| ScrapyardBob |
04/06/06 1:49pm
Post
#1
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
The map is to the point that I'm comfortable letting everyone play on it. Just be warned, the map is NOT final. There ARE glitches and bugs and things that aren't quite right. The server can and will go down without notice whenever I'm ready to put new changes upon the server.
Please check this thread frequently if you start playing on the test server as I will make periodic announcements of current bugs and upcoming changes here. Please do not host this map elsewhere. I make changes to it on a daily basis and you will see new versions up on the server on most days. Please wait until the public beta before hosting this map on servers other then my testing server. ETA for the public beta is 2-3 weeks, depending on how this phase of alpha testing goes. Server IP Address: 70.42.41.170 - This IP should be live in another 2-3 hours, I'm currently configuring the new server. - There is no password. Everyone is welcome to come and play. - I will post a private slot password for the MOB/Regs folks to use. - I'm taking a hands-off approach to policing the server, but if there is disruptive gameplay, I reserve the right to wield a very large ban stick. I would prefer to spend my time working on the map rather then babysitting players. - If you find a glitch, tell us in this thread or e-mail the demo file to me. Current version on the server is v081 (v082 will go up on the server late Thursday or sometime Friday). You will want to periodically remove old versions of the PK3s as we update to new filenames on the server. Currently implemented gametypes are: BAS / CNQ / BEL and HQ. The server is configured to run BAS on alternate games (so BAS -> CNQ -> BAS -> BEL -> BAS -> whatever -> BAS). I'm still working on DOM and CTF support. -------------------- |
![]() ![]() |
| ScrapyardBob |
04/06/06 2:17pm
Post
#2
|
|
Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
README file for Tuchola Forest
------------------------------------------------------------ Tuchola Forest 1945 - Multiplayer map for CoD:UO ALPHA TESTING VERSION 081 - APR 6 2006 (scrapyardbob@mobclan.com) ------------------------------------------------------------ NO PART OF THIS PROJECT FILE, MAP .BSP, CUSTOM TEXTURES, LOADING SCREENS, IN-GAME MAPS OR ANY OTHER CONTENT MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE WITHOUT MY EXPRESS CONSENT. ANY SUCH ACTION WILL CONSTITUTE A VIOLATION OF INTELLECTUAL COPYRIGHT. ------------------------------------------------------------ ALPHA TESTING NOTES: Since this is an alpha test version, please do not host this on public clan servers. Revisions will be happening on a daily basis and you will be constantly chasing your tail trying to keep up with the latest alpha version. It is best for everyone if you come to the Tuchola Forest Alpha Test server to play with other alpha testers. Please leave any and all feedback / bug reports in the {MOB} forums. You can find the latest feedback thread at: http://www.mobclan.com/forums/upload/index.php?showforum=73 If you have screenshots or demo files of problem areas, please e-mail them to scrapyardbob@mobclan.com. Please be sure to include enough contextual information in your screenshot (rather then focusing tightly in on the problem area) so that I can locate these spots in the map. Locational information (using the console, type /viewpos) is also extremely helpful. Bugs that might warrant a screenshot: - Messed up textures - An abnormally high vert/tri count (/cg_drawFPS 2) - Terrain holes - Exploitable glitches (get in behind the treelines, inside of models, or other exploits) - Other things that are too complicated to describe in the forums If you need help recording demos, see: http://www.mobclan.com/forums/upload/index...?showtopic=7047 The latest information about test changes can be found at: http://www.mobclan.com/forums/upload/index.php?showforum=73 You will want to periodically delete old Tuchola Forest PK3s from your Call of Duty: United Offensive install folder. This can easily be done by searching your hard drive for "mp_uo_tucholaforest_*.pk3" files. ------------------------------------------------------------ CLIENT REQUIREMENTS AND NOTES: 1) THE AFTER-HOURZ VEHICLE PACK IS REQUIRED ON YOUR MACHINE This map requires that the server and any players have the After-Hourz vehicle pack on their machines. You can find the AHz vehicle pack at: http://www.after-hourz.com/cod/BarbVehicles.php If you have played maps like Ardennes 1944, Barbarossa or Smolensk then you will already have the necessary PK3 installed on your machine (z_ahz_vehicles.pk3). 2) If you encounter the "hunkmegs" error, use the following to increase your hunkmegs setting: (press the tilde key "~") Type this into the console: /seta com_hunkmegs "256" ------------------------------------------------------------ CREDITS: The After-Hourz vehicles and the Conquest gametype were developed by the After-Hourz crew (and known associates). They are a great resource to the CoD:UO mapping community. Slyk has been invaluable at answering technical questions that I've had for my first public mapping project. In addition, I've learned a lot about mapping and portalling by closely examining how Slyk constructed his Barbarossa and Smolensk maps. A big thanks to everyone at {MOB} who were willing to help test the map when it was still in an unfinished state. Even though gametypes like HQ / BEL are not their favorite gametypes, they never complained but slogged through and helped me to find bugs, errors and gameplay issues. Without alpha testers, the map would never have been as balanced or fine-tuned as it is today. TODO: Add "mention list" based on everyone who gave feedback / ideas in the alpha testing / preview threads. ------------------------------------------------------------ THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. END FILE -------------------- |
ScrapyardBob Tuchola Forest PUBLIC Alpha Test 04/06/06 1:49pm
ScrapyardBob Known issues in v081:
- There are sections of ... 04/06/06 2:05pm
Cpt.Canuck IT'S ABOUT TIME! :P
I hope to give ... 04/06/06 7:02pm
Lt. Buttfish Yeah, I checked it out. Awesome map, can't wa... 04/06/06 7:30pm
Mr.Scruff Yeah, I checked it out. Awesome map, can't wa... 04/06/06 8:09pm
ScrapyardBob Things we found tonight. Peak load was 15 or 16 p... 04/06/06 11:13pm
ScrapyardBob Other changes planned for v082:
- Fixed the spa... 04/06/06 11:32pm
Cross of Iron - Made the bomb triggers in the bottom of the bas... 04/07/06 4:17am
ScrapyardBob 'twas rather odd, the issue with HQ spawns. T... 04/07/06 7:50am
ScrapyardBob Other fixes / changes for v082 that I think I forg... 04/07/06 8:27am
Silver with the 3-4 spawn areas in the circle it will be ... 04/07/06 9:10am
ScrapyardBob one question is why were the germans spawning at t... 04/07/06 11:32am
Cpt.Canuck Had fun on the map for the first time last nite Bo... 04/07/06 9:30am
Silver opening a base thingy (like you have at the ammo d... 04/07/06 11:50am
ScrapyardBob Server crashed... (not sure when):
******* scri... 04/07/06 1:31pm
ScrapyardBob The latest guess is that it's not something I ... 04/07/06 3:44pm
ScrapyardBob v083 will be up in about 15 minutes
- Added sup... 04/07/06 5:44pm
FeezyWeezy Maybe something to look at :D
I will make a screen... 04/07/06 6:20pm
HammaTime Hey Scrap,
Discovered an odd problem. I downloade... 04/07/06 10:19pm
ScrapyardBob Were you loading the map in deathmatch mode? I no... 04/08/06 12:38am
HammaTime Were you loading the map in deathmatch mode? I n... 04/08/06 10:20am
ScrapyardBob Things that will probably change in v084:
- Opene... 04/08/06 1:49am
grego34 Playing BAS, found a hole where the allies spawn i... 04/08/06 11:43am
grego34 here is the screenshots of the bunker that has a w... 04/08/06 12:04pm
ScrapyardBob Thanks. That tunnel is not finished yet. It will ... 04/08/06 12:26pm
CommanderChoth Yea bob, it's those danged picky tiny details ... 04/08/06 12:41pm
grego34 yeah--whack a mole--Just like how you killed me th... 04/08/06 2:54pm
ScrapyardBob The skybox seems to be dependent on what you have ... 04/09/06 12:26am
FeezyWeezy Today the server had massive lagspikes, I dont kno... 04/09/06 4:15pm
ScrapyardBob Probably... it's a new server in a new data ce... 04/09/06 7:35pm
ScrapyardBob Fixed the lighting warning message and we have som... 04/09/06 7:51pm
ScrapyardBob v087 changes
- Added a foxhole at the South Bridg... 04/09/06 9:24pm
+KS+ Blinky Bill Hi Bob!
Played last night BA on Tuchola and f... 04/10/06 7:46am
ScrapyardBob Notes for v089 and later:
- I'll look at the ... 04/10/06 9:06am
ScrapyardBob The G3 issue was a broken piece of terrain mesh...... 04/10/06 9:30am
jeffreyloaf Quick question.
Is it me or do the mortars all or... 04/10/06 5:32pm
ScrapyardBob Yes, mortars are designed so the shells drift to t... 04/10/06 6:39pm
ScrapyardBob v090 will be known as Beta1 and will be up on the ... 04/10/06 7:29pm
ScrapyardBob Download link (contains 2 READMEs for players/admi... 04/11/06 7:50am
=R@W= Vero Guess i should have checked down here first :flm ,... 04/11/06 10:16am
ScrapyardBob We've found one piece of treeline that is miss... 04/11/06 2:39pm![]() ![]() |
|
Lo-Fi Version | Time is now: 05/03/26 8:28pm |