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> Silent Hunter IV has gone GOLD !!, WW2 Submarine Simulation
Stryker9
post 03/03/07 11:11pm
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Second Lieutenant
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Joined: August 9th 2006
From: Atlanta, GA, USA
Member No.: 1867
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Its due out this month. Exact date varies between the 13th and the 21st.

This one I am definately getting....



JIM



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Stryker9
post 11/27/07 1:21pm
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Second Lieutenant
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Group: {MOB} Regs
Posts: 272
Joined: August 9th 2006
From: Atlanta, GA, USA
Member No.: 1867
Xfire: Stryker9



New Patch is released:

Patch v1.4

CHANGES:

· Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
· Improvements for enemy ships detection of steam torpedoes
· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed



BUG FIXES:

· Destroyer/Submarine collisions always leading to the destroyer being sunk
· Fix the periscope animation problem
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch now working properly
· Improper display of the TBT interface for widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Deck gun Metric/Imperial system issues
· Repeating objectives bug
· Correct date when loading a save from career

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JIM


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