| ScrapyardBob |
04/06/06 1:49pm
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#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
The map is to the point that I'm comfortable letting everyone play on it. Just be warned, the map is NOT final. There ARE glitches and bugs and things that aren't quite right. The server can and will go down without notice whenever I'm ready to put new changes upon the server.
Please check this thread frequently if you start playing on the test server as I will make periodic announcements of current bugs and upcoming changes here. Please do not host this map elsewhere. I make changes to it on a daily basis and you will see new versions up on the server on most days. Please wait until the public beta before hosting this map on servers other then my testing server. ETA for the public beta is 2-3 weeks, depending on how this phase of alpha testing goes. Server IP Address: 70.42.41.170 - This IP should be live in another 2-3 hours, I'm currently configuring the new server. - There is no password. Everyone is welcome to come and play. - I will post a private slot password for the MOB/Regs folks to use. - I'm taking a hands-off approach to policing the server, but if there is disruptive gameplay, I reserve the right to wield a very large ban stick. I would prefer to spend my time working on the map rather then babysitting players. - If you find a glitch, tell us in this thread or e-mail the demo file to me. Current version on the server is v081 (v082 will go up on the server late Thursday or sometime Friday). You will want to periodically remove old versions of the PK3s as we update to new filenames on the server. Currently implemented gametypes are: BAS / CNQ / BEL and HQ. The server is configured to run BAS on alternate games (so BAS -> CNQ -> BAS -> BEL -> BAS -> whatever -> BAS). I'm still working on DOM and CTF support. -------------------- |
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| ScrapyardBob |
04/06/06 11:13pm
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Things we found tonight. Peak load was 15 or 16 players.
- A bit of server lag. I suspect that is because we're on a shared box. I'll try to monitor it, but it's something we'll probably have to put up with during alpha testing. - Gamestate values... highwater mark was 26249 with 16 players (probably during a BAS round). Fifteen players was only 26171 gamestate. - There's a bunkbed in the German spawn that players spawn inside of and get trapped during BAS. I will fix that for Friday. I also found 3 other spawn points that were inside of newly added detail. - HQ spawns are not working properly. It's using spawn points that are not flagged as HQ. Also turned off sniper rifles during HQ rounds. - Points per rank is not working properly... I'm researching this. It seems to be taking effect one round after it should. -------------------- |
ScrapyardBob Tuchola Forest PUBLIC Alpha Test 04/06/06 1:49pm
ScrapyardBob Known issues in v081:
- There are sections of ... 04/06/06 2:05pm
ScrapyardBob README file for Tuchola Forest
--------------... 04/06/06 2:17pm
Cpt.Canuck IT'S ABOUT TIME! :P
I hope to give ... 04/06/06 7:02pm
Lt. Buttfish Yeah, I checked it out. Awesome map, can't wa... 04/06/06 7:30pm
Mr.Scruff Yeah, I checked it out. Awesome map, can't wa... 04/06/06 8:09pm
ScrapyardBob Other changes planned for v082:
- Fixed the spa... 04/06/06 11:32pm
Cross of Iron - Made the bomb triggers in the bottom of the bas... 04/07/06 4:17am
ScrapyardBob 'twas rather odd, the issue with HQ spawns. T... 04/07/06 7:50am
ScrapyardBob Other fixes / changes for v082 that I think I forg... 04/07/06 8:27am
Silver with the 3-4 spawn areas in the circle it will be ... 04/07/06 9:10am
ScrapyardBob one question is why were the germans spawning at t... 04/07/06 11:32am
Cpt.Canuck Had fun on the map for the first time last nite Bo... 04/07/06 9:30am
Silver opening a base thingy (like you have at the ammo d... 04/07/06 11:50am
ScrapyardBob Server crashed... (not sure when):
******* scri... 04/07/06 1:31pm
ScrapyardBob The latest guess is that it's not something I ... 04/07/06 3:44pm
ScrapyardBob v083 will be up in about 15 minutes
- Added sup... 04/07/06 5:44pm
FeezyWeezy Maybe something to look at :D
I will make a screen... 04/07/06 6:20pm
HammaTime Hey Scrap,
Discovered an odd problem. I downloade... 04/07/06 10:19pm
ScrapyardBob Were you loading the map in deathmatch mode? I no... 04/08/06 12:38am
HammaTime Were you loading the map in deathmatch mode? I n... 04/08/06 10:20am
ScrapyardBob Things that will probably change in v084:
- Opene... 04/08/06 1:49am
grego34 Playing BAS, found a hole where the allies spawn i... 04/08/06 11:43am
grego34 here is the screenshots of the bunker that has a w... 04/08/06 12:04pm
ScrapyardBob Thanks. That tunnel is not finished yet. It will ... 04/08/06 12:26pm
CommanderChoth Yea bob, it's those danged picky tiny details ... 04/08/06 12:41pm
grego34 yeah--whack a mole--Just like how you killed me th... 04/08/06 2:54pm
ScrapyardBob The skybox seems to be dependent on what you have ... 04/09/06 12:26am
FeezyWeezy Today the server had massive lagspikes, I dont kno... 04/09/06 4:15pm
ScrapyardBob Probably... it's a new server in a new data ce... 04/09/06 7:35pm
ScrapyardBob Fixed the lighting warning message and we have som... 04/09/06 7:51pm
ScrapyardBob v087 changes
- Added a foxhole at the South Bridg... 04/09/06 9:24pm
+KS+ Blinky Bill Hi Bob!
Played last night BA on Tuchola and f... 04/10/06 7:46am
ScrapyardBob Notes for v089 and later:
- I'll look at the ... 04/10/06 9:06am
ScrapyardBob The G3 issue was a broken piece of terrain mesh...... 04/10/06 9:30am
jeffreyloaf Quick question.
Is it me or do the mortars all or... 04/10/06 5:32pm
ScrapyardBob Yes, mortars are designed so the shells drift to t... 04/10/06 6:39pm
ScrapyardBob v090 will be known as Beta1 and will be up on the ... 04/10/06 7:29pm
ScrapyardBob Download link (contains 2 READMEs for players/admi... 04/11/06 7:50am
=R@W= Vero Guess i should have checked down here first :flm ,... 04/11/06 10:16am
ScrapyardBob We've found one piece of treeline that is miss... 04/11/06 2:39pm![]() ![]() |
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