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> MW server and Barb incompatibility???
M@ster of Dis@ster
post 05/24/07 3:01pm
Post #1


Colonel
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Think this was discussed before, but worth mentioning again. I tried the MW server a few times and had some fun, but then when I come back to Barb I get an error where it appears one of the MWCM files is conflicting. So I had to go and delete that file to load Barb.

Obviously, when our own servers are conflicting with one another, that is a problem. I've been saying in chat to a couple MW people "join us in Barb sometime" but if they have to quit COD, delete a file before coming in, knowing they will also have to redownload that file next time...well, obviously not too many people are going to go to that trouble for occasional forays away from their main server.

And maybe it would be easier to make the adjustment to the Barb server. If everyone who has ever played any servers with a recent MW mod can't get into Barb, that would hurt the BArb server a lot IMO. I know when I decide to zip around and try out other servers I never tried before, they get one chance...if it doesn't load because of some conflict I go to the next.

So, anyway, the big question is, can something be done?


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steel
post 05/25/07 8:52am
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Colonel
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Almost everytime you go from a modded server to another modded server, you will have conflicts... a file that needs to be removed or else exit the game and come back in which puts your game from the modded server's custom setup back to your plain game (remember, your coduo loads itself up into memory), so you are starting fresh.

I'll try to explain how much work it would be to change the Barb server itself. First, take Barb's modded files and put them in a separate folder, then add in the automated files that record times when the server is reset and modify them. And change the batch files that saves off the server logs and prepares them to have the server stats run on them. Then go into the utility that automatically controls the start/stop of the servers and change it to point to the new directory where I put the Barb modded files. Then go change the stats programs so they know where the logs are now kept. Then go to the html control files for that server and change them to the correct place for the Barb modded files. That's a brief synopsis, no doubt I'm missing a few things. Oh, and while I'm doing this work.. no Barb server, until it's finished and debugged... maybe a day, maybe several days. Might take me many days to get the stats working again, but that would be low priority to getting everyone on the server again.

And then, I'd have to make a write-up for here to tell eveyone who has played on Barb in the past, how to go clean-up their uo directories (taking everything about Barb out) before they can play on Barb again. And I know this would generate a boat-load of complaints, and some long-time Barb players might just give up and not try to get into Barb anymore. Also, this would generate problems moving from Barb to Tuch, until I did the same thing with the Tuch server, wow.






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