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> Long time no see.., thoughts on Breakthrough
FaG KillA
post 09/29/03 6:53pm
Post #1


Second Lieutenant
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Posts: 264
Joined: July 29th 2002
Member No.: 13



Hey guys how is everyone doing? I thought I would drop by and say hey to some old friends and pass on some BT info for ya. It's good to see Druid back in the mix and nice to see you guys competing again.

I have been running a dedicated box again for a little bit and switched to Breakthrough the day after it came out so here's some thoughts. First CI and MAM run fine, as does my weapons mod after I added the new guns. Guns work MUCH better than Spearhead and all guns are working like the original game so this was a big improvement.

Next the CPU utilization is 50 to 70 percent lower than Spearhead and is almost identical to MOHAA so you should see server prices go way down on this one, also another big plus. There are 9 maps and to be honest this is the best selection of quality maps among the 3 games. At least 6 of them are real keepers and I have yet to have anyone say this map totally sucks. Most of them are just the right size and they provide a mix of tactics and scenery.

However there are 2 issues with almost all the maps to be totally fair. First these guys were great map makers but they put the spawn points in HORRIBLE places and all close together. There is horrendous spawn raping on stock servers and that is a major bad. Fortunately I have months ago, mastered the way to script changing any spawn point in a stock map (server side) so I have already changed all te spawns on 2 maps on my server and am working on changing all the spawns on several more. Once the spawns have been changed the maps play really good so this is a totally fixable problem. Second these guys went wild with the textures and although most maps look REALLY beautiful they are hard on people with older systems. I am constantly telling people to turn down their detail settings and it will make an average system sweat.

The final pluses are the net code has definitely been tweaked and it runs much smoother than Spearhead, although NOT as good as the original. Also Pure is working properly so I will be changing my server to a pure one meaning the cheating is at least for now abated.

On the bad side, the game is still not as smooth as the first one, the butt scoot is still there although not nearly as much and to be honest it is rare to see it when you use a weapons mod and play with realism on.

all in all I see this as the best long term life for MOHAA since the incorporation of some decent cheat protection, better net code and some nice maps should mean that most MOHAA people I would expect to see switch over to BT.

Anyway, just thought I would pop in and give you guys my 2 cents... hope you all are doing well..

peace...
FK
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=C O M= Bouncer
post 10/08/03 12:36am
Post #2


Corporal
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Joined: March 3rd 2003
Member No.: 240



QUOTE (Druid @ Sep 29 2003, 10:20 PM)

I would be very interested to find out how to change spawn points server side.

Example:

This is one way

local.axis = spawn info_player_axis
local.axis.origin = ( 712 -2938 -56 )
local.axis.angle = 0
local.allied = spawn info_player_allied
local.allied.angle = 0
local.allied.origin = ( 4008 -4656 32 )
local.axis = spawn info_player_axis
local.axis.origin = ( 449 -1121 -23 )
local.axis.angle = -22
local.axis = spawn info_player_axis
local.axis.origin = ( 584 -1136 -30 )
local.axis.angle = -26
local.axis = spawn info_player_axis
local.axis.origin = ( 1180 -1055 19 )
local.axis.angle = -97
local.axis = spawn info_player_axis
local.axis.origin = ( 739 -912 60 )
local.axis.angle = -87
local.axis = spawn info_player_axis
local.axis.origin = ( 633 -1666 0 )
local.axis.angle = -35
local.axis = spawn info_player_axis
local.axis.origin = ( 1256 -1871 11 )
local.axis.angle = -128
local.axis = spawn info_player_axis
local.axis.origin = ( 1243 -1507 11 )
local.axis.angle = -105
local.axis = spawn info_player_axis
local.axis.origin = ( 217 -1822 58 )
local.axis.angle = 0
local.axis = spawn info_player_axis
local.axis.origin = ( 1012 -1059 30 )
local.axis.angle = 0
local.axis = spawn info_player_axis
local.axis.origin = ( 469 -1265 72 )
local.axis.angle = 0
local.axis = spawn info_player_axis
local.axis.origin = ( 913 -1381 -40 )
local.axis.angle = 0
local.allied = spawn info_player_allied
local.allied.origin = ( 4120 -4608 40 )
local.allied.angle = 180
local.allied = spawn info_player_allied
local.allied.origin = ( 4008 -4568 24 )
local.allied.angle = 0
local.allied = spawn info_player_allied
local.allied.origin = ( 3210 -3897 -40 )
local.allied.angle = 168
local.allied = spawn info_player_allied
local.allied.origin = ( 3192 -3985 -40 )
local.allied.angle = 168
local.allied = spawn info_player_allied
local.allied.origin = ( 3080 -3989 -40 )
local.allied.angle = 175
local.allied = spawn info_player_allied
local.allied.origin = ( 3093 -3867 -40 )
local.allied.angle = 175
local.allied = spawn info_player_allied
local.allied.origin = ( 3366 -4666 40 )
local.allied.angle = 75
local.allied = spawn info_player_allied
local.allied.origin = ( 4206 -3998 30 )
local.allied.angle = -155
local.allied = spawn info_player_allied
local.allied.origin = ( 1898 -4530 55 )
local.allied.angle = -5
local.allied = spawn info_player_allied
local.allied.origin = ( 1940 -4700 80 )
local.allied.angle = 66
local.allied = spawn info_player_allied
local.allied.origin = ( 1927 -4921 50 )
local.allied.angle = 53

============================================

Here is another way

local.allied1 = spawn info_player_allied
local.allied1.origin = ( -2297 -3890 -44)
local.allied1.angle = 28
local.allied2 = spawn info_player_allied
local.allied2.origin = ( -2787 -3651 4 )
local.allied2.angle = 127
local.allied3 = spawn info_player_allied
local.allied3.origin = ( -2965 -2535 19 )
local.allied3.angle = -18
local.allied4 = spawn info_player_allied
local.allied4.origin = ( -3479 -3061 1)
local.allied4.angle = -44
local.allied5 = spawn info_player_allied
local.allied5.origin = ( -2371 -2773 1)
local.allied5.angle = -169
local.allied6 = spawn info_player_allied
local.allied6.origin = ( -1490 -4287 -167)
local.allied6.angle = -25
//axis spawns
local.axis1 = spawn info_player_axis
local.axis1.origin = (1299 -3487 126)
local.axis1.angle = 122
local.axis2 = spawn info_player_axis
local.axis2.origin = ( 252 -3763 -135 )
local.axis2.angle = 180
local.axis3 = spawn info_player_axis
local.axis3.origin = ( 4 -2114 -85)
local.axis3.angle = -151
local.axis4 = spawn info_player_axis
local.axis4.origin = ( -345 -620 118)
local.axis4.angle = -86
local.axis5 = spawn info_player_axis
local.axis5.origin = ( -204 -1165 118)
local.axis5.angle = 101
local.axis6 = spawn info_player_axis
local.axis6.origin = ( 1396 -3185 118)
local.axis6.angle = 151
local.axis7 = spawn info_player_axis
local.axis7.origin = ( 678 -1898 118)
local.axis7.angle = 110
local.axis8 = spawn info_player_axis
local.axis8.origin = ( 94 -2313 100)
local.axis8.angle = 0
local.axis9 = spawn info_player_axis
local.axis9.origin = ( -1318 -749 86)
local.axis9.angle = 176

============================

I forget which is which but one replaces spawn points and the other adds spawn points. I think the second one is the one that adds them.

This is how you set it up. Simply copy and paste the one you want into a text file and rename txt extension to a scr script extention. ex: mohdruid.scr Next create a folder under the DM folder and call it what you want. ex: spawnfix

Now this is the most important part or it will not work. You MUST put exec script ABOVE:
level waittil prespawn


Ex:

exec maps/dm/spawnfix/mohdruid.scr

level waittil prespawn


level waittil spawn


Doesnt work in AA but should be good to go with BT.

Hope that helps.


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