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> Tuchola Feedback - Beta1, being run on anarchic-x servers
logik
post 04/11/06 3:10pm
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hey guys

i run anarchic-x.com and we're running tuchola beta1 in our current rotation. we have a lot of users and matches that get up to 40+ during peak hours. instead of making all of our users register over here i've set up a feedback thread on our forums. HOWEVER, i have posted the link to this forum in that thread as indicated in the readme. i hope you find any feedback they provide as helpful. they have been directed to post any comments, screenshots, or demos in that thread.

here is the thread link:
http://www.anarchic-x.com/forum/viewtopic.php?t=8055

thanks alot
-logik


This post has been edited by logik: 04/11/06 3:11pm


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ScrapyardBob
post 04/14/06 11:43am
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Other, future changes (probably in beta2)

- Going to rework the terrain around the bases to make it slightly easier to jump through the window openings of a breached base.

- As Hammatime pointed out in the strategy thread, G3 is probably the strongest German base. (G2 runs a close second due to spawn proximity.) Fairly easy to defend (but it's beatable). I do have some tricks up my sleeve that make make life more difficult for the Germans on that side. I plan on adding treeline paths through the two treelines ESE of G3 (Hill 83 area). That will allow Russian infantry yet another route to infiltrate and harrass the defenders at G3.

- For right now, I'm only going to give the Russians one extra T34 (exchange for a KV1). I think I'm making enough other balance changes to the map and I want to see how it shakes out in Beta2.

- Fixed a few more sections of road that exhibited the "pothole" effect. (Players falling through the roadway and dying.)

- Fixed a bit of the Farm area fencing.

(Trying to remember what else I fixed this week...)


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HammaTime
post 04/14/06 12:27pm
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Don't know if you've had a chance to address the issue north of G2, between the trench and the treeline. Driving a tank close to the trees causes it to get stuck and explode. No obstacle, just a "snowdrift" there. That trench eats up a lot of tanks and jeeps as well. Is it possible to smooth that out so vehicles can drive over it without getting stuck?
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Posts in this topic
logik   Tuchola Feedback - Beta1   04/11/06 3:10pm
ScrapyardBob   Sweet, I'll come check on that periodically. ...   04/11/06 4:17pm
logik   good to know, thanks for the timely response :D   04/11/06 4:48pm
ScrapyardBob   Good feedback over there. There are still some ma...   04/11/06 5:55pm
ScrapyardBob   Found an issue with the stock T34. We will be cha...   04/11/06 6:35pm
ScrapyardBob   Other notes from observing gameplay today: - I...   04/11/06 11:13pm
ScrapyardBob   Just to make sure folks know where to get a copy o...   04/11/06 11:33pm
logik   thread still goin over there and goin strong... ...   04/11/06 11:42pm
ScrapyardBob   20v22? That must've been a madhouse. I'm...   04/12/06 1:55am
ScrapyardBob   Did I mention how much fun I had today, watching e...   04/12/06 2:17am
Mr.Scruff   i think as i get to know the map alot better, i wo...   04/12/06 6:27am
Lt. Buttfish   We'll I've learned most of the map, and it...   04/12/06 7:11am
ScrapyardBob   If you look closely at the map, you will see that ...   04/12/06 9:06am
logik   there didn't seem to be any gamestate issues. ...   04/12/06 9:15am
ScrapyardBob   I watched some folks run around last night... what...   04/12/06 10:46am
ScrapyardBob   While auditing my GSC files, I think I found out w...   04/12/06 11:05am
logik   could it have to do with portalling as well? al...   04/12/06 11:44am
Hellfighter   could it have to do with portalling as well? a...   04/12/06 12:05pm
ScrapyardBob   Interesting that the rain effect is not working on...   04/12/06 1:20pm
logik   one thing about paks... i don't know if it w...   04/12/06 4:21pm
logik   sorry about the double post... one more thing...   04/12/06 6:41pm
ScrapyardBob   I'm not terribly worried about paks that hit t...   04/12/06 8:15pm
logik   We've seen the milk trucks used a few times. M...   04/12/06 10:34pm
ScrapyardBob   I'm a little concerned that the Russians are h...   04/13/06 1:06am
Cpt.Canuck   I'm a little concerned that the Russians are ...   04/13/06 8:43am
ScrapyardBob   Found why the rain effect is not working in Beta1....   04/13/06 1:27am
HammaTime   I'm also considering adding a pair of FG42...   04/13/06 1:35am
Cross of Iron   FG42s .....mmmmmmm.. NICE   04/13/06 1:37am
Maj. H8Red   FG42s ..... NICE Sweeeeeeeeettttt!!...   04/13/06 11:50am
ScrapyardBob   Bounced the server this morning, turned on the sto...   04/13/06 9:14am
ScrapyardBob   Gonna change the round settings slightly for Frida...   04/13/06 12:06pm
ScrapyardBob   - Moved the G1 pak40 gun. It no longer has as com...   04/13/06 1:45pm
HammaTime   Scrap, the R2 Pak doesn't reach the opening by...   04/13/06 6:33pm
FeezyWeezy   G3 Pakgun Spawnrapper, this gun actualy hit the ...   04/13/06 6:41pm
Cpt.Canuck   G3 Pakgun Spawnrapper, this gun actualy hit the...   04/13/06 7:34pm
FeezyWeezy   Gawd. Take that screeny down, before everyone an...   04/13/06 7:37pm
ScrapyardBob   Heh, I figured the G3 pak might be problematic. ...   04/13/06 8:08pm
ScrapyardBob   Did some testing on the paks, there are a few that...   04/13/06 8:43pm
ScrapyardBob   Watched a few more spawn rape situations tonight. ...   04/14/06 2:21am
grego34   just to let you know, the AWE 2.12 mod i have on m...   04/14/06 6:25am
Cross of Iron   Scrapyard, the only problem I seem to have with th...   04/14/06 7:50am
ScrapyardBob   You mean the following hunkmegs fix? (My one syst...   04/14/06 8:11am
ScrapyardBob   Adding (2) FG42s to the map. Server admins will ne...   04/14/06 9:05am
Cross of Iron   Thanks Bob, I have done what you suggested,but am ...   04/14/06 9:51am
ScrapyardBob   Other, future changes (probably in beta2) - Goi...   04/14/06 11:43am
HammaTime   Don't know if you've had a chance to addre...   04/14/06 12:27pm
ScrapyardBob   v092 will be going up on the test server (70.42.41...   04/14/06 5:15pm
logik   it's possible that the russian bases are a lit...   04/14/06 7:00pm
ScrapyardBob   The .76 server crashed today, but there's no e...   04/14/06 7:52pm
Silver   v92 is awesome!   04/15/06 12:50am
ScrapyardBob   Looking at the Russian spawn, here are the prelimi...   04/15/06 1:25am
ScrapyardBob   ... Starting in Beta2, the raindrop effect will b...   04/15/06 1:36am
logik   question... is it possible to add a flowing wat...   04/15/06 1:49am
ScrapyardBob   I've been considering it (river sound). It wo...   04/15/06 9:40am
ScrapyardBob   - Removed trees and foliage throughout the map (tr...   04/15/06 3:32pm
Dozy   Just to say that I love this map, even though I...   04/15/06 4:36pm
ScrapyardBob   Many thanks to everyone who's been willing to ...   04/15/06 8:23pm
ScrapyardBob   Getting closer to beta #2. v094 (another preview ...   04/15/06 9:26pm
ScrapyardBob   Got the exact error message when the server crashe...   04/15/06 10:13pm
ScrapyardBob   http://svn.icculus.org/quake3/trunk/code/s...v=2...   04/15/06 11:14pm
logik   we haven't had this problem... do you only ...   04/16/06 12:09am
ScrapyardBob   Aye, we only have a single map entry in the rotati...   04/16/06 12:22am
ScrapyardBob   http://8.9.4.75/Barb2_7day_stats/index.html Some ...   04/16/06 5:49am
ScrapyardBob   v094 is up on the test server, getting closer to a...   04/16/06 6:14am
Dozy   v094 is up on the test server, getting closer to ...   04/16/06 6:29am
HammaTime   Finally when you put Beta2 up please post a map ...   04/16/06 7:57am
ScrapyardBob   When I created the collision map for the milk truc...   04/16/06 6:40am
Dozy   I agree with your reasoning re canvas I cannot se...   04/16/06 6:58am
Dozy   I do not know if I can travel in a moving truck t...   04/16/06 1:34pm
logik   just an fyi all you have to do in your sv_maprotat...   04/16/06 8:32am
jeffreyloaf   Could you move the tree, next to the pak at R3; at...   04/16/06 9:08am
ScrapyardBob   Fixed a few more things for beta2. The position c...   04/16/06 4:05pm
HammaTime   Hamma, are you able to open maps like Broadsword ...   04/16/06 7:49pm
Cross of Iron   Just an idea bob,noticed that you can neal down in...   04/16/06 4:15pm
ScrapyardBob   That's up to Druid whether he wants to add AWE...   04/16/06 5:04pm
logik   sorry about the kick bob... as you can see our...   04/16/06 10:17pm
ScrapyardBob   Not exactly sure how the player got stuck in scree...   04/16/06 10:36pm
logik   no one was actually stuck in 95... i was just sh...   04/16/06 11:13pm
ScrapyardBob   Ah, thought it was a spot where someone could get ...   04/16/06 11:33pm


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