IPB

Welcome Guest ( Log In | Register )

> Tuchola Forest Beta2 Feedback, Mon Apr 17th
ScrapyardBob
post 04/16/06 5:03pm
Post #1


Major
Group Icon

Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



I'm on-target for a release of Beta #2 on Monday morning. This beta fixes some game balance issues and other things that were identified during Beta #1. There are still some outstanding issues that won't be corrected in time for Monday, so they have been tabled until Beta #3.

Major changes:

1) Reworked the raindrop effect. In order to reduce the risk in case the raindrops cause lag on the server, there will be a server-side CVar added so that admins can control the number of raindrops. Setting "syb_rain_nodes" to a value between 0 and 10 allows you to control the max # of raindrops visible for each player on the server. Good values are probably 2-4. You can also disable the raindrop effect by setting "syb_rain_nodes" to zero. (This information is also in the ADMIN README file inside the PK3 and ZIP files.)

2) The area south of G1 has been reworked. The pak40 has been moved NW to be closer to G1 and have a less commanding view of the SW Bridge. There are new rocks, trees and foliage that make the defense of G1 more complex.

3) All pak guns have had their firing angles adjusted. It should now be possible to hit what is visible in the firing arc but not possible to arc shells across the map to hit spawn areas or bases.

4) The R2 pak45 has moved south to the middle of the stone wall overlooking the field at R2. The wall in front of the pak45 is taller then the old wall. I'm waiting to see if the pak gunner needs additional protection beyond that.

5) There is a new spawn bunker with attached trenches in the Russian spawn. Two of the Base Assault spawn points have been moved closer to R2 and R1. This should also help with spawn-rape situations in the Russian spawn as the spawn points are spread out more. Also moved some vehicles around in the Russian spawn area.

6) Fixed the double-spawning T34 and double-spawning jeep situation.

7) The Russians have traded in one of their KV1s for a stock T34 tank. The current vehicle balance for Base Assault is as follows:

German
(2) Jagd
(1) StugIII
(3) Panzer IV
(3) Panzer III
(3) Halftracks

Russian
(2) KV1
(2) T34 stock
(2) T34_76
(3) BT7
(3) milk trucks

And 12 jeeps / horches spread across the map.

8) A few more trees and rocks around G2 make it more difficult to defend and give attackers places to base attacks from. Replaced the tank-eating snow drift and replaced the tank-eating old-style trench with a new one. The trench on the south side of G3 will be replaced in a future beta (ran out of time).

9) Two new paths through treelines have been added along the north flank of the German's side. These allow infantry to get closer to G3 without being spotted.

10) Fixed a bunch of road segments that exhibited the "pothole" effect. (Vehicles going wonky as they travel over that section of road or players that fall through the road surface.) I'm still on the prowl for any other reports of broken road segments. General locational information is enough as I will replace all of the road segments in a particular area when a broken one is identified.

11) A pair of FG-42s have been added to the map. Admins may wish to turn them off in their configurations. I'm leery of adding them because they are too powerful (the scope does not unseat after a round is fired like a standard sniper rifle does).

12) A few additional satchel spawns and anti-tank ammo spawns have been added on the map. They are on 30 sec respawns. Also added 2 more flamethrower spawn points (also on 30 sec respawn).

13) Fixed some of the uneveness in the Farm area, but there's a lot more to be done.

14) Added rocks and foliage around the North Bridge.

15) Fixed the exploit where players could hide in the treeline on the southwest side of the German Spawn.

16) Added additional VCLOG data to the map (which is the major reason why the BSP and PK3 are getting larger). This should help players to get more even performance across the entire map.

17) Reworked terrain around the bases. It should now be slightly easier to jump through the side/back windows of a breached base.

Known broken (or possibly broken) or outstanding issues:

1) The DOM gametype is broken and I didn't have time this week to examine why.

2) There are still two russian bunkers in the Russian spawn area that need to be detailed.

3) Hill 13 possibly needs some foxholes.

4) The fence lines in the East Farm area are still incomplete.

5) I may remove one tank from each side in order to add a jeep to each side. Unsure yet, waiting to see how it balances out in Beta #2.

6) No crater holes on the map yet. I keep meaning to add them. There are also other missing details such as changing the color of the lamps inside of bunkers and adding the flag poles during BAS.

7) Haven't added CTF yet.

8) Didn't get around to adding a flowing water sound to the riverline.

9) Still some trenches left to replace or to be added in various locations. I'm thinking of adding a few tunnels in the Farm area.

Misc Notes:

1) We're running a 20-sec bomb plant time on the .76 server. The default timer is 15 seconds to plant. That extra 5 seconds is just enough to give defenders a slight edge, yet the plant vs success rate is still 63%.


This post has been edited by ScrapyardBob: 04/16/06 5:05pm


--------------------
IPB Image
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Silver
post 05/01/06 10:52am
Post #2


Major General
**********

Group: Banned
Posts: 6596
Joined: March 30th 2004
Member No.: 680



hole....

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
ScrapyardBob   Tuchola Forest Beta2 Feedback   04/16/06 5:03pm
ScrapyardBob   Filename for beta #2 will be: mp_uo_tuchola_b1.pk3   04/16/06 11:35pm
ScrapyardBob   Download link for beta #2 mp_uo_tuchola_b1.zip (74...   04/17/06 8:59am
ScrapyardBob   If you were on the .76 server during restart, you ...   04/17/06 9:12am
logik   running on anarchic-x now as well   04/17/06 9:26am
ScrapyardBob   I think CuF-League is also running Tuchola Forest ...   04/17/06 10:06am
Silver   I think CuF-League is also running Tuchola Forest...   04/17/06 1:27pm
ScrapyardBob   Smoke would be a server-side (client-side?) mod su...   04/17/06 4:56pm
ScrapyardBob   Things I plan on changing in Beta #3: - The inc...   04/17/06 5:23pm
HammaTime   Scrap, all your changes are great! I really li...   04/17/06 6:40pm
logik   Scrap, all your changes are great! I really l...   04/17/06 7:32pm
Cpt.Canuck   I continue to moan about the After-Hourz tanks....   04/18/06 8:04am
The-Crazy-Norwegian   I continue to moan about the After-Hourz tanks...   04/19/06 3:47am
HammaTime   The Elefant is one of the reasons I DO NOT play...   04/19/06 9:02am
ScrapyardBob   - Need to fix the bazooka box at the NE mortar spa...   04/17/06 9:30pm
logik   was firing on R3 from the NE and backed my jagd in...   04/17/06 11:39pm
HammaTime   was firing on R3 from the NE and backed my jagd i...   04/18/06 7:50am
Stickman   Our solution is quite obvious ... we never back ...   04/18/06 9:02am
ScrapyardBob   I'm adjusting game balance to be based on stoc...   04/18/06 9:30am
Sgt. Thomas   Bob, I love the FG42, i can't use it for shi...   04/18/06 9:34am
Stickman   Bob, I love the FG42, i can't use it for sh...   04/18/06 9:54am
ScrapyardBob   Stats from today's play: 101 bases destroyed,...   04/18/06 10:15pm
ScrapyardBob   Stats for the week: http://8.9.4.75/Barb2_7day_st...   04/19/06 7:55am
logik   i would tend to say that this map is nicely balanc...   04/19/06 11:34am
Silver   YAY!!! we have to scrim BHC as well on...   04/19/06 12:01pm
ScrapyardBob   Stats for the week (includes Sunday which was usin...   04/20/06 8:58am
Lord Lipton   Bob, its unbelivable how much i enjoy this map. it...   04/20/06 12:18pm
UNDEAD 1   map in my opinion is very balanced as i mostly end...   04/20/06 1:05pm
Assault trooperPolska   11) A pair of FG-42s have been added to the map...   04/20/06 1:13pm
Silver   I have an I dea for Beta 3 but it would have to be...   04/20/06 1:36pm
Lord Lipton   what does beta1, bet2, beta3 mean? silver...   04/20/06 1:42pm
ScrapyardBob   In software development, you move through phases.....   04/20/06 3:46pm
Silver   sure bob dont pay me no mind.... :(   04/20/06 3:55pm
ScrapyardBob   updates for Thursday 1089 bases planted this w...   04/21/06 10:12am
ScrapyardBob   Fun link: http://www.game-monitor.com/GameServer...   04/21/06 10:29am
ScrapyardBob   A few other servers have picked it up as well (mos...   04/21/06 11:08am
Ashes   Hey {MOB}... Just wanted to tell you that I find ...   04/21/06 12:18pm
ScrapyardBob   If you are to share it with others, let me know.....   04/21/06 12:56pm
Stickman   Hi all. Bob, I found a spot where my tank got stu...   04/21/06 12:50pm
logik   Beta #3 will probably come out middle of next week...   04/21/06 11:35pm
ScrapyardBob   's up to you, I plan on doing roughly weekly b...   04/22/06 12:46am
ScrapyardBob   Stats for Friday: 1328 plants 736 destroyed (55%)...   04/22/06 9:45am
ScrapyardBob   A more thorough examination of the log files (than...   04/22/06 10:05am
ScrapyardBob   Still working on Beta #3 - The raindrop effect in...   04/24/06 2:57am
Von Pappenhiem   Great scenario...my only feedback is that the vehi...   04/24/06 10:04am
logik   honestly if you ask me 3 beta's is enough... ...   04/24/06 11:14am
Druid   honestly if you ask me 3 beta's is enough... ...   04/25/06 2:42am
ScrapyardBob   Vehicles: If someone wants to spend a few months d...   04/24/06 5:32pm
ScrapyardBob   (evil evil laugh) Okay, I got the random foliage ...   04/24/06 7:22pm
ScrapyardBob   Okay, reworked it even more... there are now (5) t...   04/24/06 8:11pm
)--S@B0T-->   Nature sound effects too. What will the Master th...   04/24/06 9:59pm
ScrapyardBob   I went through the stock sound effects again, noth...   04/25/06 12:53am
ScrapyardBob   Been mucking with the river sounds this evening. ...   04/25/06 7:52pm
ScrapyardBob   v098 is up on the test server (70.42.41.170), this...   04/25/06 10:56pm
ScrapyardBob   Don't think the river sound is working in v098...   04/25/06 11:24pm
ScrapyardBob   Upcoming fixes in v099 (beta 3 preview). - Fixi...   04/26/06 11:15am
Stickman   Thanks for moving that ladder in the Russian spawn...   04/26/06 2:25pm
logik   There is no reason why you should pay hardly anyt...   04/26/06 2:44pm
logik   Been mucking with the river sounds this evening. ...   04/26/06 3:05pm
ScrapyardBob   Vehicle Balance, 64 total entities, max 48 active:...   04/26/06 3:06pm
ScrapyardBob   The random sound effects added only (5) script ent...   04/26/06 3:19pm
ScrapyardBob   Gamestate double-check: - single-player connecte...   04/26/06 4:16pm
ScrapyardBob   Just a note, v098 that is up on the Test server re...   04/26/06 11:35pm
Silver   - Lowered the ridgeline tops just east of G2 (W...   04/27/06 6:25am
Cpt.Canuck   - Lowered the ridgeline tops just east of G2 (...   04/27/06 9:19am
Stickman   Bob, what benefit (to playability) does the abi...   04/27/06 10:55am
ScrapyardBob   I take back what I said about the difference in th...   04/27/06 12:39am
ScrapyardBob   - Need information on any clans that are running T...   04/27/06 5:06am
ScrapyardBob   From a strategic standpoint, the faster you can br...   04/27/06 11:06am
ScrapyardBob   ... Specific goals for ease of long-range shell...   04/27/06 11:34am
ScrapyardBob   Game balance for Beta #2: 10 days of log files ...   04/27/06 11:47am
Silver   I as most of you have seen do not play (intentiona...   04/27/06 12:54pm
Stickman   LOL! Unsurprisingly, Bob, you have once again...   04/27/06 6:04pm
Cpt.Canuck   Yes, Silver, for the love of god do not post scree...   04/27/06 8:18pm
The-Crazy-Norwegian   Yes, Silver, for the love of god do not post scre...   04/28/06 8:10am
ScrapyardBob   - Identified and fixed pak guns in v098 that could...   04/28/06 12:08am
ScrapyardBob   Other notes to myself: - Need to add a few 3-si...   04/28/06 11:19am
Silver   Other notes to myself: you ever gonna answer the...   04/28/06 3:28pm
ScrapyardBob   - Giving up on the idea of making the kerosene lan...   04/28/06 3:58pm
Stickman   - Added a trench on the opposite hill (east side...   04/28/06 9:40pm
ScrapyardBob   - Added victory images (such as they are). Pretty...   04/28/06 10:54pm
ScrapyardBob   Things left to do before beta #3: - Finish CTF......   04/29/06 12:32am
ScrapyardBob   - Gotta redo the in-game maps for Beta #3...   04/29/06 12:43am
ScrapyardBob   - Adding a CVAR called "syb_rustlenoise...   04/29/06 1:45am
ScrapyardBob   - Cutting some redundant ammo spawns to save games...   04/29/06 10:16am
Stickman   Here's a suggestion, Bob: On the map, show pa...   04/29/06 2:57pm
ScrapyardBob   Yes, I need to texture the inside of treelines wit...   04/29/06 3:24pm
Unterofficer Sandy   just wanted to say great maps... both forest and b...   04/29/06 6:54pm
oNe   I got stuck today here are the screens...don't...   04/29/06 7:26pm
ScrapyardBob   Good find, oNe. I had already moved the barrel in...   04/29/06 9:26pm
ScrapyardBob   A closer measure of gamestate for BAS between Beta...   04/30/06 5:15am
ScrapyardBob   CTF despises me... (and the tutorial really isn...   05/01/06 12:17am
Silver   hole....   05/01/06 10:52am
Silver   hole.... ?   05/01/06 1:22pm
ScrapyardBob   This is the pak gun where the wall is going to be ...   05/01/06 1:14pm
ScrapyardBob   Hole noted, not fixed yet. Gonna take another sho...   05/01/06 2:06pm
ScrapyardBob   Gamestate precludes doing anything else fancy to t...   05/01/06 2:17pm
Silver   could you eliminate an area of the map by extendin...   05/01/06 2:30pm
ScrapyardBob   ? Might make G1 too easy to defend (the depth o...   05/01/06 3:14pm
ScrapyardBob   For those awaiting CTF on this map... I will be pu...   05/02/06 8:47am
2 Pages V  1 2 >


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 05/03/26 11:47am
Skin Designed by Canucks Fan Zone