| grego34 |
09/21/05 4:22am
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#1
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
what i am trying for is a dot with crosshairs.
what are the dynamic crosshairs for? -------------------- |
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| Frosty |
09/21/05 11:19am
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#2
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 243 Joined: April 30th 2004 From: Muncie, IN Member No.: 725 |
The dynamic crosshars are the default setting in the game. Some server-side mods, such as AWE realism, allow the server admin to choose to have a colored dot in place of the crosshairs, make the crosshairs static, or both at the same time. That may be what you've seen in the past.
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| grego34 |
09/22/05 4:48am
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#3
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
like this?? this is my setup now in config_mp
seta cg_crosshairAlpha "1.0" seta cg_crosshairAlphaMin "0.7" seta cg_crosshairDynamic "0" seta cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga" seta cg_crosshairSize "48" seta cg_currentSelectedPlayer "0" seta cg_currentSelectedPlayerName "" seta cg_cursorHints "4" seta cg_deadbodyque "32" seta cg_descriptiveText "1" seta cg_drawCompass "1" seta cg_drawCrosshair "1" -------------------- |
| Frosty |
09/22/05 8:24am
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#4
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 243 Joined: April 30th 2004 From: Muncie, IN Member No.: 725 |
As I said before, I think that the dot sight is something that has to be done server-side. It should automatically override what's in your config file.
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| grego34 |
10/08/05 1:24am
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#5
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 55 Joined: August 14th 2005 From: Princeton,Illinois Member No.: 1298 Xfire: grego34 |
thanks for your help, it works great now
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