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> Tuchola time limit idea
M@ster of Dis@ster
post 05/13/06 6:32pm
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Colonel
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First things first. I admit I've never been very fond of the 35 minutes games, becuase I hate ties. But please, hear this out.

Tuchola definately is harder to get from one end to another with all the twists and turns. The map may not technically be bigger than Barbarbossa, but in practical terms it is because you need to cover more ground to get anywhere. As such, I find 35 minutes too often too short to get the win. So how about this. How about 1 hour games BUT make it only one round, not 2! Total time for a game thus is 10 minutes shorter than a 2 round game if it goes the distance. This should be nice for people who don't want to play much longer than an hour max, but I think many more games would end in wins. The extra time plus the fact that many people would be getting artillery would make it more likely 2-3 guys (or girls...or more accuratly, "girl"...Dolphin girl) could manage a push through to plant that last, elusive base and defend the plant.

Anyway, I know this is kind of a radical idea, since it is so completely different than they way you normally set everything up. Hoping some would give it consideration, maybe even just try it for 3-5 days and wait for feedback.



mobrules.gif MoD



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UNDEAD 1
post 05/15/06 6:45am
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Major General
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it would be better if you added a pop up to our server s forums to sell your no time limit tuchola.right?


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Cpt.Canuck
post 05/15/06 5:36pm
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Second Lieutenant
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QUOTE(UNDEAD 1 @ 05/15/06 7:45am) *
it would be better if you added a pop up to our server s forums to sell your no time limit tuchola.right?


Geez, give the guy a break. It was a legitimate response to the question/topic discussed.




Thanks for the link logik, I shall check out your server soon.


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