| FrizzleFry |
01/16/03 8:07pm
Post
#1
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Unregistered |
I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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| FaG KillA |
01/19/03 1:31pm
Post
#2
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![]() Second Lieutenant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Forum Member Posts: 264 Joined: July 29th 2002 Member No.: 13 |
To add to Druids comments, you are not going to have much success recompiling maps that are already VISed. No one has much success with that and all the complete makovers you have seen of old maps are from guys who rebuilt them from scratch.
That said, as Druid points out there are MANY things you can spawn in a map via the script files. I have redone several maps both stock and user made to add little things that I thought could help playabiliy. The Modding Theater has some tutorials to help you learn this and it takes lots of time and patience to do it this way but can really help the map. In addition, anything spawned in a script file is server side which means you can experiment all you want and people do not have to download the updated maps files. A few pointers, only add items that you feel will enhance gameplay and think it through carefully since spawning things can completely change strategy and tactics. Try and spawn things that look natural to the map and look like they belong there. There is a limit to the amount of things you can spawn before the script hangs and no longer works. It depends on the types of items but the limit is somewhere between 20 and 30 items so don't try and go hog wild. You can easily look at the pk3 files thst come with the game to get the names of the tik flies you can spawn. I have succesfully spawned trees, bushes, trucks, fire, boxes, tanks, wrecked cars, barb wire, logs, tents, and many other things so there is a lot you can do if you research it. Good luck. |
FrizzleFry Modding stock maps 01/16/03 8:07pm
Johnzillah None fucking whats so ever! hehe
zillah 01/17/03 1:37am
Nixon Druid or FK will be able to help you in this depar... 01/17/03 2:04am
Druid There are two ways to customize stock maps.
1) com... 01/17/03 3:11am
FrizzleFry Thanks both to druid and FK. I have been expirimen... 01/21/03 3:50pm
Druid You can get your coordinates in the game and skip ... 01/21/03 4:53pm
FaG KillA Also you can go in game as Driud said and type coo... 01/23/03 8:44am
FrizzleFry FK, that is pretty cool I did not think of that. W... 01/23/03 11:09am
Druid I don't think you can move the spawn points.
T... 01/23/03 11:54am
FaG KillA I am working on the correct script for explosions ... 01/25/03 4:50pm
Sniper_0001 Hey Fag, Druid. Have u guys thought about working ... 01/26/03 3:11pm
Druid I didn't know Crow was still around.
I haven... 01/27/03 1:34pm![]() ![]() |
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