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> Long time no see.., thoughts on Breakthrough
FaG KillA
post 09/29/03 6:53pm
Post #1


Second Lieutenant
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Joined: July 29th 2002
Member No.: 13



Hey guys how is everyone doing? I thought I would drop by and say hey to some old friends and pass on some BT info for ya. It's good to see Druid back in the mix and nice to see you guys competing again.

I have been running a dedicated box again for a little bit and switched to Breakthrough the day after it came out so here's some thoughts. First CI and MAM run fine, as does my weapons mod after I added the new guns. Guns work MUCH better than Spearhead and all guns are working like the original game so this was a big improvement.

Next the CPU utilization is 50 to 70 percent lower than Spearhead and is almost identical to MOHAA so you should see server prices go way down on this one, also another big plus. There are 9 maps and to be honest this is the best selection of quality maps among the 3 games. At least 6 of them are real keepers and I have yet to have anyone say this map totally sucks. Most of them are just the right size and they provide a mix of tactics and scenery.

However there are 2 issues with almost all the maps to be totally fair. First these guys were great map makers but they put the spawn points in HORRIBLE places and all close together. There is horrendous spawn raping on stock servers and that is a major bad. Fortunately I have months ago, mastered the way to script changing any spawn point in a stock map (server side) so I have already changed all te spawns on 2 maps on my server and am working on changing all the spawns on several more. Once the spawns have been changed the maps play really good so this is a totally fixable problem. Second these guys went wild with the textures and although most maps look REALLY beautiful they are hard on people with older systems. I am constantly telling people to turn down their detail settings and it will make an average system sweat.

The final pluses are the net code has definitely been tweaked and it runs much smoother than Spearhead, although NOT as good as the original. Also Pure is working properly so I will be changing my server to a pure one meaning the cheating is at least for now abated.

On the bad side, the game is still not as smooth as the first one, the butt scoot is still there although not nearly as much and to be honest it is rare to see it when you use a weapons mod and play with realism on.

all in all I see this as the best long term life for MOHAA since the incorporation of some decent cheat protection, better net code and some nice maps should mean that most MOHAA people I would expect to see switch over to BT.

Anyway, just thought I would pop in and give you guys my 2 cents... hope you all are doing well..

peace...
FK
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FaG KillA
post 10/08/03 2:12pm
Post #2


Second Lieutenant
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Member No.: 13



Actually the immune is to keep the crate lids from being blown up. These commands tell the server to make the item you are spawning immune from the things you list. Oterwise someone throwing a grenade would blow it up and it would not work any longer. It will NOT affect the player at all, unfortunately.
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