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flatliner
post 05/10/06 10:37am
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Howdy,

I was reading about mods to servers and somthing about editting scripts to make the skills of the weapons different.. what does this mean. Could someone edit a script and change how they react to a map, like run faster, or jump higher, or even shoot straighter? would PB even find these script changes? I remember we had to load somting called greasegun or something to get into barb one time (i think) and it messed up my other games, is that an edit of a script? Now that i am getting into the game more i am even more curious of the intricacies.....

undead smells...

LOL



This post has been edited by flatliner: 05/10/06 10:38am
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Lord Lipton
post 05/10/06 10:46am
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choth smells too, man. i keep trying to tell people this.


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pezking
post 05/10/06 11:08am
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It's pretty easy to change weapon characteristics. It's all just a changing the weight in the value of the target path. You can change velocity, rate of fire, accuracy, how many rounds or bullets, etc. You can change the ammo type... that's always fun. Giving a sniper rifle tank killer rounds is a blast. I made an early weapons mod when UO first came out... all weapons stayed stock except I just amped up the hit damage so you didn't have to chase people around while shooting at them. biggrin.gif


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Stickman
post 05/10/06 11:52am
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QUOTE(flatliner @ 05/10/06 11:37am) *
Howdy,

I was reading about mods to servers and somthing about editting scripts to make the skills of the weapons different.. what does this mean. Could someone edit a script and change how they react to a map, like run faster, or jump higher, or even shoot straighter?



Just to clarify, these are server scripts; they let the server admin select how weapons, etc, perform on a given server. They effect all players on the server equally. They are NOT scripts an individual can run to give themselves an advantage over others.
Personally, i like the one that makes the PPSH fire bazooka rounds.

Server mods, such as the "greasegun" one you had to download, are created to add non-stock elements to the game. They will require a mod file both on the server, and on each players computer. All kinds of amateur programmers put these mods together, and sometimes they conflict with one another. A mod that works fine on one server may conflict with mods running on other servers, resulting in an error when you try to load them. Such is life.




This post has been edited by Stickman: 05/10/06 11:57am


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flatliner
post 05/10/06 11:57am
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ok now i get it,

but i alwys see pople talking about wall hacks, aimbots, and running scrits, i know the first two, i was just curious what running scripts was.



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HarryCaray
post 05/12/06 10:01pm
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They must have been talking about Name Changing scripts. Like at the end of a game you see the players name get colorized and say different things.
It's easy as
/bind p exec name.cfg


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UNDEAD 1
post 05/13/06 12:14am
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undead smells...

LOL

[/quote] LOL


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