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> AWE for Cassino server?
pezking
post 06/07/06 10:35am
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What are the possibilities of adding AWE to the Cassino server for awhile to see how it goes? The mod offers so many options which can be turned on or off. The newest release is for CoD and UO, they also have a new CoD2 AWE mod which is sweet. Anyway, guess there needs to be some feedback. Here's some of the features in AWE. I will bold the ones that I'm interested in. biggrin.gif

Again, nothing wrong with the stock settings that are in Cassino now... just trying to shake things up a little bit, possibly get more people on the server as well.


Features
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- Effects from Ravir's Demolition (Mortars and hitblip)
- C47 planes flying by on all stock maps and should work on most custom maps too.
- Teamkill and/or teamdamage detection with different punishments.
- Camping detection and marking of campers.

In teamplay the camper will be marked with a headicon that flashes between team headicon
and a star, and marked on the compass with an objective icon that flashes between a team
radio icon and the default objective icon.

In deathmatch the camper will be marked with the default objective icon on the compass
and the headicon will flash been a star and a crosshair.


- Override grenade count
- Search & destroy bomb timer
- Grenade warnings ("Grenade!")
- Random maprotation

- Force/disable weapons (for example: disable grenades, assign fg42 as secondary weapon etc.)
- Parachuting
- Spawn protection

- Tracers
- Skyflashes
- Mobile MG42s
- Helmet popping
- Painscreen
- Weapon drop on hand/arm hit
- Blood splatter on screen
- Change allies team, or make it random
- Swap teams for each round in round based gametypes
- Server messages

- Crosshair disabling
- Trip on foot and/or leg hit
- Stukas
- Laserdot
- Warmup round in roundbased gametypes

- Head popping
- Parts of Ravirs admin tools available for all gametypes (everything but kicktospec should work)
- Bleeding

- Taunts
- Tripwire
- Rain/Snow
- Disable minefields
- Conquest TDM gametype

- Server/Clan logo under compass
- AWE Capture the Flag gametype
- Last Team Standing gametype

- Searchable bodies
- Burning bodies after flamethrower death
- Remote detonable satchels
- Sticky grenades and satchels
- Modify UO sprinting
- Sprinting for Call of Duty (non-UO)
- First aid kits
- HQ works on any map (AWE spawns radios using random TDM spawn points)


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Nothing
post 06/09/06 9:14am
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Colonel
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I agree, Flamethrowers however they are fun, would ruin cassino. Same as if we were to add the red dot with no recoil for snipers. That would make sniping way too easy. I do think what we should add is the trip wires and the searching of dead bodies for weapons.


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Mr.Scruff
post 06/09/06 7:56pm
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QUOTE(Nothing @ 06/09/06 10:14am) *
I agree, Flamethrowers however they are fun, would ruin cassino. Same as if we were to add the red dot with no recoil for snipers. That would make sniping way too easy. I do think what we should add is the trip wires and the searching of dead bodies for weapons.


i agree completely with ddz,

how fun would that be for lip scruff harry ddz etc. if we could set trips on stairs to hotel and in dorrways! make life so much easier.



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pezking
post 06/09/06 11:13pm
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QUOTE(Mr.Scruff @ 06/09/06 8:56pm) *

QUOTE(Nothing @ 06/09/06 10:14am) *
I agree, Flamethrowers however they are fun, would ruin cassino. Same as if we were to add the red dot with no recoil for snipers. That would make sniping way too easy. I do think what we should add is the trip wires and the searching of dead bodies for weapons.


i agree completely with ddz,

how fun would that be for lip scruff harry ddz etc. if we could set trips on stairs to hotel and in dorrways! make life so much easier.
It can also work the other way around. When I've used the trip wires before, I've set them up so I could snipe comfortably without anyone sneaking up on me. biggrin.gif


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Posts in this topic
pezking   AWE for Cassino server?   06/07/06 10:35am
Wotansvolk   That look pretty good!! What about putting...   06/07/06 10:50am
HarryCaray   I'd like the sticky nades and satchels and it...   06/07/06 10:53am
pezking   I think the issue with smoke nades was the lag, co...   06/07/06 10:59am
Maj. H8Red   I think the issue with smoke nades was the lag. ...   06/07/06 11:42am
Wotansvolk   Ah ok .....the hell with smoke nades then!...   06/07/06 12:10pm
|$aucy|   I think Cassino is perfect just the way it is.   06/07/06 1:54pm
pezking   I like Cassino the way it is too.. but I think som...   06/07/06 2:38pm
Wotansvolk   I like Cassino the way it is too.. but I think so...   06/07/06 3:59pm
Meowman   - Override grenade count = this means...? - Search...   06/07/06 4:46pm
pezking   - Force/disable weapons (for example: disable gren...   06/07/06 5:13pm
HarryCaray   Then I'm going to put a nice tree over here. I...   06/07/06 7:47pm
Bargod   Another problem with smoke is that after 30 second...   06/08/06 2:26am
Lord Lipton   i could go either way. i'd rather have it stay...   06/08/06 7:57am
pezking   Bargod - I have CoD2, just haven't been too im...   06/08/06 8:10am
Meowman   You do run the risk of losing people if you decide...   06/08/06 9:27am
Mr.Scruff   well there won't be the spawn protection mod i...   06/09/06 8:59am
Nothing   I agree, Flamethrowers however they are fun, would...   06/09/06 9:14am
HarryCaray   Same as if we were to add the red dot with no reco...   06/09/06 12:29pm
Mr.Scruff   I agree, Flamethrowers however they are fun, woul...   06/09/06 7:56pm
pezking   I agree, Flamethrowers however they are fun, wou...   06/09/06 11:13pm
HarryCaray   Pez you should make a new sig saying "I...   06/09/06 11:15pm


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