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M@ster of Dis@ster
post 08/23/07 6:56pm
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QUOTE(MFD IPFreely @ 08/23/07 8:37pm) *

QUOTE(Nothing @ 08/23/07 6:23pm) *
If we take away or weaken the Druganov, it will be a complete snipe fest.


It's already a complete snipefest.



Yeah, that's where you lose me Nothing. It's already a snipfest. What do you think you're doing on peeking over those hills while looking down a scope?


Another possible thought. Create another Barb MWBA server with a "version 2.0" MW on it (I know Steel's mod are beyond that number, but you get the drift LOL), and incorperate some of these ideas and let them run side by side. After all, a lot of nights the current server is maxed out. For a while we could actually probably support two, but maybe make some major changes on the second one to change the gameplay.

It'd be awesome if Steel had any interest in doing this. she'd be competing with herself in some respects, but it would be a real cool "test" of these theories about whether the mod like it is would be most popular, or making chnges to help the tanks and reduce the Draganov-fest would win out. You still reading Steel? any interest, or is it too much work?

Anyway, just as a historical note, MOB did used to run two Barb servers side-by-side that were rocking, a time-limited one and a no-time-limit one.

This post has been edited by M@ster of Dis@ster: 08/23/07 7:08pm


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Nothing
post 08/23/07 8:19pm
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I still think there will be more sniping than there is now with the way the scoped rifles are. No one will advance at all. The Druganov is the advancing weapon.


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Hellfighter
post 08/24/07 3:40am
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Can we put a schmeisser-MP40 in this new mod? LOL - I'm horrid with these new weapons sad.gif sad.gif sad.gif


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Rommel
post 08/24/07 3:43am
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QUOTE(M@ster of Dis@ster @ 08/23/07 7:00am) *
QUOTE(The-Blind-Norwegian @ 08/23/07 4:36am) *

QUOTE(steel @ 08/22/07 8:36am) *

I reduced the strength of the Dragunov and RPG-7 by 1/2. I don't see any difference so far, but there was not enough players on the server this morning for a good test. If this didn't work, my only option is to make a new weapons mod to remake these weapons into your suggested specs.

I put in anti-camping. After 90 seconds, a camper is marked on the compass and stays marked for 90 seconds thereafter, even if s/he moves. If s/he stays put, they stay marked on the compass until killed.

Seems like the Dragunov is still as powerful as earlier.........

btw - is it possible to increase the number of seconds from 90 to 180 before the "camper" is marked? Now when you sit in a tank hitting a base you get marked before the base is half breached.

-my 2 cents


If we're using markers, I think 90 is acceptable. Learn to hit bases from two spots if it's an issue! I mean, you're sitting back at home anyway. Being "marked" isn't a big deal there. And maybe marking people who find one spot and do all their damage from there is part of the reason for the marker anyway? blink.gif


I agree 90 seconds is good.



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Bargod
post 08/24/07 3:59am
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Personally I think this will evolve if we don't change anything. Not that I'm against changeing anything, but even with 90% of the people using Drags the game isn't being played to it's fullest potential.

What pisses me off the most (and makes me like the anti-camper mod) is my team members who are camping a spot and sniping, so I think I'm ok to run across an area. Well, the problem is those snipers are watching ONE SPOT. They are waiting for a guy to come across a well travelled spot, not looking for any guy, or even a general area. So I think a guy has my back only to be shot seconds after moving past his sniper nest.
My other beef is lack of protection for tanks. I love the weapons in the mod. I love that the rpg makes me run superfast. To me it makes a huge difference, because you can get back in the action so quick after being killed. So it becomes more important for infantry to protect tanks. But thats not what the infantry are doing most times. It's like they see an enemy infantry going after a tank so it gives them more time to maneuver themselves, or sprint past that point to infiltrate something else, or they just weren't watching the tank because they are focussed on a single path where an enemy infantry is likely to show up in the next 2 minutes.
This isn't always fun, but I think over time this mod on barb will evolve. I think in a few months, with few changes to the mod, the regular players will understand that not only does the game move better when certain bases are taken out in a certain order, but you need to do x, y and z to give you a better chance at winning.

I think the best example of this is comparing MW Barb to regular Barb. In regular Barb, in a pub server, it's harder for a team to hold the middle. In MW Barb, when a team is down to one base, many start to camp. In regular Barb this isn't too much of a problem as the few offensive guys can usually dodge and weave their way to an under protected base becuase so many are attacking. But in MW they don't fully attack. They sit back and snipe you as you enter the mid ground. So it is of vital importance in MW that if you are losing, you HAVE to control the mid ground. You can not attack until you control the mid ground. If you want to camp and you are losing, pick a mid ground spot.

Most people haven't figured this out yet. They will in time. Once that happens the dynamic of the game will change and we may not even care so much about the Drag.


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Rommel
post 08/24/07 4:05am
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QUOTE(Hellfighter @ 08/24/07 3:40am) *
Can we put a schmeisser-MP40 in this new mod? LOL - I'm horrid with these new weapons sad.gif sad.gif sad.gif


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This post has been edited by Rommel: 08/24/07 8:04am


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Shred and Burn
post 08/24/07 6:23am
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What frustrates me is when I am down to one base (say R3), and the enemy stops attacking to plant.

The line up on the hill and snipe people as they spawn and don't come into the village.

Jeez, come get my base. I haven't got all day!!
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M@ster of Dis@ster
post 08/24/07 7:29am
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QUOTE(Shred and Burn @ 08/24/07 8:23am) *

What frustrates me is when I am down to one base (say R3), and the enemy stops attacking to plant.

The line up on the hill and snipe people as they spawn and don't come into the village.

Jeez, come get my base. I haven't got all day!!


I've played whole games like that. Got R2 and R1 blown early, thought the game would be over quick, then watch these guys snipe from the hill and no one with the courage to try and get to the base. I'm sure a couple were trying, but not nearly enough. We would hold them off all game, even while being sniped 100's of times in our spawn. It was weird. Seemingly dominated, but not once actually did they threaten to plant.


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