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| Hellfighter |
03/10/06 8:38pm
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#16
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
hmmm, ok the big guns came in but.... what about the CTF proposal
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| Druid |
03/11/06 12:08am
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#17
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 3453 Joined: July 31st 2002 Member No.: 16 Xfire: mobdruid |
Sorry for any confusion from my earlier post.
I had LASIK done to my eys today and have to wear shields which blocks most of my vision. The shields look like bug eyes with little holes in them to see through. I completely overlooked Slyk was the one who made the post I replied to. -------------------- Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget, according to him the way I act is reprehensible. Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings??? Sorry. don't think so QUOTE Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's S@bot aka Little Silver |
| Hellfighter |
03/11/06 8:37am
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#18
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
CTF in rotation perhaps?
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| Cpt.Canuck |
03/11/06 9:48am
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#19
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Second Lieutenant ![]() Group: {MOB} Regs Posts: 443 Joined: January 3rd 2006 Member No.: 1511 |
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| Hellfighter |
03/11/06 10:10am
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#20
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
Lol the 'big guys' came in and didn't refer to my request at all though! -------------------- ![]() ![]() |
| HammaTime |
03/11/06 11:11am
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#21
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
Sorry for any confusion from my earlier post. I had LASIK done to my eys today and have to wear shields which blocks most of my vision. The shields look like bug eyes with little holes in them to see through. I completely overlooked Slyk was the one who made the post I replied to. WOW!! That's one terrific explanation. We'll all be anxious to hear how you make out post-recovery (except Hellfighter, as he still thinks this is a thread about CTF!! lol) I've got an idea, lets turn this into a discussion of WHY THE HELL ISN'T HELLFIGHTER A MEMBER OF THE FAMILY?!?!?!? C'MON MAN, YOU SHOULD WEAR THE TAGS!!!!!!! I'll bet that we could work out a deal. You don the tags and we'll run CTF on Smolensk. Deal????? Now, lets loop this thread back over to the MOB REGS discussion of Scrapyard's INCREDIBLE new winter map. His latest idea of incorporating variable fog levels with wind/blizzard sounds is going to make us forget all about CTF or CNQ and instead, we are just going to want to wander around taking pictures ... kind of like what he has been doing most of the time lately. LOL Did someone say something about CTF? -Hamma |
| M@ster of Dis@ster |
03/11/06 12:37pm
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#22
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
I never like the Russian "final" spawn in the woods. You have to literally seach around to see if a tank is available. I also hate that you can spawn in the house without the rocket launcher, so you have to reverse to it to get it. In all the Barbarboosa spawns the rocket launcher is either right beside you or in front of where you spawn. So, my personal requests would be...
1. Line up tank spawns at the woods "exit" so they are easy to find and jump into if they are available. 2. Add a rocket launcher spawn nearer woods exit. Until the spawnrape exploit was used, I thought the Russians were at a disadvantage for having their spawn so far from any base if there isn't a jeep available. Russians best base to defend is 1, but it is near impossible to get to in a short time. Compare that to the Germans being able to defend 2 easiest, and you can run to it from spawn. It takes time, but if you are running with your handgun you can get there in time to defend if you suicided once it started getting planted. Russians and their 1...no such luck. Not many people have expressed similar requests, but since Slyk is back, I thought I'd share mine now and hopefully others will add whether they think these ideas are good or unnecessary. Capt. Canuck made the request will all want already. Second spawn for German. Thanks for listening. It is a shame the spawn rape situation scared people away so fast. I warned about it doing just that, but didn't realize how quickly it would take effect. But like I said, most people don't read forums. They don't know it is "fixed". One spawn rape situation was enough to put me off the server completely. Now I don't go in because no one is there! Maybe after the edits you should call the new map "Smolensk-fixed" or "SomlenskV2.0" or "SmolenskRedux" to let people know it is different. Oh, and a final thought. I don't know how "spawning" works, but what I'd REALLY like is if every second Russian spawned in a spot other than the forest, perhaps near house behind the 1? Is that possible to do? Don't know what the "triggers" are to determine where you spawn when there are 2 spawn points. MoD -------------------- ![]() |
| ScrapyardBob |
03/11/06 1:42pm
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#23
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Heh, if you can't find a rocket box near the russian spawn... check both the spawn tunnel and the defensive trenches just west of the spawn. There are about half a dozen rocket boxes in there.
The germans have a disadvantage in that they don't get a satchel within spitting distance of the spawn. Russians have two satchels in their spawn (one in the house, the other in the tunnel exit into the defensive works). ... Spawn logic in BAS is as follows: - It attempts to put you as close to teammates as possible. Spawn points near teammates get a higher weight. This is why, on Barbarossa, Germans will spawn at G1 if everyone is on offense (and nobody stayed back by G2 / tank park). Smart german play is to keep someone back in the tank park (both to defend the spawn and to spawn germans in the shed). Same thing with Russian #3, someone should always stay back and guard the area around R3 to give better spawns to their team. - It attempts to put you away from any enemies. However, it only checks a 1000u radius (the distance you can throw a grenade) around the spawn point before weighting it downwards. So if you're camping the German spawn shed, make sure you're outside of the 1000u radius. - It weights any recent kill spawn points downward. - You won't spawn on top of a blocked spawnpoint. - If it can't find any spawns that it likes, it randomly picks one. -------------------- |
| Slyk |
03/11/06 8:26pm
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#24
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Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: January 12th 2006 Member No.: 1526 |
I can redistribute the German base spawns throughout the barns/houses a bit. For the Russians, not so much. If I move them further from the vehicle main spawn, I have no vehicles to give them. There are only so many vehicles allowed, and pak guns and mortars count as vehicles. It's tapped out atm, without axing those weapons from ALL gamemodes...it doesn't just count what is 'in' for base, it counts ALL of them from CNQ, CTF and BAS.
As for rockets, there are plenty along the way for the Russians...they are far better off than the Germans, but that sort of helps balance their longer run. It's takes a bit more time to reach a base, but you can arrive more heavily armed. -------------------- ![]() |
| Lord Lipton |
03/11/06 11:19pm
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#25
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 2588 Joined: November 20th 2005 Member No.: 1434 Xfire: lipton902 |
i would enjoy CTF
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| Silver |
03/12/06 12:21am
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#26
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Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 6596 Joined: March 30th 2004 Member No.: 680 |
I just would like the pak in the samp fixed... maybe close off the trainyard for ba
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| HammaTime |
03/12/06 12:26am
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#27
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
... and some more satchels near German spawn, please!
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| ScrapyardBob |
03/12/06 12:45am
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#28
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Unlike Barbarossa (which uses removable models to close off the very east portion of the map), Smolensk really isn't designed in a way that would allow the railyard area to be closed off. It would require way too many models to do it (and I'm pretty sure Slyk is already at the limits of CoD:UO).
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| Hellfighter |
03/12/06 10:37am
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#29
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Major General ![]() Group: {MOB} Posts: 2111 Joined: November 15th 2005 From: Quebec, Canada Member No.: 1424 Xfire: hellfighter1x |
I feel like wallpaper in my own thread
I guess I should've titled it more specifically! CTF This post has been edited by Hellfighter: 03/12/06 10:39am -------------------- ![]() ![]() |
| MyWifesMule |
03/17/06 7:52pm
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#30
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1140 Joined: December 31st 2005 From: " Live free or die" New Hampshire, USA Member No.: 1502 |
I think Smolensk is a great map it just needs a little more time for people to get used to it as Barbarosa did, now that server is full all the time and maybe Smolensk will in time. CNQ is a great game type for this map as well as BAS. I would play more Smolensk if there was anyone in it. I think all After-hourz maps are excellent. Just my humble opinion.
This post has been edited by MyWifesMule: 03/17/06 7:54pm -------------------- ![]() ![]() |
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Lo-Fi Version | Time is now: 05/03/26 7:52am |