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> Modding stock maps
FrizzleFry
post 01/16/03 8:07pm
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I am having trouble modding the stock maps in MOHRADIANT. I convert the bsp file into map format and then load the DM map and everything looks good i just add a few items and i am done. I save the map file and then i use the mapbuilder (compiler) and plug in all the source file folders and when the C:/ promt comes up it scans through all the planes and stuff and then it hangs up on a couple of lines and says: Warning texture for object not found and then the program just stops and i am left with a mapbuilder icon next to my map file. I can use the tutorial and make my little 512 x 512 map and load it into my pak5.pk3 folder and actually play it but the whole modding the stock maps puzzles me. Any suggestions??
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Druid
post 01/23/03 11:54am
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I don't think you can move the spawn points.
They are set in the map itself and not in the script.


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