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> Modding stock maps
FrizzleFry
post 01/16/03 8:07pm
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I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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FrizzleFry
post 01/21/03 3:50pm
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Thanks both to druid and FK. I have been expirimenting with spawning items to the destroyed villige map, like damged trucks and tanks. I got a few ideas from some of the other modified maps. The sript files are a piece of cake to negotiate but the hard part was going into MOHAARADIANT and getting my coordinates exactly right then plugging in the excact angles i wished to display my newly spawned item. All in all i am pleased with the way it looks and plays now. Ifyou have time stop by the PKU server ( 63.99.234.100 ) and check the destroyed village out. I did have one problem spawning sandbag semi circles, they were spawned ok but they were solid even behind them, so you could not crouch behind it you could only stand on top of it..lol ...anyways thanks alot guys
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