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> Long Range Base Shots On Tuchola, Are they OK?
elroy
post 01/05/07 1:02am
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Wondering policy on Long Range base shots on Tuchola Forest Server. Have been noticing it a lot lately and was hoping for clarification.

thanks!


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elroy
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ScrapyardBob
post 02/23/07 2:57am
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Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.

We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes.

Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells).

It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank.

What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point.


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elroy   Long Range Base Shots On Tuchola   01/05/07 1:02am
T/A6Pak   If you can hit it, you can do it. Long range shot...   01/05/07 1:16am
The-Blind-Norwegian   If you can hit it, you can do it. Long range sho...   01/05/07 3:54am
Capt. Andtennille   If you can hit it, you can do it. Long range sh...   01/05/07 9:22am
Rommel   If you can hit it, you can do it. Long range sh...   01/05/07 9:49am
elroy   Thanks for the reply. Someone had said otherwise ...   01/05/07 2:24am
T/A6Pak   Wondering policy on Long Range base shots on Tuch...   01/05/07 9:30am
cbeyer   iv never hit a base with a pak in TF. i tried but ...   01/05/07 12:44pm
Capt. Andtennille   iv never hit a base with a pak in TF. i tried but...   01/05/07 1:52pm
Assault trooperPolska   iv never hit a base with a pak in TF. i tried but...   01/06/07 3:27pm
Meowman   iv never hit a base with a pak in TF. i tried bu...   01/06/07 6:27pm
cbeyer   iv never hit a base with a pak in TF. i tried bu...   01/06/07 9:18pm
Capt. Andtennille   iv never hit a base with a pak in TF. i tried bu...   01/08/07 7:52am
UNDEAD 1   the real fun begins when the bases are down anyway...   01/05/07 1:41pm
ScrapyardBob   Glad to see that nobody has figured out how to she...   02/22/07 12:05pm
Doyle   Glad to see that nobody has figured out how to sh...   02/22/07 12:50pm
CreepingDeath   no rule against it   02/22/07 1:30pm
Bargod   no rule against it You are right. There is no r...   02/22/07 2:47pm
Doyle   no rule against it You are right. There is no r...   02/22/07 6:32pm
MyWifesMule   WOW !!!!!!! Scrapyard...   02/22/07 1:44pm
)--S@B0T-->   Hi Bob! Glad to see you are: 1) still alive ...   02/22/07 2:18pm
MyWifesMule   Did I hear correctly? "final version." ...   02/22/07 3:25pm
Bargod   It's still in beta.   02/22/07 3:59pm
ScrapyardBob   Just to clarify - the map was designed to make lon...   02/23/07 2:57am
M@ster of Dis@ster   Just to clarify - the map was designed to make lo...   02/23/07 1:00pm
ScrapyardBob   I think I know which P4 you're talking about.....   02/23/07 3:51pm


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