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> Tuchola Forest PUBLIC Alpha Test, feedback and news
ScrapyardBob
post 04/06/06 1:49pm
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Joined: January 6th 2006
Member No.: 1519
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The map is to the point that I'm comfortable letting everyone play on it. Just be warned, the map is NOT final. There ARE glitches and bugs and things that aren't quite right. The server can and will go down without notice whenever I'm ready to put new changes upon the server.

Please check this thread frequently if you start playing on the test server as I will make periodic announcements of current bugs and upcoming changes here.

Please do not host this map elsewhere. I make changes to it on a daily basis and you will see new versions up on the server on most days. Please wait until the public beta before hosting this map on servers other then my testing server. ETA for the public beta is 2-3 weeks, depending on how this phase of alpha testing goes.

Server IP Address: 70.42.41.170

- This IP should be live in another 2-3 hours, I'm currently configuring the new server.
- There is no password. Everyone is welcome to come and play.
- I will post a private slot password for the MOB/Regs folks to use.
- I'm taking a hands-off approach to policing the server, but if there is disruptive gameplay, I reserve the right to wield a very large ban stick. I would prefer to spend my time working on the map rather then babysitting players.
- If you find a glitch, tell us in this thread or e-mail the demo file to me.

Current version on the server is v081 (v082 will go up on the server late Thursday or sometime Friday). You will want to periodically remove old versions of the PK3s as we update to new filenames on the server.

Currently implemented gametypes are: BAS / CNQ / BEL and HQ. The server is configured to run BAS on alternate games (so BAS -> CNQ -> BAS -> BEL -> BAS -> whatever -> BAS). I'm still working on DOM and CTF support.


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ScrapyardBob
post 04/06/06 2:05pm
Post #2


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Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



Known issues in v081:

- There are sections of road that are colored incorrectly. That indicates that the road mesh is buggy and that I know about it. (Which means that vehicles go wonky as you drive over that section and that players can fall through or get stuck.) If you find a section of road that is buggy, but is textured with the road texture, please let me know.

- The only known hole in the terrain is at the Southwest Bridge. There shouldn't be any other terrain holes in playable areas.

- Edges of the map are not finished.

- Inside of the Farm House is not finished.

- Second floor of the Russian spawn area barn is not finished. Nor is the interior of the Russian spawn house or the tunnel beneath the house. There are two bunkers in the Russian spawn that still need detailed.

- The G1 pak40 gun is not entrenched in fortifications yet.

- Most treelines are missing their interior foliage.

- The fence lines on the east side of the river in the Farm area are not finished.

- I probably need one or two more satchel spawns.

- The red lighting inside the bases is still being tuned (and toned down).

- It currently rains in the basement of the bases... it is not indicative that the 100 year flood is imminent.

- There may be a few places on the map with too much detail.


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Posts in this topic
ScrapyardBob   Tuchola Forest PUBLIC Alpha Test   04/06/06 1:49pm
ScrapyardBob   Known issues in v081: - There are sections of ...   04/06/06 2:05pm
ScrapyardBob   README file for Tuchola Forest --------------...   04/06/06 2:17pm
Cpt.Canuck   IT'S ABOUT TIME! :P I hope to give ...   04/06/06 7:02pm
Lt. Buttfish   Yeah, I checked it out. Awesome map, can't wa...   04/06/06 7:30pm
Mr.Scruff   Yeah, I checked it out. Awesome map, can't wa...   04/06/06 8:09pm
ScrapyardBob   Things we found tonight. Peak load was 15 or 16 p...   04/06/06 11:13pm
ScrapyardBob   Other changes planned for v082: - Fixed the spa...   04/06/06 11:32pm
Cross of Iron   - Made the bomb triggers in the bottom of the bas...   04/07/06 4:17am
ScrapyardBob   'twas rather odd, the issue with HQ spawns. T...   04/07/06 7:50am
ScrapyardBob   Other fixes / changes for v082 that I think I forg...   04/07/06 8:27am
Silver   with the 3-4 spawn areas in the circle it will be ...   04/07/06 9:10am
ScrapyardBob   one question is why were the germans spawning at t...   04/07/06 11:32am
Cpt.Canuck   Had fun on the map for the first time last nite Bo...   04/07/06 9:30am
Silver   opening a base thingy (like you have at the ammo d...   04/07/06 11:50am
ScrapyardBob   Server crashed... (not sure when): ******* scri...   04/07/06 1:31pm
ScrapyardBob   The latest guess is that it's not something I ...   04/07/06 3:44pm
ScrapyardBob   v083 will be up in about 15 minutes - Added sup...   04/07/06 5:44pm
FeezyWeezy   Maybe something to look at :D I will make a screen...   04/07/06 6:20pm
HammaTime   Hey Scrap, Discovered an odd problem. I downloade...   04/07/06 10:19pm
ScrapyardBob   Were you loading the map in deathmatch mode? I no...   04/08/06 12:38am
HammaTime   Were you loading the map in deathmatch mode? I n...   04/08/06 10:20am
ScrapyardBob   Things that will probably change in v084: - Opene...   04/08/06 1:49am
grego34   Playing BAS, found a hole where the allies spawn i...   04/08/06 11:43am
grego34   here is the screenshots of the bunker that has a w...   04/08/06 12:04pm
ScrapyardBob   Thanks. That tunnel is not finished yet. It will ...   04/08/06 12:26pm
CommanderChoth   Yea bob, it's those danged picky tiny details ...   04/08/06 12:41pm
grego34   yeah--whack a mole--Just like how you killed me th...   04/08/06 2:54pm
ScrapyardBob   The skybox seems to be dependent on what you have ...   04/09/06 12:26am
FeezyWeezy   Today the server had massive lagspikes, I dont kno...   04/09/06 4:15pm
ScrapyardBob   Probably... it's a new server in a new data ce...   04/09/06 7:35pm
ScrapyardBob   Fixed the lighting warning message and we have som...   04/09/06 7:51pm
ScrapyardBob   v087 changes - Added a foxhole at the South Bridg...   04/09/06 9:24pm
+KS+ Blinky Bill   Hi Bob! Played last night BA on Tuchola and f...   04/10/06 7:46am
ScrapyardBob   Notes for v089 and later: - I'll look at the ...   04/10/06 9:06am
ScrapyardBob   The G3 issue was a broken piece of terrain mesh......   04/10/06 9:30am
jeffreyloaf   Quick question. Is it me or do the mortars all or...   04/10/06 5:32pm
ScrapyardBob   Yes, mortars are designed so the shells drift to t...   04/10/06 6:39pm
ScrapyardBob   v090 will be known as Beta1 and will be up on the ...   04/10/06 7:29pm
ScrapyardBob   Download link (contains 2 READMEs for players/admi...   04/11/06 7:50am
=R@W= Vero   Guess i should have checked down here first :flm ,...   04/11/06 10:16am
ScrapyardBob   We've found one piece of treeline that is miss...   04/11/06 2:39pm


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