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> how is skill calculated, skill
futureman
post 04/27/04 11:17am
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how is skill, on the stats, calculated?

just for my own info.


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Shifty
post 04/27/04 6:47pm
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I think the german sniper rifle is pretty high in skill rating points too (from memory)

I'd like to see accuracy factored in somehow...gotta hate those smg/mg fools who fire off a whole clip hoping that 1 of the bullets hits.

IIRC you also get skill boosts for ending kill streaks.

EDIT: from the official site:

Current weapon skill quotients (from weapons.txt):
Pistol Whip 4.0
Pistol 2.0
Rifle 1.5
Sniper Rifle 1.0
Sub-Machine Gun 1.0
Machine Gun 1.0
Rocket 0.5
Shotgun 0.8
Grenade 1.0
Rifle Grenade 1.5
Gravity 0.5
Landmine 0.5

This quotients are adjustable from weapons.txt in program directory. After that number of death is calculated the same way.
Number is suicides is calculated. Quotients for suicides are 1/kill_quotient. So for rocket it is 2 and 0.5 for pistol (if someone can kill himself with a pistol)

Ratio is calculated as kills / (deaths + suicides) Skill is kills * ratio))
Skill is calculated as kills * (kills / (deaths + suicides)) if (deaths + suicides = 0) then skill = 0


This post has been edited by Shifty: 04/27/04 6:52pm


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