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| Hellfighter |
02/28/06 5:42pm
Post
#16
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
Furthermore its a dead on arty shot ,so smoke from teammates nearby wouldn't help. The gunner is shot pumping out shells as fast as he can on the predesignated kill spot. Actually, smoke does cause some problems for the gunner. It can get the gunner off rythm when launching shells into spawn - often letting one or two Germans escape out the backdoor to try and snipe the gunner. Rythm is key when spawnkilling, I've discovered. And there I was thinking you were pumping out shots just as fast as you could even unable to see your target due to streams of sadistic laughter tears misting up your vision. This post has been edited by Hellfighter: 02/28/06 5:43pm -------------------- ![]() ![]() |
| ScrapyardBob |
03/03/06 10:30am
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#17
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
IB got back to me, he says that in the Varaville and Red Oktober maps are examples of moving script models around. The downside is that the collision maps won't move (which may not be a big deal).
Not sure when I'll get a chance to look at that code. Possibly this weekend or sometime next week. -------------------- |
| ScrapyardBob |
03/04/06 3:28am
Post
#18
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Here's the broken attempt at a fix (note that this doesn't seem to work, but Druid had a brainstorm so I'm tossing what I had done already up). Attached File(s)
mp_uo_smolensk_broken_fix.zip ( 1.7k )
Number of downloads: 21-------------------- |
| Druid |
03/04/06 1:35pm
Post
#19
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 3453 Joined: July 31st 2002 Member No.: 16 Xfire: mobdruid |
Unfortunately my brainstorm turned out to be a brainfart.
Still doesn't work -------------------- Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget, according to him the way I act is reprehensible. Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings??? Sorry. don't think so QUOTE Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's S@bot aka Little Silver |
| Druid |
03/05/06 2:12am
Post
#20
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 3453 Joined: July 31st 2002 Member No.: 16 Xfire: mobdruid |
Although my earlier brainstorm turned into a brainfart.
I found a workaround that magicaly works. It's not a proper fix like ScrapYardBob was trying to do, mine is more of the idiot style of fix. It will be on the server tomorrow. The pak gun south of the church has been rasied up so it will fire past the little hill in front of it. The pak gun by the axis spawn has been removed, actually it's still there just 20 feet underground. I look forward to seeing all of you on ther server tomorrow. -------------------- Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget, according to him the way I act is reprehensible. Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings??? Sorry. don't think so QUOTE Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's S@bot aka Little Silver |
| Blinky |
03/05/06 5:48am
Post
#21
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![]() Major ![]() Group: {MOB} Regs Posts: 772 Joined: August 8th 2005 From: Tampere, Finland Member No.: 1287 Xfire: blinkieb |
Although my earlier brainstorm turned into a brainfart. I found a workaround that magicaly works. It's not a proper fix like ScrapYardBob was trying to do, mine is more of the idiot style of fix. It will be on the server tomorrow. The pak gun south of the church has been rasied up so it will fire past the little hill in front of it. The pak gun by the axis spawn has been removed, actually it's still there just 20 feet underground. I look forward to seeing all of you on ther server tomorrow. Thank God! That damn pak gun has caused enough No matter if you play CNQ, russians have more easier ways to get to the german spawn, as it happened last night. And why the hell that pak gun is inside that russian bunker after the stone bridge. All pak guns should be removed when playing CNQ. It´s almost impossible to take stone bridge when there´s a ruskie camping with that pak. -------------------- |
| Cpt.Canuck |
03/05/06 10:43am
Post
#22
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 443 Joined: January 3rd 2006 Member No.: 1511 |
Brilliant Druid! Thanks!
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| HammaTime |
03/05/06 11:30am
Post
#23
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
He's a GENIUS!! Great job Druid.
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| M@ster of Dis@ster |
03/05/06 12:19pm
Post
#24
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
He's a GENIUS!! Great job Druid. Thanks Druid. That gun had to go. However, I wonder about one more fix long term. Can a secondary German spawn point be activated? Perhaps just in one of the other houses? The German spawn point would still seem very vunerable to spawn raping especially because it is so easy to get to. Just a thought. It will be interesting to watch the win/loss of Russian vesus German for the next while to see if one side has and unfair advantage as people learn the various "tricks" in the map. Hopefully someone will keep us updated with that info, even if just to reassure us that things are fairly balanced if they are. Thanks. MoD -------------------- ![]() |
| Hellfighter |
03/05/06 1:24pm
Post
#25
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
He's a GENIUS!! Great job Druid. .....Can a secondary German spawn point be activated? Perhaps just in one of the other houses? MoD I was for that idea too since if I remember correctly a 2nd spawn point for ruskiz dealt with a similar issue on Barby map in its earlier days. -------------------- ![]() ![]() |
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Lo-Fi Version | Time is now: 05/03/26 7:51am |