IPB

Welcome Guest ( Log In | Register )

> Long Range Base Shots On Tuchola, Are they OK?
elroy
post 01/05/07 1:02am
Post #1


PFC
*

Group: Forum Member
Posts: 24
Joined: January 4th 2007
Member No.: 2572



Wondering policy on Long Range base shots on Tuchola Forest Server. Have been noticing it a lot lately and was hoping for clarification.

thanks!


--------------------
elroy
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
ScrapyardBob
post 02/23/07 2:57am
Post #2


Major
Group Icon

Group: {MOB}
Posts: 814
Joined: January 6th 2006
Member No.: 1519
Xfire: scrapyardbob



Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.

We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes.

Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells).

It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank.

What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point.


--------------------
IPB Image
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
M@ster of Dis@ster
post 02/23/07 1:00pm
Post #3


Colonel
Group Icon

Group: {MOB} Regs
Posts: 1153
Joined: February 16th 2006
Member No.: 1598
Xfire: Master0fDisaster



QUOTE(ScrapyardBob @ 02/23/07 3:57am) *

Just to clarify - the map was designed to make long range "pak" shots impossible. If you know how to hit a base with a pak from across the map, it's something I want to know.

We did tweak things a bit to make long-range tank shelling difficult (but not impossible). For instance, a defender in the tank scrape at G3 can shell across the map and hit R1. Which is why that one 3-sided shelter building was added on the west side of R1. But the long-range tank shots require a bit more finesse and are impossible to prevent without drastic map changes.

Another example is the design of the terrain around G1, where G1 is in a valley. Or the shift in vehicles in front of R2. Or some terrain changes inside of treelines (that aren't visible, but block shells).

It was a mildly contentious issue during alpha testing. There are some big fans of long-range pak shelling (I did a lot of it myself on Barbarossa). But after watching the pak gunners on Barb make it nigh impossible for germans to defend G3, I decided that fixed guns needed to be prevented from hitting bases on Tuchola. It was simply too easy and too overpowering. As a compromise, I didn't completely eliminate the ability to long-range shell with a tank.

What I think (if I remember vaguely) was that you had to at least MOVE a tank out of the starting position in order to get into a firing solution. That introduces errors into the equation and makes it less of a sure thing. So if you know of a tank on Tuchola that can shell a base without leaving its starting position, then that's something I'd want to address. One issue with Barbarossa is that a lot of the tanks could be used as long-distance artillery without moving the tank from the start point.


Tuchola isn't my cup of tea, but I'll chip in this opinion. Firstly, I know you can hit bases from tanks in starting position. For a scrim we practiced and I could hit R1 from a German P4. But anyway, here's the thing. It really only works to pop a base, AND it takes a long time with one tank. So, it really isn't that big of a deal. The power of the paks is using them to cover plants. Tuchola has that eliminated, and I doubt there is hardly ever an instance that a player is able to get himself in just the right tank to fire across the map at a point that kills defending infantry in Tuchola. A few people might learn to pop a base or two, but that's it. Not a biggie IMO.

OT a little, I would have liked if Barb could have been created in such a way where all paks could attack each other, so that yes, a pak could pop a base, but every pak could be hit by at least one other pak. Unfortunately, the only German pak that can hit a base can be hit by two Russian paks, but NONE of the Russian paks can be hit by German paks. The key is BALANCE, and that is something that is very unbalanced in Barb.


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
elroy   Long Range Base Shots On Tuchola   01/05/07 1:02am
T/A6Pak   If you can hit it, you can do it. Long range shot...   01/05/07 1:16am
The-Blind-Norwegian   If you can hit it, you can do it. Long range sho...   01/05/07 3:54am
Capt. Andtennille   If you can hit it, you can do it. Long range sh...   01/05/07 9:22am
Rommel   If you can hit it, you can do it. Long range sh...   01/05/07 9:49am
elroy   Thanks for the reply. Someone had said otherwise ...   01/05/07 2:24am
T/A6Pak   Wondering policy on Long Range base shots on Tuch...   01/05/07 9:30am
cbeyer   iv never hit a base with a pak in TF. i tried but ...   01/05/07 12:44pm
Capt. Andtennille   iv never hit a base with a pak in TF. i tried but...   01/05/07 1:52pm
Assault trooperPolska   iv never hit a base with a pak in TF. i tried but...   01/06/07 3:27pm
Meowman   iv never hit a base with a pak in TF. i tried bu...   01/06/07 6:27pm
cbeyer   iv never hit a base with a pak in TF. i tried bu...   01/06/07 9:18pm
Capt. Andtennille   iv never hit a base with a pak in TF. i tried bu...   01/08/07 7:52am
UNDEAD 1   the real fun begins when the bases are down anyway...   01/05/07 1:41pm
ScrapyardBob   Glad to see that nobody has figured out how to she...   02/22/07 12:05pm
Doyle   Glad to see that nobody has figured out how to sh...   02/22/07 12:50pm
CreepingDeath   no rule against it   02/22/07 1:30pm
Bargod   no rule against it You are right. There is no r...   02/22/07 2:47pm
Doyle   no rule against it You are right. There is no r...   02/22/07 6:32pm
MyWifesMule   WOW !!!!!!! Scrapyard...   02/22/07 1:44pm
)--S@B0T-->   Hi Bob! Glad to see you are: 1) still alive ...   02/22/07 2:18pm
MyWifesMule   Did I hear correctly? "final version." ...   02/22/07 3:25pm
Bargod   It's still in beta.   02/22/07 3:59pm
ScrapyardBob   Just to clarify - the map was designed to make lon...   02/23/07 2:57am
M@ster of Dis@ster   Just to clarify - the map was designed to make lo...   02/23/07 1:00pm
ScrapyardBob   I think I know which P4 you're talking about.....   02/23/07 3:51pm


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 05/03/26 8:48am
Skin Designed by Canucks Fan Zone