| pezking |
06/07/06 10:35am
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#1
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![]() Colonel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 1285 Joined: September 16th 2005 From: Sterling, VA Member No.: 1342 Xfire: pezking19 |
What are the possibilities of adding AWE to the Cassino server for awhile to see how it goes? The mod offers so many options which can be turned on or off. The newest release is for CoD and UO, they also have a new CoD2 AWE mod which is sweet. Anyway, guess there needs to be some feedback. Here's some of the features in AWE. I will bold the ones that I'm interested in.
Again, nothing wrong with the stock settings that are in Cassino now... just trying to shake things up a little bit, possibly get more people on the server as well. Features -------- - Effects from Ravir's Demolition (Mortars and hitblip) - C47 planes flying by on all stock maps and should work on most custom maps too. - Teamkill and/or teamdamage detection with different punishments. - Camping detection and marking of campers. In teamplay the camper will be marked with a headicon that flashes between team headicon and a star, and marked on the compass with an objective icon that flashes between a team radio icon and the default objective icon. In deathmatch the camper will be marked with the default objective icon on the compass and the headicon will flash been a star and a crosshair. - Override grenade count - Search & destroy bomb timer - Grenade warnings ("Grenade!") - Random maprotation - Force/disable weapons (for example: disable grenades, assign fg42 as secondary weapon etc.) - Parachuting - Spawn protection - Tracers - Skyflashes - Mobile MG42s - Helmet popping - Painscreen - Weapon drop on hand/arm hit - Blood splatter on screen - Change allies team, or make it random - Swap teams for each round in round based gametypes - Server messages - Crosshair disabling - Trip on foot and/or leg hit - Stukas - Laserdot - Warmup round in roundbased gametypes - Head popping - Parts of Ravirs admin tools available for all gametypes (everything but kicktospec should work) - Bleeding - Taunts - Tripwire - Rain/Snow - Disable minefields - Conquest TDM gametype - Server/Clan logo under compass - AWE Capture the Flag gametype - Last Team Standing gametype - Searchable bodies - Burning bodies after flamethrower death - Remote detonable satchels - Sticky grenades and satchels - Modify UO sprinting - Sprinting for Call of Duty (non-UO) - First aid kits - HQ works on any map (AWE spawns radios using random TDM spawn points) -------------------- ![]() |
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| Bargod |
06/08/06 2:26am
Post
#2
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The Bargod ![]() Group: {MOB} Posts: 5008 Joined: March 4th 2004 From: Dallas Member No.: 641 Xfire: bargod |
Another problem with smoke is that after 30 seconds the entire map is filled with smoke.
The problem with AWE on Cassino is that 75% of the fighting takes place in buildings shooting at openings in other buildings. If you add trip wires nobody is going to be able to move anywhere and it will create a whole new game that goes against what cassino is best at providing. I don't play there really, anymore, but all the changes we made to it were made to make it as fun as possible. That is why all the Cassino regs play there, right? If you start screwing with it you risk losing the players that keep it going. I'd rather see other maps brought into the rotation before making it AWE. Or, if it does go AWE, I prefer to see a map rotation. I'd probably play there if we started putting in other maps. But most likely not, since if I want to play TDM I'll play COD2. Speaking of which, all you Cassino guys should get COD2 and get that server rocking. If you can play UO you can play COD2, despite what the PC requirements are. I don't come anywhere near meeting the requirements for COD2, yet I play it just fine. Could be a lot better, but I think it runs smoother than UO to be honest. Download the demo and see if it plays for you. If it works for me it should work for you. BTW my graphics card is a geforce2gts. -------------------- |
pezking AWE for Cassino server? 06/07/06 10:35am
Wotansvolk That look pretty good!!
What about putting... 06/07/06 10:50am
HarryCaray I'd like the sticky nades and satchels and it... 06/07/06 10:53am
pezking I think the issue with smoke nades was the lag, co... 06/07/06 10:59am
Maj. H8Red
I think the issue with smoke nades was the lag.
... 06/07/06 11:42am
Wotansvolk Ah ok .....the hell with smoke nades then!... 06/07/06 12:10pm
|$aucy| I think Cassino is perfect just the way it is. 06/07/06 1:54pm
pezking I like Cassino the way it is too.. but I think som... 06/07/06 2:38pm
Wotansvolk I like Cassino the way it is too.. but I think so... 06/07/06 3:59pm
Meowman - Override grenade count = this means...?
- Search... 06/07/06 4:46pm
pezking - Force/disable weapons (for example: disable gren... 06/07/06 5:13pm
HarryCaray Then I'm going to put a nice tree over here. I... 06/07/06 7:47pm
Lord Lipton i could go either way. i'd rather have it stay... 06/08/06 7:57am
pezking Bargod - I have CoD2, just haven't been too im... 06/08/06 8:10am
Meowman You do run the risk of losing people if you decide... 06/08/06 9:27am
Mr.Scruff well there won't be the spawn protection mod i... 06/09/06 8:59am
Nothing I agree, Flamethrowers however they are fun, would... 06/09/06 9:14am
HarryCaray Same as if we were to add the red dot with no reco... 06/09/06 12:29pm
Mr.Scruff I agree, Flamethrowers however they are fun, woul... 06/09/06 7:56pm
pezking
I agree, Flamethrowers however they are fun, wou... 06/09/06 11:13pm
HarryCaray Pez you should make a new sig saying
"I... 06/09/06 11:15pm![]() ![]() |
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