| ScrapyardBob |
01/06/06 1:25am
Post
#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
(because I can't sleep at the moment)
So let's talk about the odd, the crafty, the nifty, and the common sense of the Barbarossa map. Focusing primarily on "base assault" mode, although the map is also well suited for CTF. (Definitely a favorite map of a lot of folks.) Apologies in advance if I get long-winded and please try to keep it civil. There's a lot of opinion when folks talk about tactics and just about any idea works at least part of the time. If you don't like a tactic, please explain how you would beat that tactic rather then deriding the poster. First off, my impressions of the bases. Russian #1 (N flank) - Moderately difficult to defend. German attack is usually through the W pass, but sometimes they come up the river valley to the south. Or, if Russian #3 has already fallen, germans can swipe tanks and attack along the back road. Germans also tend to slip into the house on the SW side where the anti-tank weapons are stored. The tank parked near #1 is a prime theft target. - This base tends to be ignored by most allied players, making it more difficult to defend, but easier to attack. Russian #2 (S flank, forward position) - Moderately to extremely difficult to defend. The germans can attack this base from the S riverbed, through the town that is downslope, from the hilltop pass to the NW, or from the N flank. Tanks have to be rushed forward (on a constant basis) from the rear to protect this base. - Strategically, only worth defending if you are behind on points. Same problems as German #1. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks. Russian #3 (SE flank, rear position) - Easiest to defend, unless everyone is playing offense and nobody is minding the store. Germans can sneak in through the houses or sneak in via the right flank into the russian spawn area. - If the germans fail to destroy this base before the other 2 bases, the round typically ends up as a stalemate (or loss). German #1 (S flank, forward position) - Difficult to defend. The russians have multiple approaches to the base (south riverbed, the town bridge, down the hill from the hilltop pass, or up the valley from the N bridge). - Strategically, only worth defending if you are behind on points. Same problems as Russian #2. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks. German #2 (S flank, rear position) - Moderately easy to defend, but only if actively guarded. Russians either sneak through the tank park, attack via the N road, or sneak up the S road. - A lot of players ignore this base until it's too late. They won't start defending it until it's open and has been planted once. An early russian offensive on this base typically results in a win for the allies. Leaving this base for last usually results in a stalemate or loss. German #3 (N flank) - Moderately easy to defend. Attacks are typically from the N bridge, the hilltop pass to the SE, or russians sneaking up the back road or past the bush at the german anti-tank gun. - This is a strategically important base for the germans. Guarding #3 also allows them to guard their N flank. Losing #3 typically results in germans forgetting to watch the N flank, allowing the russians to attack the german spawn. -------------------- |
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| ScrapyardBob |
01/06/06 2:34am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Defense (general): Not a complete list, but some of the common things I see on the pub servers.
1) If you're outbound, look around: The biggest issue that defenders have to deal with is unannounced visitors behind their lines. On a large map like Barbarossa, information is power (and often spells the difference between victory and defeat). 2) Notify: If you see an enemy on home turf, warn your teammates unless you're assured of a kill. This can be as easy as the voice commands (V21 for infantry, V55 for jeeps, V56 for tanks, V57 for heavy tanks) or by hiding for a second and typing out more detail. Be brief but specific ("2 tanks at our 1" or "2 inside our 2" or "heavy on S road"). If you're about to die, let your teammates know what is about to kill you. But if you get taken by surprise, keep quiet until you can run back and verify (don't "ghost"). Voice chat makes this easier in a lot of ways. 3) Guard your spawn: If nobody is guarding your spawn area, you have nobody to blame when the enemy sets up camp and proceeds to slaughter you in your spawn. When you spawn, always look around rather then assuming that it's safe. Take a few seconds and check the usual hiding places for sneaky enemies who may be laying in wait. Spawn killing is fair game on MOB servers. Whining about it is pointless, spend that energy fixing the cause (and guard your spawn!). 4) Control your flanks: If you don't control your flanks, your enemy will gladly do so for you. Look at your compass when you spawn. If there's nobody on a particular flank, make a point to check that area as you head out to attack the enemy positions. (This includes things like sweeping the S road near German #2, or making sure to check the N road between German #3 and Russian #1.) 5) Spread Out: If there are multiple teammates guarding a particular spot, don't sit next to anyone else. A single artillery strike will ruin everyone's day if you clump together. Multiple defenders in the basement of a bunker is usually nothing more then extra points for an attacker who tosses a satchel down the stairs. 6) Buddy Up: If your buddy is watching the right flank, you should watch the left flank. Stay within sight of your buddy. If you really spot something, notify your buddy so that they know to pay attention to your direction of fire. 7) Stay Quiet: Don't fire unless you have a target. Try not to move the turret on a tank or gun unless you have to. A defender's biggest advantage is that of surprise. Keep the attackers guessing as to whether there are defenders at a particular spot. Most players will get over-confident and walk right into your kill zone before spotting you. This usually allows you to annihilate incoming attackers, often without taking any damage at all. German Defense: Base priority: #2 & #3 > #1 The germans have one very weak base (#1) and a pair of moderately strong bases (#2 and #3). Unless you need every last point, it's an easy decision to abandon German #1. Spawning at German #1 results in teammates with no easy access to tanks or jeeps. German #2 and German #3 are far easier to defend. Russians should try to plant German #2 as soon as the base is opened up. The germans often don't defend or re-inforce defenses at #2 until the russians have attempted a plant at least once. So if your bomb team gets there as soon as it opens up, you can surprise the germans and destroy the base. Showing up with 2-3 russian tanks via the south road often works well as the germans frequently fail to guard the south road. A good team of russians sometimes plant #3 as a diversion before planting #2. So if half of your team is already chasing a bomb team in German #3, look at your compass and see if German #2 is undefended. Russian Defense: Base priority: #3 > #1 > #2 The russians have one very weak base (#2), one moderately weak base (#1) and one strong base (#3). Similar to the german side, unless you need every last point in the round, sacrificing Russian #2 is almost always a good decision. The #1 base is a secondary sacrificial lamb as it's a somewhat difficult spawn point. A smart german team will attack Russian #3 first and foremost. A lightning attack at the start of the round has a high possibility of success. Most russians will have run off to attack the german bases, which means you can sweep in with jeeps / fast tanks and control the area around Russian #3. This post has been edited by ScrapyardBob: 01/06/06 2:34am -------------------- |
ScrapyardBob Barbarossa tactics and strategy 01/06/06 1:25am
ScrapyardBob The anti-tank weapons and their uses during a base... 01/06/06 1:50am
Maj. H8Red
Russian W: (forward middle)
- Can shell Germa... 01/06/06 12:42pm
Bargod WOW! You've got a lot of time on your han... 01/06/06 4:04am
+KS+ Blinky Bill Hi, ScrapyardBob! :)
You surely have spent ... 01/06/06 5:24am
Cpt.Canuck Post of the year, Bob! Well done. :)
One th... 01/06/06 11:05am
ScrapyardBob Hitting the entrance of Russian #3 with the Russia... 01/06/06 6:08pm
ScrapyardBob It's amazing how much mayhem erupts behind rus... 01/11/06 11:30pm
Cpt.Canuck
Looks like the russian 45mm (Russian 3N: rear... 01/12/06 10:44am
realdeal Good work Bob! Maybe you could post some scre... 01/12/06 9:22am
Hellfighter I hate me sometimes.
I just spent over an hour on... 01/12/06 5:46pm
Maj. H8Red
I hate me sometimes.
So do I......lol espe... 01/12/06 5:59pm
ScrapyardBob This great map has a trove of hideaways and ambus... 01/12/06 6:51pm
Hellfighter
Anyone know how many hits it takes to destroy t... 01/13/06 11:03am
Hellfighter
My defense against stealthy infiltrators is to ... 01/14/06 10:08pm
ScrapyardBob Let's see if pictures work...
I had talke... 01/12/06 6:25pm
Cpt.Canuck Slyk, new map looks great! Can't wait... 01/12/06 7:00pm
realdeal Thanks for all the info guys. Nince work Bob... 01/13/06 11:58am
Slyk German pak gun is 75mm. Russian is 45mm. Their d... 01/13/06 3:51pm
ScrapyardBob So... experimentation time. Playing around with t... 01/14/06 3:43am
ScrapyardBob Russian #3 45mm stationary gun targeting chart
... 01/14/06 10:23am
ScrapyardBob Russian #3 KV1 (heavy) tank targeting chart
... 01/14/06 11:39am
ScrapyardBob Russian middle KV1 (heavy) tank targeting chart
... 01/14/06 2:10pm
ScrapyardBob German #3 left-side PzIII shelling targets
... 01/14/06 3:13pm
ScrapyardBob German left-size PzIV (facing east in tank spawn)
... 01/14/06 3:25pm
Silver alot of what you say is awesome, but....
sniping ... 01/14/06 5:04pm
ScrapyardBob Nah he can keep that position.
I spent way to... 01/14/06 9:37pm
ScrapyardBob Satchels - always carry a satchel!
There a... 01/15/06 11:30am
Hellfighter A while back I read a G.I's WW2 war story and ... 01/15/06 1:21pm
Silver dropping the satchel down the air tube also works ... 01/15/06 1:23pm
Imphotemp it would be nice to know sweet spots to german AT_... 01/16/06 8:25am
Silver soon as i fix my vent i could ask someone to spot ... 01/16/06 9:25am
ScrapyardBob The pak gun by german #3 doesn't have any swee... 01/16/06 9:35am
ScrapyardBob The goals of defense
See also: FM 17-15 chapter... 01/16/06 10:26am
Hellfighter
3) Cry for help. If you're about to die... 01/16/06 11:41am
Imphotemp jeezz....BOB you must have used many many hours to... 01/16/06 11:04am
Hellfighter jeezz....BOB you must have used many many hours t... 01/16/06 12:00pm
ScrapyardBob Takes about 1 hour to setup each targeting chart a... 01/16/06 11:43am
ScrapyardBob Russian defense. Talking specifics about defense ... 01/16/06 5:13pm
realdeal Excellent, as usual. And remember Russians... Onl... 01/16/06 5:41pm
ScrapyardBob The germans are getting a lot smarter. First roun... 01/16/06 11:57pm
Hellfighter The germans are getting a lot smarter. First rou... 01/17/06 9:39am
ScrapyardBob True, luck-o-the-draw does apply.
It's a to... 01/17/06 10:32am
Slyk Concept for debate:
You are Russian. You man the ... 01/18/06 10:18am
Maj. H8Red
You are Russian. You man the North Road 45mm. M... 01/18/06 11:55am
Silver you would be correct since soon as the tanks pass ... 01/18/06 10:46am
Hellfighter you would be correct since soon as the tanks pass... 01/18/06 11:43am
Slyk As we designed the map and vehicles, we readily un... 01/18/06 2:22pm
Maj. H8Red I think the North road is overlooked alot early in... 01/18/06 3:25pm
Slyk I decided not to put too many vehicles near the fr... 01/18/06 3:34pm
Maj. H8Red yeah, sometimes the "easiest/closest" ba... 01/18/06 3:47pm
ScrapyardBob Yeah, losing the right flank around Russian #1 is ... 01/20/06 9:34am
Slyk
One tactic that I haven't seen discussed yet... 01/20/06 11:34am
Maj. H8Red Slyk, is there a timeframe for completion for this... 01/20/06 3:18pm
ScrapyardBob One thought I had looking at the early map (from y... 01/20/06 9:17pm
Maj. H8Red Will the vehicles be stock, or current Barb tanks?... 01/21/06 1:40am
ScrapyardBob Size-wise, how does the BAS area for the new Barba... 01/22/06 1:31am
ScrapyardBob More thoughts on strategy:
1) Just because you... 01/22/06 2:33am
ScrapyardBob Other hull-down defensive / offense positions on t... 01/22/06 10:53am
ScrapyardBob It's good map design to keep the bases from be... 01/22/06 2:30pm
ScrapyardBob Why do I suspect tonight's south flank rush of... 01/23/06 10:06pm
Hellfighter Why do I suspect tonight's south flank rush o... 01/25/06 6:01pm
Maj. H8Red One of those quick matches you just love to hate, ... 01/24/06 2:21am
ScrapyardBob Hah, no, I was the sucker that stayed behind to we... 01/24/06 4:32pm
ScrapyardBob (I feel your pain about trying to get more then 3 ... 01/25/06 7:14pm
realdeal Please post all Barbarossa II related posts HERE. ... 01/25/06 9:25pm
ScrapyardBob Okay, here's a very sweet spot for the germans... 01/28/06 11:46am
ScrapyardBob General notes about attempting to hit Russian #3 f... 01/28/06 12:02pm
Maj. H8Red Aha, now it's time for German strategy..... 01/28/06 12:07pm
ScrapyardBob Yeah, auto-assign has been cruel to me this week, ... 01/28/06 12:20pm
Maj. H8Red With a tank at G3 & the PAK near 1 & 2 you... 01/28/06 12:34pm
ScrapyardBob More newbie moments.
1. Never assume that the s... 02/05/06 11:49am
Undertow
Or I'll just play dead on the floor with a p... 02/05/06 1:54pm
Hellfighter
Or I'll just play dead on the floor with a ... 02/05/06 7:03pm
ScrapyardBob (evil grin at Cpt Canuck)
Yeah, I know it's... 02/05/06 4:49pm
ScrapyardBob A lot of players are getting a lot smarter about l... 02/13/06 12:36am
flatliner if you are ranked high enough,
you cna go absolu... 02/13/06 1:09am
Cpt.Canuck It's funny how tactics have changed, eh...
1)... 02/13/06 9:39am
Hellfighter It's funny how tactics have changed, eh...
1... 02/21/06 4:33am
ScrapyardBob When I'm on a defuse run, tactics vary based o... 02/13/06 12:22pm
Cpt.Canuck
Long-range fire support is starting to fail m... 02/13/06 12:55pm
The-Crazy-Norwegian ScrapyardBob, I think you can make a PhD on Barbar... 02/20/06 12:52pm
ScrapyardBob We should pin this topic... 03/25/06 7:09pm
ScrapyardBob Notes for the admins:
- The default respawn tim... 04/05/06 10:39am
ScrapyardBob Things that I saw while watching the mayhem on Bar... 04/05/06 10:15pm
Maj. H8Red Thank God for spawnkilling :D 04/06/06 1:12am
Angus Thermopyle Damn, finally got through all of the tips here. I... 09/20/06 8:50am
majorhavoc
ScrapyardBob make a good point with this.
On m... 09/20/06 10:10am
Angus Thermopyle One more jeep point.
When you are manning the MG ... 09/20/06 1:51pm
Goner Same goes for anyone hopping on the mg of a tank.... 01/29/07 9:14am
M@ster of Dis@ster
Same goes for anyone hopping on the mg of a tank... 01/29/07 12:41pm
Stryker9 ALSO, when using a MG with the slider bar ammo,
us... 09/20/06 2:17pm
Glyn Gardner A new trick I have been toying with that has been ... 11/29/06 1:54am
Nothing Agree, that works well against the Russians.
This... 11/29/06 12:08pm
M@ster of Dis@ster Winning with Russian is easier...period. 11/30/06 6:27pm
Glyn Gardner Found another team tactic that worked well last ni... 12/02/06 9:26am
MyWifesMule " I for one really appreciate a top gunner to... 01/29/07 9:45am![]() ![]() |
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