| FrizzleFry |
01/16/03 8:07pm
Post
#1
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Unregistered |
I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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| FrizzleFry |
01/23/03 11:09am
Post
#2
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Unregistered |
FK, that is pretty cool I did not think of that. What about effects like mortar hits can those be spawned as well. And also have you ever tried to move the player start points to maybe put a hamper of alot of the spawn killing in some maps.
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FrizzleFry Modding stock maps 01/16/03 8:07pm
Johnzillah None fucking whats so ever! hehe
zillah 01/17/03 1:37am
Nixon Druid or FK will be able to help you in this depar... 01/17/03 2:04am
Druid There are two ways to customize stock maps.
1) com... 01/17/03 3:11am
FaG KillA To add to Druids comments, you are not going to ha... 01/19/03 1:31pm
FrizzleFry Thanks both to druid and FK. I have been expirimen... 01/21/03 3:50pm
Druid You can get your coordinates in the game and skip ... 01/21/03 4:53pm
FaG KillA Also you can go in game as Driud said and type coo... 01/23/03 8:44am
Druid I don't think you can move the spawn points.
T... 01/23/03 11:54am
FaG KillA I am working on the correct script for explosions ... 01/25/03 4:50pm
Sniper_0001 Hey Fag, Druid. Have u guys thought about working ... 01/26/03 3:11pm
Druid I didn't know Crow was still around.
I haven... 01/27/03 1:34pm![]() ![]() |
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