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M@ster of Dis@ster
post 05/25/06 7:24pm
Post #1


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Group: {MOB} Regs
Posts: 1153
Joined: February 16th 2006
Member No.: 1598
Xfire: Master0fDisaster



Anyone using the VSP stats? Not exactly easy to find, but I reeeally like them. However, two questions.

1. Why do they never match with the main stats, even the weekly stats?

2. Anyone else find the Kills-per-game average seems awfully low for everyone?

As per 2, I suppose some factors must be a second round starts, but a player quits right away with 0 kills. Or a player comes in just as a round ends and only gets a kill or 2. what would be cool is if you could edit the stat collector to ignore stats unless a player kills+deaths added up to some minimum number. For example, unless a player kills and deaths add up to at least 4, and if they haven't planted or defused, their stats get ignored. That would normally weed out players who likely only were in for a few minutes or less in a round. Of course, this is all likely impossible, but as a reckless, attacking player I like trying to see if my kills per game is good, but everyone's stat is obviously skewed somewhat by extremely short games.

All that said, I love the VSP stats. You should add a link to the main stats page so people know they are there. I've been checking your web page for a long time, and never realized they were there! laugh.gif

MoD



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Druid
post 05/26/06 11:57am
Post #2


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The several kills lost per game makes a lot of sense. Even before this week, I had about 100 more kills on ServerStats than VSP.
I'm talking about 10-20 kills missing out of all the kills on the server over the course of a day. A big difference like that would mean one of two things.
1) VSP didn't run correctly one or 2 days.
2) ServerStats didn't correctly rotate the log file & stats were complided twice for the same day.
As a sample, I just re-ran a Serverstats and VSP stats using the log file from yesterday on Barb.
Serverstats recorded 3305 kills on the server
VSP Skipped 9 kills out of the 3305 kills.
Here are the test runs from both if anyone wants to compare them
Serverstats
http://8.9.4.75/test/stat_kill.html
VSP
http://8.9.4.75/vsp/pub/themes/bismarck/in...ills&order=DESC


Serverstats considers a round to be from the start of a game until the end ( round 1 & 2 )
VSP stats goes from map load to map load. The way VSP is written, it didn't work with our single map servers ( Barb, TF, Cassino ). When VSp parses a log file it searches for a Startgame command ( map start ) until it finds a shutdown command ( map closes & next map loads ). This would be considered one game.
This is how games are divided in most servers
Startgame
Shutdowngame << 1st game
New map loads
Startgame
Shutdowngame << 2nd game
New map loads

Our single map servers work like this
Startgame
Restartgame << 1st game
Stargame
Restartgame << 2nd game

So in VSP our single map servers, the whole day would be seen as 1 game because there is no Shutdowngame command, only a restartgame command to restart the map.
To get VSP stats to work, the log files from each server is copied to a temp directory.
Then a batch file renames all the RestartGame commands to Shutdowngame.
Then VSP use the log file to run stats
Not that you really care about the details but I wanted to explain why the number of rounds/games are vastly different between the to stat programs.
Using the same test runs list above.
In Serversstats you had 7 rounds which consist of full and partial rounds
In VSP stats you have 12 games counted between map loads.


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Not a word was spoken to contradict or disagree with S@bot when he called me a....
bully, dictator, snide, hypocrite, arrogant, smartass and lets not forget,
according to him the way I act is reprehensible.
Yet, you're going to censor my signature because it's inappropriate and might hurt his little feelings???
Sorry. don't think so

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Druid had my admiration and even though he has always come across as an arrogant, snide and very many times a smartass in posts and pm's

S@bot aka Little Silver
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