| logik |
04/11/06 3:10pm
Post
#1
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 59 Joined: April 11th 2006 Member No.: 1690 Xfire: logikman |
hey guys
i run anarchic-x.com and we're running tuchola beta1 in our current rotation. we have a lot of users and matches that get up to 40+ during peak hours. instead of making all of our users register over here i've set up a feedback thread on our forums. HOWEVER, i have posted the link to this forum in that thread as indicated in the readme. i hope you find any feedback they provide as helpful. they have been directed to post any comments, screenshots, or demos in that thread. here is the thread link: http://www.anarchic-x.com/forum/viewtopic.php?t=8055 thanks alot -logik This post has been edited by logik: 04/11/06 3:11pm -------------------- ![]() ![]() |
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| ScrapyardBob |
04/12/06 1:55am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
20v22? That must've been a madhouse. I'm glad to see that you didn't run into any gamestate issues or other crashes with that many players. How was server performance under that heavy of a load?
MOB's server has been rocking all day, noon until almost 3am. It got quiet around 1am (10 players), then rebounded for an hour or two (15-20 players). I think our peak players was around 25-27, which isn't bad for a first day. Matches seem even, the new stats package might even give exact win/loss for Tuchola on .76. Saw a bunch of matches today that were over in 8 minutes because one side or the other did a blitz and the other team didn't defend. ... Not entirely sure what to do about vehicles stuck in terrain. Getting stuck in rocks, I probably won't fix, unless it's a rock in the middle of a bottleneck (such as the rocks in the river on the SE corner of the farm area). Getting stuck in normal looking terrain, I will take a shot at fixing. The jeep shot where you stuck inbetween the two bits of stone fence, I'll simply extend the vehicle clip on the stone walls to eliminate getting a jeep in there. (The downside is that it makes it harder to kill infantry at that spot by running them over.) I saw someone get stuck there on the MOB server as well. Still working on map edges. Probably not a priority in beta #2 for next week. That patch of road near the Hill 17 Radio Shack is a thorn in my side. It's one of the alpha blend patches that doesn't like to blend properly (there are a few spots in the HIll 17 trail network too). So I ripped out the blend that wasn't working and will hopefully remember to replace it sometime. I'm pretty sure that Sigma (posted at 12:18am) ran into the invisible wall that is the fix for the map exploit. (If ya'll have that installed.) That invis wall was added just southwest of the German spawn, along the road that exits the spawn on the South side. The exploit fixer only lets me do rectangular regions, but the broken bit of treeline was odd-shaped. So I added a bit of a buffer to make sure you can't get inside that wall at all. The barb-wire in the middle of the road is interesting. It likes to stick to players like burrs on a dog's fur. I'll simply move it a bit farther west so that you can't touch it without setting off the minefield. ... I am hoping to hit that balance between infantry and tanks. Where tanks have a chance of getting across a map, but they'll do it faster and safer if infantry clear the way. I also want infantry to have about 50-50 odds of evading if they meet a tank. Sgt Thomas and I created a lot of havoc tonight, on foot, in the South Forest. We would setup in cross-fire positions with our anti-tank ammo and wait for Russian tanks to come rolling across the Southeast Bridge into the South Forest. As soon as they got into the killzone, one or both of us would fire at their rear panel and take them out. Infantry can do a lot of damage if they play smart and know where the hiding spots are. A lot of times, tank drivers won't be able to identify which direction the shot came from. Especially if you use weapons like the mortar. -------------------- |
logik Tuchola Feedback - Beta1 04/11/06 3:10pm
ScrapyardBob Sweet, I'll come check on that periodically. ... 04/11/06 4:17pm
logik good to know, thanks for the timely response :D 04/11/06 4:48pm
ScrapyardBob Good feedback over there. There are still some ma... 04/11/06 5:55pm
ScrapyardBob Found an issue with the stock T34. We will be cha... 04/11/06 6:35pm
ScrapyardBob Other notes from observing gameplay today:
- I... 04/11/06 11:13pm
ScrapyardBob Just to make sure folks know where to get a copy o... 04/11/06 11:33pm
logik thread still goin over there and goin strong...
... 04/11/06 11:42pm
ScrapyardBob Did I mention how much fun I had today, watching e... 04/12/06 2:17am
Mr.Scruff i think as i get to know the map alot better, i wo... 04/12/06 6:27am
Lt. Buttfish We'll I've learned most of the map, and it... 04/12/06 7:11am
ScrapyardBob If you look closely at the map, you will see that ... 04/12/06 9:06am
logik there didn't seem to be any gamestate issues.
... 04/12/06 9:15am
ScrapyardBob I watched some folks run around last night... what... 04/12/06 10:46am
ScrapyardBob While auditing my GSC files, I think I found out w... 04/12/06 11:05am
logik could it have to do with portalling as well?
al... 04/12/06 11:44am
Hellfighter could it have to do with portalling as well?
a... 04/12/06 12:05pm
ScrapyardBob Interesting that the rain effect is not working on... 04/12/06 1:20pm
logik one thing about paks... i don't know if it w... 04/12/06 4:21pm
logik sorry about the double post...
one more thing... 04/12/06 6:41pm
ScrapyardBob I'm not terribly worried about paks that hit t... 04/12/06 8:15pm
logik We've seen the milk trucks used a few times. M... 04/12/06 10:34pm
ScrapyardBob I'm a little concerned that the Russians are h... 04/13/06 1:06am
Cpt.Canuck I'm a little concerned that the Russians are ... 04/13/06 8:43am
ScrapyardBob Found why the rain effect is not working in Beta1.... 04/13/06 1:27am
HammaTime
I'm also considering adding a pair of FG42... 04/13/06 1:35am
Cross of Iron FG42s .....mmmmmmm.. NICE 04/13/06 1:37am
Maj. H8Red
FG42s ..... NICE
Sweeeeeeeeettttt!!... 04/13/06 11:50am
ScrapyardBob Bounced the server this morning, turned on the sto... 04/13/06 9:14am
ScrapyardBob Gonna change the round settings slightly for Frida... 04/13/06 12:06pm
ScrapyardBob - Moved the G1 pak40 gun. It no longer has as com... 04/13/06 1:45pm
HammaTime Scrap, the R2 Pak doesn't reach the opening by... 04/13/06 6:33pm
FeezyWeezy
G3 Pakgun Spawnrapper, this gun actualy hit the ... 04/13/06 6:41pm
Cpt.Canuck
G3 Pakgun Spawnrapper, this gun actualy hit the... 04/13/06 7:34pm
FeezyWeezy
Gawd. Take that screeny down, before everyone an... 04/13/06 7:37pm
ScrapyardBob Heh, I figured the G3 pak might be problematic.
... 04/13/06 8:08pm
ScrapyardBob Did some testing on the paks, there are a few that... 04/13/06 8:43pm
ScrapyardBob Watched a few more spawn rape situations tonight. ... 04/14/06 2:21am
grego34 just to let you know, the AWE 2.12 mod i have on m... 04/14/06 6:25am
Cross of Iron Scrapyard, the only problem I seem to have with th... 04/14/06 7:50am
ScrapyardBob You mean the following hunkmegs fix? (My one syst... 04/14/06 8:11am
ScrapyardBob Adding (2) FG42s to the map. Server admins will ne... 04/14/06 9:05am
Cross of Iron Thanks Bob, I have done what you suggested,but am ... 04/14/06 9:51am
ScrapyardBob Other, future changes (probably in beta2)
- Goi... 04/14/06 11:43am
HammaTime Don't know if you've had a chance to addre... 04/14/06 12:27pm
ScrapyardBob v092 will be going up on the test server (70.42.41... 04/14/06 5:15pm
logik it's possible that the russian bases are a lit... 04/14/06 7:00pm
ScrapyardBob The .76 server crashed today, but there's no e... 04/14/06 7:52pm
Silver v92 is awesome! 04/15/06 12:50am
ScrapyardBob Looking at the Russian spawn, here are the prelimi... 04/15/06 1:25am
ScrapyardBob ...
Starting in Beta2, the raindrop effect will b... 04/15/06 1:36am
logik question... is it possible to add a flowing wat... 04/15/06 1:49am
ScrapyardBob I've been considering it (river sound). It wo... 04/15/06 9:40am
ScrapyardBob - Removed trees and foliage throughout the map (tr... 04/15/06 3:32pm
Dozy Just to say that I love this map, even though I... 04/15/06 4:36pm
ScrapyardBob Many thanks to everyone who's been willing to ... 04/15/06 8:23pm
ScrapyardBob Getting closer to beta #2. v094 (another preview ... 04/15/06 9:26pm
ScrapyardBob Got the exact error message when the server crashe... 04/15/06 10:13pm
ScrapyardBob http://svn.icculus.org/quake3/trunk/code/s...v=2... 04/15/06 11:14pm
logik we haven't had this problem... do you only ... 04/16/06 12:09am
ScrapyardBob Aye, we only have a single map entry in the rotati... 04/16/06 12:22am
ScrapyardBob http://8.9.4.75/Barb2_7day_stats/index.html
Some ... 04/16/06 5:49am
ScrapyardBob v094 is up on the test server, getting closer to a... 04/16/06 6:14am
Dozy
v094 is up on the test server, getting closer to ... 04/16/06 6:29am
HammaTime
Finally when you put Beta2 up please post a map ... 04/16/06 7:57am
ScrapyardBob When I created the collision map for the milk truc... 04/16/06 6:40am
Dozy I agree with your reasoning re canvas
I cannot se... 04/16/06 6:58am
Dozy
I do not know if I can travel in a moving truck t... 04/16/06 1:34pm
logik just an fyi all you have to do in your sv_maprotat... 04/16/06 8:32am
jeffreyloaf Could you move the tree, next to the pak at R3; at... 04/16/06 9:08am
ScrapyardBob Fixed a few more things for beta2.
The position c... 04/16/06 4:05pm
HammaTime Hamma, are you able to open maps like Broadsword ... 04/16/06 7:49pm
Cross of Iron Just an idea bob,noticed that you can neal down in... 04/16/06 4:15pm
ScrapyardBob That's up to Druid whether he wants to add AWE... 04/16/06 5:04pm
logik sorry about the kick bob... as you can see our... 04/16/06 10:17pm
ScrapyardBob Not exactly sure how the player got stuck in scree... 04/16/06 10:36pm
logik no one was actually stuck in 95... i was just sh... 04/16/06 11:13pm
ScrapyardBob Ah, thought it was a spot where someone could get ... 04/16/06 11:33pm![]() ![]() |
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