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> Smolensk Arty Spawn Mauling
Hellfighter
post 02/25/06 10:26am
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I hope this will be rectified. The rusky guns devastate the German spawn horribly. The tally is usually 5 kills per successive shot and 5 or 6 times in a row on a hot spree! For the unsteady german players this crushes the morale understandably. Even for some of us on the Rusky side watching, we feel it's a bit too much.....overkill. A bit more protective terrain inserted at the German spawn shed will make players happy all around.

One minor bug- While attempting to save the day defusing G1, I tried to jump over at the stair corner wall but I got stuck right at the outside corner ..... fixed in place counting seconds until we lost match and getting blown up tongue.gif


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Stickman
post 02/25/06 11:11am
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QUOTE(Hellfighter @ 02/25/06 10:26am) *
I hope this will be rectified.


Slyk has already said he will be making no more changes to the map.

Last night, it was the Russians getting mauled. As far as I could tell, it was at least in part because the Germans were shelling our bases with the paks, while no Russian (myself included) seemed to know how to return the favor. Any "bases shelling" screenies out there like Scrapyard made up for Barb 1?

Was this how Canuck managed his claimed 37 kills in a row?




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HammaTime
post 02/25/06 11:31am
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Canuck is cunning. He gets on the German pak at the German spawn and cleans up. That pak is completely useless for anything but mauling the Germans in their own spawn. I can't figure out why it was put there in the first place.
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Cpt.Canuck
post 02/25/06 12:55pm
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Yeah, I've mentioned this a few times already. Apparently the gun is useful during CNQ matches, as the Germans protect their last objective - however it is completely irrelevant in Base Assault (except for spawnkilling the Germans as they ALWAYS respawn in the same place after G1, G2, and G3 have been breached). It's odd that there is only one spawn location for the Germs. It's also odd that they removed the gun from the concrete bunker shooting toward G2 for BA, but left this particular gun in.

I use it once in a while to get my score above 40 and to get my arty a little more quickly. tongue.gif Or if I'm just bored with how the match is progressing...

As I've mentioned before, it will only get worse as more and more people take advantage of it...





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Stickman
post 02/25/06 1:21pm
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QUOTE(Cpt.Canuck @ 02/25/06 12:55pm) *
Yeah, I've mentioned this a few times already. Apparently the gun is useful during CNQ matches, as the Germans protect their last objective - however it is completely irrelevant in Base Assault (except for spawnkilling the Germans as they ALWAYS respawn in the same place after G1, G2, and G3 have been breached). It's odd that there is only one spawn location for the Germs. It's also odd that they removed the gun from the concrete bunker shooting toward G2 for BA, but left this particular gun in.

I use it once in a while to get my score above 40 and to get my arty a little more quickly. tongue.gif Or if I'm just bored with how the match is progressing...

As I've mentioned before, it will only get worse as more and more people take advantage of it...





Someone mentioned a server script to lower the wall by the Russian 45 overlooking the swamp. Perhaps the same script could raise the wall in front of this german gun when the gametype is BAS?


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UNDEAD 1
post 02/25/06 7:10pm
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ive noticed when i have been spawn raped, no one does the right thing ,they get mad and try to type! evry one should be throwing smoke ! in that situation you need one person to make it and kill that stat needing p***y. bashing him in the head is always a favorite! dribble.gif


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ScrapyardBob
post 02/25/06 9:17pm
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Well, I took a run at trying to do some code to fix the swamp 45mm... but the gun refuses to move. I'm going to have to poke around and bug some more experienced coders for a solution. The test messages are firing, but none of the solutions end up moving the 45mm.

The moveto() command is used by the base mover scripts in Base Assault. I also tried a few simpler ideas like updating the entity's "origin" value, but the coords never change.

...

// FIX for any russian pak 45s that need to be adjusted
//
// { // russian swamp 45mm - needs to be raised a few units
// "harc" "35"
// "origin" "-9878 -19064 406"
// "angles" "-2 180 0"
// "model" "xmodel/mp_artillery_pak45"
// "classname" "script_vehicle"
// "vehicletype" "pak45_mp"
// "toparc" "2"
// }
fixPak45s()
{
pak45s = getentarray ("script_vehicle", "classname");
for (i=0; i<pak45s.size; i++)
{
if (pak45s[i].vehicletype == "pak45_mp")
{
iprintln("found pak45 (entity[" + i + "]), origin: " + pak45s[i].origin);
if ((pak45s[i].origin[0] == -9878) && (pak45s[i].origin[1] == -19064) && (pak45s[i].origin[2] == 406))
{
iprintln("fixing russian swamp pak45, origin: " + pak45s[i].origin);
// pak45s[i].origin[2] = pak45s[i].origin[2] + 128;
// pak45s[i].origin = pak45s[i].origin + (0,0,128);
// pak45s[i].origin = pak45s[i].origin + (128,128,128);
// pak45s[i] moveto(pak45s[i].origin+(128,128,128), 0.1, 0.0, 0.1);
pak45s[i] moveto((-8878,-19064,606), 0.1, 0.0, 0.1);
iprintln("new origin: " + pak45s[i].origin);
break;
}
}
}
}

...




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Druid
post 02/25/06 10:51pm
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if all else fails I could hex the coords in the map.
downside is everyone would have to download the map again.


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ScrapyardBob
post 02/26/06 12:49am
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Yeah, I've been talking to Slyk...

QUOTE(Slyk @ 02/25/06 10:51pm)
(snip) Someone else did it with the lower village pak on Barb. (snip)


So we know it's probably doable without resorting to a hex-edit of the map. Now I just need to find the code.

(anyway... back to mapping...)


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Hellfighter
post 02/26/06 3:22am
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QUOTE(UNDEAD 1 @ 02/25/06 7:10pm) *
.......... evry one should be throwing smoke ! in that situation dribble.gif


There's absolutely zero chance...zeeerooooooooo, you die instantly upon respawn along with 4 teammates- I mean instantly!!!! blink.gif and then if noone in the neighbourhood to take out the gunner, this process could be 4 or 5 times in succession.


QUOTE(Druid @ 02/25/06 10:51pm) *
if all else fails I could hex the coords in the map.
downside is everyone would have to download the map again.


If CNQ going to make a regular occasional appearance I wouldn't mind personally.


This post has been edited by Hellfighter: 02/26/06 3:24am


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UNDEAD 1
post 02/26/06 1:37pm
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ITS happend on barb 1 to me before-i mean i cant speak for smol because i wasnt pak raped yet-but in the past thats how ive delt with it .you do die 4 or 5 times but what r you going to do write curse words?


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Hellfighter
post 02/27/06 9:54am
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QUOTE(UNDEAD 1 @ 02/26/06 1:37pm) *
ITS happend on barb 1 to me before-i mean i cant speak for smol because i wasnt pak raped yet-but in the past thats how ive delt with it .you do die 4 or 5 times but what r you going to do write curse words?


Trust me, this is unlike the original Barby arty spawn rapes. I can see why those without cooler heads blow a gasket- it's literally 5 spawners dying together/at the same time/simultaneously/in one shot/en masse/ every 4 seconds until the gunner meets his justifiable demise. Even the gunner specialist who does this 'tactic' is not a fan of doing it, but it's all legit so I don't blame him, as shouldn't others.


QUOTE(UNDEAD 1 @ 02/25/06 7:10pm) *
ive noticed when i have been spawn raped, no one does the right thing ,they get mad and try to type! evry one should be throwing smoke ! in that situation you need one person to make it and kill that stat needing p***y. bashing him in the head is always a favorite! dribble.gif


Furthermore its a dead on arty shot ,so smoke from teammates nearby wouldn't help. The gunner is shot pumping out shells as fast as he can on the predesignated kill spot.


This post has been edited by Hellfighter: 02/27/06 9:50am


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UNDEAD 1
post 02/27/06 12:17pm
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hope i dont run into that ! doesnt sound fun!


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Hellfighter
post 02/27/06 12:24pm
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QUOTE(UNDEAD 1 @ 02/27/06 12:17pm) *
hope i dont run into that ! doesnt sound fun!


If you see the Smolensk CNQ running, choose the Rukies side in this case tongue.gif


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Cpt.Canuck
post 02/27/06 8:36pm
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QUOTE(Hellfighter @ 02/27/06 9:54am) *


Furthermore its a dead on arty shot ,so smoke from teammates nearby wouldn't help. The gunner is shot pumping out shells as fast as he can on the predesignated kill spot.


Actually, smoke does cause some problems for the gunner. It can get the gunner off rythm when launching shells into spawn - often letting one or two Germans escape out the backdoor to try and snipe the gunner. Rythm is key when spawnkilling, I've discovered. w00t2.gif

I just wish they could change the map - all that's required is a secondary spawn location for the Germans like in Barb.


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