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> Taking Over Spawn Sites, a weird thought
Special Agent Orange
post 06/07/04 11:17pm
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The other day I was looking at the {MOB} photo album and I looked at a pic where a MOB guy said that "a good team doesnt let their Spawn site get overruned" or something along those lines. Well in a way how do you know that your site is overrun, becaus ein the end both teams switch sites, as long as just 1 of the teams is attempting to do so..... its just a thought

See You,
Orange
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Shifty
post 06/08/04 1:20am
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example using destroyed village.

allies have 3 spawn points: rubble in corner, near/in destroyed house and up in the garden.

most effective way for the axis to overrun them is to get to the garden & destroyed house, thus preventing the allies from spawning there, leaving only 1 spawn point open.

rest of axis target that area with blanket nades/mg fire/snipers.

end result = not much fun for allies


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