| futureman |
04/27/04 11:17am
Post
#1
|
|
Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 572 Joined: March 13th 2004 From: Mt Pleasant, baha carolina Member No.: 649 |
how is skill, on the stats, calculated?
just for my own info. -------------------- ![]() |
![]() ![]() |
| geezer |
04/27/04 6:27pm
Post
#2
|
|
PFC ![]() Group: Forum Member Posts: 11 Joined: April 27th 2004 Member No.: 720 |
The reason behind adding additional skill for number of rounds is because it takes more skill to hold a good average over a sustand time.
Anyone can spend very little time visiting a server at the right times to avoid better players and get great scores. Thus, the more you play the much better chance of seeing the better players while trying to maintain a high kill/death ratio. Anyway, that's my take on it. |
futureman how is skill calculated 04/27/04 11:17am
futureman perhaps, a formula. maybe a chart.
you know, the ... 04/27/04 12:12pm
Druid Kills times a point value assinged to each weapon
... 04/27/04 12:51pm
futureman hey, thanks a lot.
i wasnt seeing it in that form.... 04/27/04 2:27pm
Busta Nut I very much despise the current method. I don... 04/27/04 4:13pm
futureman i think it should be that way, too.
but i have no ... 04/27/04 5:57pm
Shifty I think the german sniper rifle is pretty high in ... 04/27/04 6:47pm
Busta Nut
that's the point, these palyers AREN'T ho... 04/27/04 7:00pm
futureman thats the way it has to be.
my momma said, thats t... 04/27/04 7:24pm
Druid Everyone will see a huge difference once Colin rel... 04/28/04 3:13am
Silver OMFG...I GOT A HEAD ACHE WITH ALL THE MATH FROM SH... 04/28/04 11:49am![]() ![]() |
|
Lo-Fi Version | Time is now: 05/04/26 5:12pm |