| elroy |
01/05/07 1:02am
Post
#1
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PFC ![]() Group: Forum Member Posts: 24 Joined: January 4th 2007 Member No.: 2572 |
Wondering policy on Long Range base shots on Tuchola Forest Server. Have been noticing it a lot lately and was hoping for clarification.
thanks! -------------------- elroy
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| ScrapyardBob |
02/23/07 2:57am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.
We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes. Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells). It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank. What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point. -------------------- |
elroy Long Range Base Shots On Tuchola 01/05/07 1:02am
T/A6Pak If you can hit it, you can do it. Long range shot... 01/05/07 1:16am
The-Blind-Norwegian
If you can hit it, you can do it. Long range sho... 01/05/07 3:54am
Capt. Andtennille
If you can hit it, you can do it. Long range sh... 01/05/07 9:22am
Rommel
If you can hit it, you can do it. Long range sh... 01/05/07 9:49am
elroy Thanks for the reply. Someone had said otherwise ... 01/05/07 2:24am
T/A6Pak
Wondering policy on Long Range base shots on Tuch... 01/05/07 9:30am
cbeyer iv never hit a base with a pak in TF. i tried but ... 01/05/07 12:44pm
Capt. Andtennille
iv never hit a base with a pak in TF. i tried but... 01/05/07 1:52pm
Assault trooperPolska
iv never hit a base with a pak in TF. i tried but... 01/06/07 3:27pm
Meowman
iv never hit a base with a pak in TF. i tried bu... 01/06/07 6:27pm
cbeyer
iv never hit a base with a pak in TF. i tried bu... 01/06/07 9:18pm
Capt. Andtennille
iv never hit a base with a pak in TF. i tried bu... 01/08/07 7:52am
UNDEAD 1 the real fun begins when the bases are down anyway... 01/05/07 1:41pm
ScrapyardBob Glad to see that nobody has figured out how to she... 02/22/07 12:05pm
Doyle Glad to see that nobody has figured out how to sh... 02/22/07 12:50pm
CreepingDeath no rule against it 02/22/07 1:30pm
Bargod
no rule against it
You are right. There is no r... 02/22/07 2:47pm
Doyle
no rule against it
You are right. There is no r... 02/22/07 6:32pm
MyWifesMule WOW !!!!!!! Scrapyard... 02/22/07 1:44pm
)--S@B0T--> Hi Bob! Glad to see you are:
1) still alive ... 02/22/07 2:18pm
MyWifesMule Did I hear correctly? "final version."
... 02/22/07 3:25pm
Bargod It's still in beta. 02/22/07 3:59pm
M@ster of Dis@ster
Just to clarify - the map was designed to make lo... 02/23/07 1:00pm
ScrapyardBob I think I know which P4 you're talking about..... 02/23/07 3:51pm![]() ![]() |
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