| ScrapyardBob |
01/06/06 1:25am
Post
#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
(because I can't sleep at the moment)
So let's talk about the odd, the crafty, the nifty, and the common sense of the Barbarossa map. Focusing primarily on "base assault" mode, although the map is also well suited for CTF. (Definitely a favorite map of a lot of folks.) Apologies in advance if I get long-winded and please try to keep it civil. There's a lot of opinion when folks talk about tactics and just about any idea works at least part of the time. If you don't like a tactic, please explain how you would beat that tactic rather then deriding the poster. First off, my impressions of the bases. Russian #1 (N flank) - Moderately difficult to defend. German attack is usually through the W pass, but sometimes they come up the river valley to the south. Or, if Russian #3 has already fallen, germans can swipe tanks and attack along the back road. Germans also tend to slip into the house on the SW side where the anti-tank weapons are stored. The tank parked near #1 is a prime theft target. - This base tends to be ignored by most allied players, making it more difficult to defend, but easier to attack. Russian #2 (S flank, forward position) - Moderately to extremely difficult to defend. The germans can attack this base from the S riverbed, through the town that is downslope, from the hilltop pass to the NW, or from the N flank. Tanks have to be rushed forward (on a constant basis) from the rear to protect this base. - Strategically, only worth defending if you are behind on points. Same problems as German #1. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks. Russian #3 (SE flank, rear position) - Easiest to defend, unless everyone is playing offense and nobody is minding the store. Germans can sneak in through the houses or sneak in via the right flank into the russian spawn area. - If the germans fail to destroy this base before the other 2 bases, the round typically ends up as a stalemate (or loss). German #1 (S flank, forward position) - Difficult to defend. The russians have multiple approaches to the base (south riverbed, the town bridge, down the hill from the hilltop pass, or up the valley from the N bridge). - Strategically, only worth defending if you are behind on points. Same problems as Russian #2. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks. German #2 (S flank, rear position) - Moderately easy to defend, but only if actively guarded. Russians either sneak through the tank park, attack via the N road, or sneak up the S road. - A lot of players ignore this base until it's too late. They won't start defending it until it's open and has been planted once. An early russian offensive on this base typically results in a win for the allies. Leaving this base for last usually results in a stalemate or loss. German #3 (N flank) - Moderately easy to defend. Attacks are typically from the N bridge, the hilltop pass to the SE, or russians sneaking up the back road or past the bush at the german anti-tank gun. - This is a strategically important base for the germans. Guarding #3 also allows them to guard their N flank. Losing #3 typically results in germans forgetting to watch the N flank, allowing the russians to attack the german spawn. -------------------- |
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| ScrapyardBob |
01/06/06 1:50am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
The anti-tank weapons and their uses during a base-assault game:
The germans have (3) "paks" and the russians have (5) 45mm weapons in stationary positions. I think I know all of the spots that can be hit with these, but I'd appreciate corrections and additional information. Especially tips on how to aim these weapons to hit specific spots on the map. German 3: (near German #3 base) - Guards the N bridge crossing (devestating to a russian advance) - Guards the hilltop pass to the SE - Can lob shells towards Russian #3 and #2 (yes/no?) - Powerful location, but gunner is vulnerable to sniper fire from the opposing ridge. German Middle: (between German #3 and German #2 bases) - Overlooks German #1 and can hit targets in both passes near German #1. - Can destroy the Russian 3 cannon. - Can shell the Russian #3 base. - Powerful location for stopping russian advances along the S side of the map, but gunner is vulnerable to snipers (and return fire from Russian 3 gun). German 2: (guards the N road near German #2) - Limited to shelling anything along the back road between German #2 and German #3 bases. - Fairly safe location, small danger of snipers. Can be a nasty surprise for russians advancing along the back road to the north. Russian S front: (W end of russian town) - Limited range of motion. - Can only hit tanks on the east side of the hill (basically worthless). The enemy can sit on the very top of the hill and kill you with impunity. Russian W: (forward middle) - Can shell German #2 (yes/no?) - Can shell the town bridge to the SE and the hilltop pass to the E - Can shell German #3 (yes/no?) - Good location if you can keep from being flanked. It can completely shutdown any german advances through the middle of the map. - Gunner is vulnerable to sniper fire but can shoot back at sniper locations. Gunners are usually killed by germans attacking from the S side along the trench. Russian N: (north flank) - Can shell German #1 base (yes/no?) - Can shell German #2 base - Can control the N bridge. This is a very powerful location for controlling the N flank against german advances. Some danger of sniper fire from the bridge area, but you can shell any sniper locations. - Weak against anything that breaks to the N side of the field, or being flanked from the road/field to the south. Russian 3N: (rear middle) - Can shell German #3 base (put the crosshair on the top of the tallest tree in the treeline in the direction of German #3) - Limited ability to control the middle pass at the E end of town - Limited ability to control the N pass by Russian #1 - Severe sniper issues (mostly the middle pass where you can't return fire). Russian 3: (behind Russian #3 base) - Can shell the german middle pak (tilt all the way up, position over the bush at the end of the fence along the town road). If the germans are shelling #3 with their pak, this is the weapon to use to stop them. - Can drop shells along the ridgeline between German #2 and German #3 bases. - Limited ability to control the outside of the left side houses. - Strong ability to shell tanks coming down the hill from Russian #2 - Strong ability to shell anything on the road running through the town - Weak ability to lob shells at the N pass near Russian #1 - Rare sniper issues, biggest problem is germans breaking or sneaking into the spawn area to the north. Germans can also sneak into Russian #3 without being seen if they stick to the outside of the left side houses. -------------------- |
| Maj. H8Red |
01/06/06 12:42pm
Post
#3
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![]() Major General ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 2922 Joined: July 13th 2005 From: Hockey Town Member No.: 1247 Xfire: majorh8red |
Russian W: (forward middle) - Can shell German #2 (yes/no?) - Can shell German #3 (yes/no?) [c} Russian north raod Can shell German #1 base (yes/no?) - Can shell German #2 base Actually the middle PAK on Russian side can attack all 3 German bases as well as other tactical positions. The most valuable piece of stationary equiptment in the Russian arsenal. Russian PAK on North road can only attack German 1 base & bridge. There are alot of advantages of the PAK's, but there are also alot of vulnerabilities (someone, please make me stop using big words) to them as well. I think the more experienced players of this battlefield know what tactics work & which ones don't (e.g.) destroying G1 or R2 before the other 2 are destroyed (can be very frustratin when this happens) Signed, Pak master LOL -------------------- |
ScrapyardBob Barbarossa tactics and strategy 01/06/06 1:25am
ScrapyardBob Defense (general): Not a complete list, but some ... 01/06/06 2:34am
Bargod WOW! You've got a lot of time on your han... 01/06/06 4:04am
+KS+ Blinky Bill Hi, ScrapyardBob! :)
You surely have spent ... 01/06/06 5:24am
Cpt.Canuck Post of the year, Bob! Well done. :)
One th... 01/06/06 11:05am
ScrapyardBob Hitting the entrance of Russian #3 with the Russia... 01/06/06 6:08pm
ScrapyardBob It's amazing how much mayhem erupts behind rus... 01/11/06 11:30pm
Cpt.Canuck
Looks like the russian 45mm (Russian 3N: rear... 01/12/06 10:44am
realdeal Good work Bob! Maybe you could post some scre... 01/12/06 9:22am
Hellfighter I hate me sometimes.
I just spent over an hour on... 01/12/06 5:46pm
Maj. H8Red
I hate me sometimes.
So do I......lol espe... 01/12/06 5:59pm
ScrapyardBob This great map has a trove of hideaways and ambus... 01/12/06 6:51pm
Hellfighter
Anyone know how many hits it takes to destroy t... 01/13/06 11:03am
Hellfighter
My defense against stealthy infiltrators is to ... 01/14/06 10:08pm
ScrapyardBob Let's see if pictures work...
I had talke... 01/12/06 6:25pm
Cpt.Canuck Slyk, new map looks great! Can't wait... 01/12/06 7:00pm
realdeal Thanks for all the info guys. Nince work Bob... 01/13/06 11:58am
Slyk German pak gun is 75mm. Russian is 45mm. Their d... 01/13/06 3:51pm
ScrapyardBob So... experimentation time. Playing around with t... 01/14/06 3:43am
ScrapyardBob Russian #3 45mm stationary gun targeting chart
... 01/14/06 10:23am
ScrapyardBob Russian #3 KV1 (heavy) tank targeting chart
... 01/14/06 11:39am
ScrapyardBob Russian middle KV1 (heavy) tank targeting chart
... 01/14/06 2:10pm
ScrapyardBob German #3 left-side PzIII shelling targets
... 01/14/06 3:13pm
ScrapyardBob German left-size PzIV (facing east in tank spawn)
... 01/14/06 3:25pm
Silver alot of what you say is awesome, but....
sniping ... 01/14/06 5:04pm
ScrapyardBob Nah he can keep that position.
I spent way to... 01/14/06 9:37pm
ScrapyardBob Satchels - always carry a satchel!
There a... 01/15/06 11:30am
Hellfighter A while back I read a G.I's WW2 war story and ... 01/15/06 1:21pm
Silver dropping the satchel down the air tube also works ... 01/15/06 1:23pm
Imphotemp it would be nice to know sweet spots to german AT_... 01/16/06 8:25am
Silver soon as i fix my vent i could ask someone to spot ... 01/16/06 9:25am
ScrapyardBob The pak gun by german #3 doesn't have any swee... 01/16/06 9:35am
ScrapyardBob The goals of defense
See also: FM 17-15 chapter... 01/16/06 10:26am
Hellfighter
3) Cry for help. If you're about to die... 01/16/06 11:41am
Imphotemp jeezz....BOB you must have used many many hours to... 01/16/06 11:04am
Hellfighter jeezz....BOB you must have used many many hours t... 01/16/06 12:00pm
ScrapyardBob Takes about 1 hour to setup each targeting chart a... 01/16/06 11:43am
ScrapyardBob Russian defense. Talking specifics about defense ... 01/16/06 5:13pm
realdeal Excellent, as usual. And remember Russians... Onl... 01/16/06 5:41pm
ScrapyardBob The germans are getting a lot smarter. First roun... 01/16/06 11:57pm
Hellfighter The germans are getting a lot smarter. First rou... 01/17/06 9:39am
ScrapyardBob True, luck-o-the-draw does apply.
It's a to... 01/17/06 10:32am
Slyk Concept for debate:
You are Russian. You man the ... 01/18/06 10:18am
Maj. H8Red
You are Russian. You man the North Road 45mm. M... 01/18/06 11:55am
Silver you would be correct since soon as the tanks pass ... 01/18/06 10:46am
Hellfighter you would be correct since soon as the tanks pass... 01/18/06 11:43am
Slyk As we designed the map and vehicles, we readily un... 01/18/06 2:22pm
Maj. H8Red I think the North road is overlooked alot early in... 01/18/06 3:25pm
Slyk I decided not to put too many vehicles near the fr... 01/18/06 3:34pm
Maj. H8Red yeah, sometimes the "easiest/closest" ba... 01/18/06 3:47pm
ScrapyardBob Yeah, losing the right flank around Russian #1 is ... 01/20/06 9:34am
Slyk
One tactic that I haven't seen discussed yet... 01/20/06 11:34am
Maj. H8Red Slyk, is there a timeframe for completion for this... 01/20/06 3:18pm
ScrapyardBob One thought I had looking at the early map (from y... 01/20/06 9:17pm
Maj. H8Red Will the vehicles be stock, or current Barb tanks?... 01/21/06 1:40am
ScrapyardBob Size-wise, how does the BAS area for the new Barba... 01/22/06 1:31am
ScrapyardBob More thoughts on strategy:
1) Just because you... 01/22/06 2:33am
ScrapyardBob Other hull-down defensive / offense positions on t... 01/22/06 10:53am
ScrapyardBob It's good map design to keep the bases from be... 01/22/06 2:30pm
ScrapyardBob Why do I suspect tonight's south flank rush of... 01/23/06 10:06pm
Hellfighter Why do I suspect tonight's south flank rush o... 01/25/06 6:01pm
Maj. H8Red One of those quick matches you just love to hate, ... 01/24/06 2:21am
ScrapyardBob Hah, no, I was the sucker that stayed behind to we... 01/24/06 4:32pm
ScrapyardBob (I feel your pain about trying to get more then 3 ... 01/25/06 7:14pm
realdeal Please post all Barbarossa II related posts HERE. ... 01/25/06 9:25pm
ScrapyardBob Okay, here's a very sweet spot for the germans... 01/28/06 11:46am
ScrapyardBob General notes about attempting to hit Russian #3 f... 01/28/06 12:02pm
Maj. H8Red Aha, now it's time for German strategy..... 01/28/06 12:07pm
ScrapyardBob Yeah, auto-assign has been cruel to me this week, ... 01/28/06 12:20pm
Maj. H8Red With a tank at G3 & the PAK near 1 & 2 you... 01/28/06 12:34pm
ScrapyardBob More newbie moments.
1. Never assume that the s... 02/05/06 11:49am
Undertow
Or I'll just play dead on the floor with a p... 02/05/06 1:54pm
Hellfighter
Or I'll just play dead on the floor with a ... 02/05/06 7:03pm
ScrapyardBob (evil grin at Cpt Canuck)
Yeah, I know it's... 02/05/06 4:49pm
ScrapyardBob A lot of players are getting a lot smarter about l... 02/13/06 12:36am
flatliner if you are ranked high enough,
you cna go absolu... 02/13/06 1:09am
Cpt.Canuck It's funny how tactics have changed, eh...
1)... 02/13/06 9:39am
Hellfighter It's funny how tactics have changed, eh...
1... 02/21/06 4:33am
ScrapyardBob When I'm on a defuse run, tactics vary based o... 02/13/06 12:22pm
Cpt.Canuck
Long-range fire support is starting to fail m... 02/13/06 12:55pm
The-Crazy-Norwegian ScrapyardBob, I think you can make a PhD on Barbar... 02/20/06 12:52pm
ScrapyardBob We should pin this topic... 03/25/06 7:09pm
ScrapyardBob Notes for the admins:
- The default respawn tim... 04/05/06 10:39am
ScrapyardBob Things that I saw while watching the mayhem on Bar... 04/05/06 10:15pm
Maj. H8Red Thank God for spawnkilling :D 04/06/06 1:12am
Angus Thermopyle Damn, finally got through all of the tips here. I... 09/20/06 8:50am
majorhavoc
ScrapyardBob make a good point with this.
On m... 09/20/06 10:10am
Angus Thermopyle One more jeep point.
When you are manning the MG ... 09/20/06 1:51pm
Goner Same goes for anyone hopping on the mg of a tank.... 01/29/07 9:14am
M@ster of Dis@ster
Same goes for anyone hopping on the mg of a tank... 01/29/07 12:41pm
Stryker9 ALSO, when using a MG with the slider bar ammo,
us... 09/20/06 2:17pm
Glyn Gardner A new trick I have been toying with that has been ... 11/29/06 1:54am
Nothing Agree, that works well against the Russians.
This... 11/29/06 12:08pm
M@ster of Dis@ster Winning with Russian is easier...period. 11/30/06 6:27pm
Glyn Gardner Found another team tactic that worked well last ni... 12/02/06 9:26am
MyWifesMule " I for one really appreciate a top gunner to... 01/29/07 9:45am![]() ![]() |
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