| logik |
04/11/06 3:10pm
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#1
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![]() Sergeant ![]() ![]() ![]() Group: Forum Member Posts: 59 Joined: April 11th 2006 Member No.: 1690 Xfire: logikman |
hey guys
i run anarchic-x.com and we're running tuchola beta1 in our current rotation. we have a lot of users and matches that get up to 40+ during peak hours. instead of making all of our users register over here i've set up a feedback thread on our forums. HOWEVER, i have posted the link to this forum in that thread as indicated in the readme. i hope you find any feedback they provide as helpful. they have been directed to post any comments, screenshots, or demos in that thread. here is the thread link: http://www.anarchic-x.com/forum/viewtopic.php?t=8055 thanks alot -logik This post has been edited by logik: 04/11/06 3:11pm -------------------- ![]() ![]() |
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| ScrapyardBob |
04/14/06 2:21am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Watched a few more spawn rape situations tonight. I have some ideas as to what the Russians need to get out from under that sort of situation. I study spawn rape situations very closely when they occur to see what the defenders try to do to escape.
I think the Germans are covered. They have 5 spawn buildings, arranged in a circular fashion. Each building has anti-tank rounds and it's not immediately obvious that you've spawned in those locations. Two or more Russian tanks can hold down the German spawn for about 2-3 minutes before they'll get pushed out. That's about right in my book and the Germans aren't dying as soon as they spawn. Challenging, but not frustrating. Russians need a few more trenches, plus I need to finish the two bunkers. Maybe a few more bushes at the corners of buildings / rocks / walls. Even with an unfinished spawn area, the Russians manage to push Germans out in a few minutes. Russian spawn rape is a bit more frustrating then challenging at the moment so I need to tilt it slightly to be more favorable to Russians. ... I'll probably move the R2 pak gun about 10 meters to the south (other side of the road). That will let me put foliage at the current position, letting Russian infantry slip the corner easier without being seen while going for a defuse. The current R2 pak45 is also too vulnerable (gunner is too easily killed). I think I fixed all of the angles on the other pak guns. ... v092 might go up on the test server on Friday/Saturday. This will be an incomplete preview version of beta2 changes just to make sure everything is working properly while I finish the other things that need to be fixed for beta2 release. (Beta2 will probably release on Mon/Tue. Things are balanced enough that I don't feel the need to rush the release.) I'll be putting v092 up so that I can get some feedback on the G1 changes (moved things around in the G1 area). ... I'll probably swap one of the KV1s for a stock T34. Russians need one more fast-moving tank for offense. I'm unsure whether to give the Russians an additional T34 in exchange for one of the milk trucks, but I'm probably going to go ahead and do it for beta2 and see what happens. That will give a vehicle balance during BAS of: German (2) Jagd (1) StugIII (3) Panzer IV (3) Panzer III (3) Halftracks Russian (2) KV1 (3) T34 stock (2) T34_76 (3) BT7 (2) milk trucks And 12 jeeps / horches spread across the map. We might even want to take away one tank per side and put 2 more jeeps/horches in. The initial tank rush on a full server is a sight to behold, 4-7 tanks all moving forward in a pack. -------------------- |
logik Tuchola Feedback - Beta1 04/11/06 3:10pm
ScrapyardBob Sweet, I'll come check on that periodically. ... 04/11/06 4:17pm
logik good to know, thanks for the timely response :D 04/11/06 4:48pm
ScrapyardBob Good feedback over there. There are still some ma... 04/11/06 5:55pm
ScrapyardBob Found an issue with the stock T34. We will be cha... 04/11/06 6:35pm
ScrapyardBob Other notes from observing gameplay today:
- I... 04/11/06 11:13pm
ScrapyardBob Just to make sure folks know where to get a copy o... 04/11/06 11:33pm
logik thread still goin over there and goin strong...
... 04/11/06 11:42pm
ScrapyardBob 20v22? That must've been a madhouse. I'm... 04/12/06 1:55am
ScrapyardBob Did I mention how much fun I had today, watching e... 04/12/06 2:17am
Mr.Scruff i think as i get to know the map alot better, i wo... 04/12/06 6:27am
Lt. Buttfish We'll I've learned most of the map, and it... 04/12/06 7:11am
ScrapyardBob If you look closely at the map, you will see that ... 04/12/06 9:06am
logik there didn't seem to be any gamestate issues.
... 04/12/06 9:15am
ScrapyardBob I watched some folks run around last night... what... 04/12/06 10:46am
ScrapyardBob While auditing my GSC files, I think I found out w... 04/12/06 11:05am
logik could it have to do with portalling as well?
al... 04/12/06 11:44am
Hellfighter could it have to do with portalling as well?
a... 04/12/06 12:05pm
ScrapyardBob Interesting that the rain effect is not working on... 04/12/06 1:20pm
logik one thing about paks... i don't know if it w... 04/12/06 4:21pm
logik sorry about the double post...
one more thing... 04/12/06 6:41pm
ScrapyardBob I'm not terribly worried about paks that hit t... 04/12/06 8:15pm
logik We've seen the milk trucks used a few times. M... 04/12/06 10:34pm
ScrapyardBob I'm a little concerned that the Russians are h... 04/13/06 1:06am
Cpt.Canuck I'm a little concerned that the Russians are ... 04/13/06 8:43am
ScrapyardBob Found why the rain effect is not working in Beta1.... 04/13/06 1:27am
HammaTime
I'm also considering adding a pair of FG42... 04/13/06 1:35am
Cross of Iron FG42s .....mmmmmmm.. NICE 04/13/06 1:37am
Maj. H8Red
FG42s ..... NICE
Sweeeeeeeeettttt!!... 04/13/06 11:50am
ScrapyardBob Bounced the server this morning, turned on the sto... 04/13/06 9:14am
ScrapyardBob Gonna change the round settings slightly for Frida... 04/13/06 12:06pm
ScrapyardBob - Moved the G1 pak40 gun. It no longer has as com... 04/13/06 1:45pm
HammaTime Scrap, the R2 Pak doesn't reach the opening by... 04/13/06 6:33pm
FeezyWeezy
G3 Pakgun Spawnrapper, this gun actualy hit the ... 04/13/06 6:41pm
Cpt.Canuck
G3 Pakgun Spawnrapper, this gun actualy hit the... 04/13/06 7:34pm
FeezyWeezy
Gawd. Take that screeny down, before everyone an... 04/13/06 7:37pm
ScrapyardBob Heh, I figured the G3 pak might be problematic.
... 04/13/06 8:08pm
ScrapyardBob Did some testing on the paks, there are a few that... 04/13/06 8:43pm
grego34 just to let you know, the AWE 2.12 mod i have on m... 04/14/06 6:25am
Cross of Iron Scrapyard, the only problem I seem to have with th... 04/14/06 7:50am
ScrapyardBob You mean the following hunkmegs fix? (My one syst... 04/14/06 8:11am
ScrapyardBob Adding (2) FG42s to the map. Server admins will ne... 04/14/06 9:05am
Cross of Iron Thanks Bob, I have done what you suggested,but am ... 04/14/06 9:51am
ScrapyardBob Other, future changes (probably in beta2)
- Goi... 04/14/06 11:43am
HammaTime Don't know if you've had a chance to addre... 04/14/06 12:27pm
ScrapyardBob v092 will be going up on the test server (70.42.41... 04/14/06 5:15pm
logik it's possible that the russian bases are a lit... 04/14/06 7:00pm
ScrapyardBob The .76 server crashed today, but there's no e... 04/14/06 7:52pm
Silver v92 is awesome! 04/15/06 12:50am
ScrapyardBob Looking at the Russian spawn, here are the prelimi... 04/15/06 1:25am
ScrapyardBob ...
Starting in Beta2, the raindrop effect will b... 04/15/06 1:36am
logik question... is it possible to add a flowing wat... 04/15/06 1:49am
ScrapyardBob I've been considering it (river sound). It wo... 04/15/06 9:40am
ScrapyardBob - Removed trees and foliage throughout the map (tr... 04/15/06 3:32pm
Dozy Just to say that I love this map, even though I... 04/15/06 4:36pm
ScrapyardBob Many thanks to everyone who's been willing to ... 04/15/06 8:23pm
ScrapyardBob Getting closer to beta #2. v094 (another preview ... 04/15/06 9:26pm
ScrapyardBob Got the exact error message when the server crashe... 04/15/06 10:13pm
ScrapyardBob http://svn.icculus.org/quake3/trunk/code/s...v=2... 04/15/06 11:14pm
logik we haven't had this problem... do you only ... 04/16/06 12:09am
ScrapyardBob Aye, we only have a single map entry in the rotati... 04/16/06 12:22am
ScrapyardBob http://8.9.4.75/Barb2_7day_stats/index.html
Some ... 04/16/06 5:49am
ScrapyardBob v094 is up on the test server, getting closer to a... 04/16/06 6:14am
Dozy
v094 is up on the test server, getting closer to ... 04/16/06 6:29am
HammaTime
Finally when you put Beta2 up please post a map ... 04/16/06 7:57am
ScrapyardBob When I created the collision map for the milk truc... 04/16/06 6:40am
Dozy I agree with your reasoning re canvas
I cannot se... 04/16/06 6:58am
Dozy
I do not know if I can travel in a moving truck t... 04/16/06 1:34pm
logik just an fyi all you have to do in your sv_maprotat... 04/16/06 8:32am
jeffreyloaf Could you move the tree, next to the pak at R3; at... 04/16/06 9:08am
ScrapyardBob Fixed a few more things for beta2.
The position c... 04/16/06 4:05pm
HammaTime Hamma, are you able to open maps like Broadsword ... 04/16/06 7:49pm
Cross of Iron Just an idea bob,noticed that you can neal down in... 04/16/06 4:15pm
ScrapyardBob That's up to Druid whether he wants to add AWE... 04/16/06 5:04pm
logik sorry about the kick bob... as you can see our... 04/16/06 10:17pm
ScrapyardBob Not exactly sure how the player got stuck in scree... 04/16/06 10:36pm
logik no one was actually stuck in 95... i was just sh... 04/16/06 11:13pm
ScrapyardBob Ah, thought it was a spot where someone could get ... 04/16/06 11:33pm![]() ![]() |
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