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> Modding stock maps
FrizzleFry
post 01/16/03 8:07pm
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I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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FaG KillA
post 01/23/03 8:44am
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Also you can go in game as Driud said and type coord in the console. This gives you the same thing but the last number which represents the height is more accurate in coord than viewpos. I never go in to radiant at all.

FYI I am now experimenting with weather effects. You can also spawn fog and other effects in any map which is a good way to help sniper maps.
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