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| Goosefly |
10/16/06 9:48pm
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#1
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![]() First Lieutenant ![]() Group: {MOB} Regs Posts: 119 Joined: June 21st 2006 From: Quebec Member No.: 1821 |
Hey does anyone know the worldspawn settings for tuchola forest it's ideal for the new map I'm working on but I cannot find it anywhere and I can't seem to reach ScrapyardBob. If anyone knows pls let me know!!!!!!
Thanks guys -------------------- ![]() |
| steel |
10/17/06 7:58am
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
I just looked inside the pk3 and didn't see them either. So, I thought, maybe they are part of the ahz vehicles, but no, I didn't see them in there either. This is wierd.
What this would mean is that he's leaving them up to the coduo default worldspawns, wouldn't it? -------------------- [img][/img]
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| steel |
10/17/06 8:42am
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
I knew the worldspawn settings had to be in there somewhere, and of course I found it, when I decoded the mp_uo_tuchola_b3.gsc.
Here they are: {."script_group" "1". "minlightcolor"" ".55 .61 .66". "minlight" "0 .20". "_color" ".95 .98 1". "sundirection" "-40 12 0 0". "ambient" "0.30". "diffuserfraction" "0.25". "suncolor" ".95".98 1". "sundiffusecolor" ".55 .61 .66". "sunlight" "0.75". "northyaw" "-80". "classname" "worldspawn".} -------------------- [img][/img]
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| Goosefly |
10/19/06 8:14pm
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#4
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![]() First Lieutenant ![]() Group: {MOB} Regs Posts: 119 Joined: June 21st 2006 From: Quebec Member No.: 1821 |
Hey Steel>
Hey man thank you for the info, it worked very well. thanks for doing that for me, the map looks much better now with those settings. I was wondering if you could tell me how to decode those files the way you did because there are a couple of things that I want to look at! Thank you again my man. Cheers Goose -------------------- ![]() |
| steel |
10/20/06 8:49am
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#5
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 921 Joined: October 6th 2006 Member No.: 2051 |
Sure thing. First, as I'm sure you already know, you can explore any pk3 by using an unzipper without disturbing the file at all. I use winrar. Right-click on the file and just do an "open with winrar."
Exploring the file is now simple, just looks like any other folders & file structure, only you are peeking inside of the pk3. Next, I use a freebie editor called PSPad Editor. Right-click on any file and do an "open with PSPad Editor." PSPad Editor will let you see a file a bunch of different ways, and it also is great for coding in php, html, or tons of other formats; it actually shows you or can auto-complete. For instance, if you're writing html, and you type <br, it will auto-complete this to add the extra > to the end. In the case of a binary or hex file such as mp_uo_tuchola_b3.gsc, if there is embedded ascii, it will show up as a separate column in PSPad Editor, in good old plaintext. Voila'! Glad I could help. -------------------- [img][/img]
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| Goosefly |
10/21/06 8:15am
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#6
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![]() First Lieutenant ![]() Group: {MOB} Regs Posts: 119 Joined: June 21st 2006 From: Quebec Member No.: 1821 |
Thanks Steel, I'll give it a go. If I have any other questions I will make a new post in the general discussions forum. Thank you for all the help so far, it's been a lot of help.
Cheers Goose -------------------- ![]() |
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