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> Medal of Honor: Airborne single-player demo, ... after playing, what do ya think?
steel
post 08/23/07 9:02am
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I didn't find any show-stoppers in the demo. The guns shoot fine and the graphics are good. Also, the game run smoothly even with the graphics set high and 1280x1024, which is a great sign.

Don't know why they're making such a big deal out of how different the gameplay will be, because it seems pretty typical to me. I mean, you're moving with other soldiers, fighting in the streets and etc, blowing up the objectives.

The first time I played it, I ran out of ammo before realizing you have to look for and run over small boxes that give ammo. It's kinda funny that if you run over a dead german's ammo box, it gives you thompson ammo, etc.

The reward system is pretty cool. So far I've found that awards bring a pistol grip, double-sided clips of ammo, and better aiming. I found it's easier to earn the rewards if you go into side rooms and wipe out enemies instead of strictly following mission objective routes.

Guess my final impression is that the single-player demo doesn't give much towards what multiplayer might be like.


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Stryker9
post 08/30/07 10:53am
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Here is a preview I saw over at Armchairgeneral.com:



Missions

#1 - Operation Husky
#2 - Operation Avalanche
#3 - Operation Neptune
#4 - Operation Market Garden
#5 - Operation Varsity

A limited training mission is available at the beginning of the game, which takes place in Tunisia, during Operation Torch.

Features

Taken from Wikipedia:



Quote:The main gameplay element of Airborne is the jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop. The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission. During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere, which affects the way the game is played. For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike. Additionally, unlike previous scripted first-person shooters, the missions in Airborne have no specific start or end point. As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish. The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a "botched landing", with the player having to spare a few seconds to regain composure. Players can also instantly kill an enemy soldier if they land on them. Airborne uses a unique health regeneration system where the health status bar is split into four quarters. If a whole quarter of health is lost, a health pack is needed to replenish it, although if the quarter is not entirely lost it will slowly refill if the player finds cover and rests for a few seconds. The game also has an unlimited sprinting ability where the player can speed up, however they will not be able to shoot while sprinting. Like other more recent FPS games, Airborne makes use of iron sights, where the player can improve their accuracy by looking down the sights of the weapon. The game's crosshair is dynamic where it will grow larger while the player is running, indicating that firing is less accurate while on the move. The Airborne development team originally planned for drivable vehicles to be available, and EA went as far as signing a deal with Jeep to use their vehicles in game. However it was felt that they didn't fit well into the design of the game, and that their inclusion would detract resources from other priority game elements, most notably the main focus of the drop. Weapons

Taken from Wikipedia:



Quote:A wide range of weapons is available in Airborne. Players can choose from allied weapons including the M1 Garand rifle, Springfield M1903A4 sniper rifle, Thompson submachine gun, M1918 Browning Automatic Rifle, M12 Combat Shotgun, M1911 pistol, Mk 2 hand grenade, and German weapons such as the Karabiner 98k rifle, Gewehr 43 sniper rifle, MP40 submachine gun, Sturmgewehr 44 assault rifle, Mauser C96 pistol, Panzerschreck, and Steilhandgranate. Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shellshock. Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. The player receives commendations for special achievements in the field of battle, such as a "Marksman" award for gaining a large number of kills, and a "Sniper" award for proficiency with a sniper rifle, and with them come the weapon upgrades. This feature is based on the idea that not every weapon in World War II was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them. Each weapon in the game has three upgrades, for example, the Thompson SMG can have a forward pistol grip added which stabilizes the weapon, then a Cutts compensator can be put on which ejects the muzzle gas upwards, largely eliminating muzzle rise, and finally a larger magazine is available bringing the amount of bullets per clip from 30 to 50. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points. In multiplayer mode, players have the ability of a second primary weapon, picked up from a dead teammate or enemy player. Multiplayer

Taken from Wikipedia:



Quote:Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been extended to make them larger, and new routes or points of access have been made to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt. Currently there are three gamemodes in Airborne. The first is "airborne teammatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "regular teammatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it. The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around. While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be dealt with as of the game's release or with a patch. Registration of an EA account is required in order to play online. Server admins will have the ability to set their servers as ranked or unranked, however at release only unranked will be available. The maximum number of players per server is 12 for the Xbox 360 and for PC listen servers, for dedicated servers the number is expected to be much higher, however has not yet been determined. More maps and gametypes have been slated for addition via downloadable content, although a date is unknown. AI awareness

Taken from Wkipedia:



Quote:Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact with or approach the computer-controlled allied and enemy soldiers (NPCs), and for them to react to the situation accordingly. With "Affordance A.I.", the characters have an awareness of enemy approach patterns, and also features of the terrain and urban infrastructure that provide a tactical advantage, such as cover, high ground and open doorways. This allows AI characters to take intelligent combat actions based on their surroundings, as opposed to the scripted movements of previous linear FPS games. Another break from FPS conventions is that Airborne does not respawn an infinite number of enemies, allowing the player to clear out and hold a position to stop enemies from appearing. However this can also work as a disadvantage, as failure to keep hold of an area due to limited backup or idleness can give enemy soldiers a chance to reclaim their previous position, nullifying the progress the player has made. Airborne uses two systems to guide the physical and emotional reactions of the AI characters to what is happening around them. "E-cap" (emotion capture) is used to create more human-like emotions on the characters' faces by blending textures to give the appearance of facial expressions, wrinkles and tension. A "procedural awareness system" gives every character an emotional state such as defensive, nervous, hysterical, etc, and also an awareness of their surroundings and other NPCs, for example an AI soldier that started to move forward would jump back for cover if an ally next to them was shot.

It sounds like this may be the one that MOB will take a liking too....



JIM



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Posts in this topic
steel   Medal of Honor: Airborne single-player demo   08/23/07 9:02am
pezking   Dissapointed, I downloaded and installed. Got all...   08/23/07 10:24am
Genocide Junkie   It's not a dx10 game... It's dx9   08/23/07 12:10pm
MyWifesMule   Pez, just curious what video card do you have? M...   08/23/07 12:14pm
Genocide Junkie   First impression is it's pretty difficult. A f...   08/23/07 12:48pm
Shred and Burn   I'm using an NVIDIA GeForce 7800 GS. Does any...   08/23/07 12:52pm
Abuse   I'm using an NVIDIA GeForce 7800 GS. Does an...   08/23/07 1:41pm
|$aucy|   where did you guys download it from? Mine is at 7...   08/23/07 1:28pm
steel   I downloaded it from fileplanet.com. Took 2 hours...   08/23/07 1:32pm
Barkmann   Its ok, but the demo doesnt show you everything ye...   08/23/07 2:20pm
pezking   I have a GeForce FX 5700LE - 256MB. Yeah, it...   08/23/07 2:51pm
Genocide Junkie   OK second impression. Single player is a lot of fu...   08/23/07 5:06pm
Bargod   I wonder if it will run on my GeForce2GTS... Hopef...   08/23/07 5:19pm
Stryker9   Well, it doesn't like my old ATI-X600 pro card...   08/23/07 7:29pm
Shred and Burn   I tried it with my 7800 and it worked decent. The...   08/23/07 7:45pm
Cpt. Snot Rocket   Do you think it will run on my Commodore 64?   08/23/07 10:35pm
Rommel   Do you think it will run on my Commodore 64? :do...   08/24/07 3:37am
Bargod   Do you think it will run on my Commodore 64? Scr...   08/24/07 4:05am
blk96gt   Do you think it will run on my Commodore 64? Sc...   08/24/07 10:39am
Old Man Mike   Must be something not compatible with my system. ...   08/24/07 12:05am
ScarFace   Must be something not compatible with my system. ...   09/15/07 7:20pm
Crazy Canuck   it wont run on my x850xt, which is a better card t...   08/24/07 12:09am
Abuse   Works very good for me, and the graphics are great...   08/24/07 6:52am
steel   Um, I'm still loading it onto my Amiga 2000. ...   08/24/07 10:46am
M@ster of Dis@ster   Um, I'm still loading it onto my Amiga 2000. ...   08/24/07 10:51am
Shred and Burn   Man, I used to program Apple IIC's and TRS-80...   08/24/07 12:09pm
Old Man Mike   I'll own all of you guys with my homebrew Z80 ...   08/24/07 12:38pm
Abuse   Damn, I have 1 stick of memory that will do more w...   08/24/07 1:02pm
Shred and Burn   It seems like it takes more bullets to kill people...   08/24/07 2:00pm
Jesse James   Do you think it will run on my Commodore 64? G...   08/24/07 5:54pm
Clancey   I suppose my GeForce FX 5500 is not good enough?   08/24/07 7:27pm
Shred and Burn   well, run the new Nvidia forceware that came out i...   08/24/07 7:49pm
The-Blind-Norwegian   well, run the new Nvidia forceware that came out ...   08/29/07 4:31pm
Stryker9   Here is read-me that came with the demo: ========...   08/24/07 7:51pm
Abuse   Here is the procedure for enabling the console in ...   08/27/07 7:02am
MyWifesMule   Wouldn't you know it, my video card won't ...   08/27/07 7:39am
M@ster of Dis@ster   Wouldn't you know it, my video card won't...   08/27/07 7:44am
Abuse   Wouldn't you know it, my video card won...   08/27/07 8:47am
Shred and Burn   Here's what I'm getting with....... 2 Gig...   08/27/07 9:02am
MyWifesMule   I guess I should mentioned, I have a P4 2.8Ghz cpu...   08/27/07 11:34am
Shred and Burn   I don't know why the low FPS. That card gets ...   08/27/07 11:49am
Stryker9   One thing I have found out about how video cards o...   08/27/07 1:22pm
Abuse   One thing i forgot to mention was, while playing t...   08/27/07 2:12pm
Shred and Burn   Wow, I may be lucky I'm getting 40 FPS with my...   08/27/07 2:32pm
Stryker9   After doing a couple of days research on video car...   08/28/07 7:28pm
MyWifesMule   After doing a couple of days research on video car...   08/29/07 8:11am
Stryker9   I bought mine locally at MicroCenter. But is seem...   08/29/07 10:43am
MyWifesMule   Well after looking at newegg prices, you must have...   08/29/07 12:21pm
Stryker9   I have the PCIE motherboard.... JIM   08/29/07 12:49pm
Stryker9   Here is a preview I saw over at Armchairgeneral.co...   08/30/07 10:53am


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