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> Lag Spikes in CODUO MWTDM server
elroy
post 09/29/07 9:28pm
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Sgt Steel was in game with us tonight and I thought I would elaborate here for clarity....

I have been seeing lag spikes for a while now (a month or two) in the server-even when I am not in game (using HLSW). Sometimes, the server even times out for a few minutes (from HLSW) it gets so bad.

These are spikes, not a typical time out. None of the other 12 or so servers I monitor has this going on, just the MWTDM server (i.e. your other servers are fine). I typically play with a ping of 30-50, so its not my game/connection. I thought it may be my provider, but others were commenting on the 'lag spikes', so I asume the prob. is more widespread.

Its usually peak times, but not necessarily a 'full' server.

Hope this info helps to troubleshoot. Thanks for mixing up the rotation Sgt Steel-much appreciated!!!!


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elroy
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steel
post 09/30/07 2:42pm
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I just came out of the server, we had 34 players, lots of artillery booming, the works, and my lagometer showed no lagging.

I'll bet I know what you're seeing. The way coduo servers are queried by activision and gamespy is that these services query the IP and then the 28960 port. They don't consistantly scan the non-standard ports during each query, so these are often missed. It's the same reason servers with non-standard ports don't always show up in the game's browser unless you refresh it a bunch of times.

The Modern Weapons TDM server's port is 28961 instead of the standard 28960 port. So, yes, it's going to be missed or appear to "time out" every few scans.


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