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> Lag Spikes in CODUO MWTDM server
elroy
post 09/29/07 9:28pm
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Sgt Steel was in game with us tonight and I thought I would elaborate here for clarity....

I have been seeing lag spikes for a while now (a month or two) in the server-even when I am not in game (using HLSW). Sometimes, the server even times out for a few minutes (from HLSW) it gets so bad.

These are spikes, not a typical time out. None of the other 12 or so servers I monitor has this going on, just the MWTDM server (i.e. your other servers are fine). I typically play with a ping of 30-50, so its not my game/connection. I thought it may be my provider, but others were commenting on the 'lag spikes', so I asume the prob. is more widespread.

Its usually peak times, but not necessarily a 'full' server.

Hope this info helps to troubleshoot. Thanks for mixing up the rotation Sgt Steel-much appreciated!!!!


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elroy
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steel
post 09/30/07 4:54am
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Thanks. I'm interested in how you run the HLSW on our servers, sounds like a great tool.

The problem we saw last night was the Cassino map. As soon as I changed the map, the problem went away. I've subsequently taken off the Cassino map from Modern Weapons TDM.

There is some server chugging when the server nears 40 players, especially as players get artillery. The server is really close to exceeding gamestate. This can't be helped, as it's a very tricky thing to get custom maps that run with such big mods as ours.

It's worse for any player who has excess files in their /uo directory, hasn't recently defragged their hard drive, has their settings cranked up high, plays via a wireless router, etc.

The other laggies are network congestion. When it's occurring, I've jumped out of the game and ran pingplotter, and see the high ping spikes and packet loss in the network routing to the server box.

When all the above happen at once, it's the "perfect storm" for a player, and they're not going to have a fun experience on the server.

Any ideas you have to mitigate the problems would sure be appreciated.


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