| dienamic |
04/12/06 12:20pm
Post
#1
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 373 Joined: January 28th 2006 Member No.: 1559 |
I am averaging about 10 killz to 1 death on our new map! I love Tochola!!!! This post has been edited by dienamic: 04/12/06 12:24pm |
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| Stickman |
04/18/06 10:14am
Post
#2
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![]() First Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 115 Joined: October 9th 2005 Member No.: 1374 |
I confess I've been doing a lot of sneak and snipe on this map, and haven't been making it down into bases to plant as much. I'm coming to appreciate how easy it is to melt away into the forest and pop up somewhere else. I know it's a map that rewards teamwork, but I've been having SO much fun roaming around the german areas on foot on my own, wearing down advancing germans. I think my kill rate is up, but my score is down.
I've been told I'm a real pain in the ass, which I take as high complement. I have to say, this map makes all others look like rather shabby rush jobs. Why don't all maps have infantry trails??? Hey, you know what would be fun? A slide! I'm picturing a very steep, twisty infantry path that you could fall down and shout "Whee!" Can a path be made steep enough? Can friction be reduced? -------------------- ![]() |
dienamic Got score? 04/12/06 12:20pm
Lt. Buttfish Yeah, I guess I had a pretty good kill/death ratio... 04/12/06 5:47pm
T/A6Pak Just happy to kill Bob three times in a row last n... 04/13/06 8:26am
Cpt.Canuck I've got a pretty low ratio actually... I dont... 04/13/06 8:38am
HammaTime I've got a pretty low ratio actually... I don... 04/13/06 9:02am
ScrapyardBob I wish I had demos of those 3 deaths, 6pak... I... 04/13/06 9:35am
HammaTime
I was also lucky last night on the SE Bridge Pa... 04/13/06 11:57am
dienamic let me correct my early on post. The kill death ra... 04/14/06 4:46pm![]() ![]() |
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Lo-Fi Version | Time is now: 05/03/26 4:21pm |