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> Barbarossa tactics and strategy
ScrapyardBob
post 01/06/06 1:25am
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(because I can't sleep at the moment)

So let's talk about the odd, the crafty, the nifty, and the common sense of the Barbarossa map. Focusing primarily on "base assault" mode, although the map is also well suited for CTF. (Definitely a favorite map of a lot of folks.) Apologies in advance if I get long-winded and please try to keep it civil. There's a lot of opinion when folks talk about tactics and just about any idea works at least part of the time. If you don't like a tactic, please explain how you would beat that tactic rather then deriding the poster.

First off, my impressions of the bases.

Russian #1 (N flank)
- Moderately difficult to defend. German attack is usually through the W pass, but sometimes they come up the river valley to the south. Or, if Russian #3 has already fallen, germans can swipe tanks and attack along the back road. Germans also tend to slip into the house on the SW side where the anti-tank weapons are stored. The tank parked near #1 is a prime theft target.
- This base tends to be ignored by most allied players, making it more difficult to defend, but easier to attack.

Russian #2 (S flank, forward position)
- Moderately to extremely difficult to defend. The germans can attack this base from the S riverbed, through the town that is downslope, from the hilltop pass to the NW, or from the N flank. Tanks have to be rushed forward (on a constant basis) from the rear to protect this base.
- Strategically, only worth defending if you are behind on points. Same problems as German #1. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks.

Russian #3 (SE flank, rear position)
- Easiest to defend, unless everyone is playing offense and nobody is minding the store. Germans can sneak in through the houses or sneak in via the right flank into the russian spawn area.
- If the germans fail to destroy this base before the other 2 bases, the round typically ends up as a stalemate (or loss).

German #1 (S flank, forward position)
- Difficult to defend. The russians have multiple approaches to the base (south riverbed, the town bridge, down the hill from the hilltop pass, or up the valley from the N bridge).
- Strategically, only worth defending if you are behind on points. Same problems as Russian #2. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks.

German #2 (S flank, rear position)
- Moderately easy to defend, but only if actively guarded. Russians either sneak through the tank park, attack via the N road, or sneak up the S road.
- A lot of players ignore this base until it's too late. They won't start defending it until it's open and has been planted once. An early russian offensive on this base typically results in a win for the allies. Leaving this base for last usually results in a stalemate or loss.

German #3 (N flank)
- Moderately easy to defend. Attacks are typically from the N bridge, the hilltop pass to the SE, or russians sneaking up the back road or past the bush at the german anti-tank gun.
- This is a strategically important base for the germans. Guarding #3 also allows them to guard their N flank. Losing #3 typically results in germans forgetting to watch the N flank, allowing the russians to attack the german spawn.


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Hellfighter
post 01/12/06 5:46pm
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I hate me sometimes.
I just spent over an hour on a long indepth dialogue for this thread. Then in my usual scatter-brained way, I decided at the same time to make a nice signature pic for my profile. So off I go to profile page to see how to upload the pic. Then I decide to edit the pic-making a copy paste edit- after forgetting I just copied my Barbarossa piece, but not saving it. Poof-All gone. Poetic justice since alot of what I wrote was about the dim mindedness noobs have in the game. So mercifully to readers now, I'll do a much abbreviated version.

1.Use stealth
This great map has a trove of hideaways and ambush spots - Hide in cover when impossible odds approach, but then have patience to stay hidden until support arrives. Let the enemy move past you if they are unaware of you in their base. It's one less in defence you have to face when you are ready to move in.... not to mention that the SOB you kill in the back will be hunting you in your revealed location once respawned.
2.Think Alamo on Defence of last base
Regarding all German bases and Russian 3 in particular, using non-jeep friendly vehicles to block exits is great but, double up the solidity even more by placing similar vehicles right behind the blocking ones. Not only does it increase the time for attackers to get all the junk out of the way but it denies the smart-ass who figures out how to jump in a blocking friendly vehicle[as if to capture it to move it] from outside then exiting it into the base!
Beat the talented long-range artillery scuzbags who own base exits when their opponents attempt to defuse. One way is if you have time, drive a non-jeep vehicle into the line of artillery fire so that it takes the blasts and covers you/team rushing into defuse bomb. Methos 2 requires careful timing and moving in during the reload of artillery shots... maybe 2 seconds. Another way is to have someone club the artillery man's brains out with binoculars.
3.Team effort
Regarding Noobs; Explain nicely [as is possible under stressful combat situations]to noobs the full logic behind ....greatly increasing odds of victory going after enemy bases in the smart logical order/what bases not to plant at [for chrissakes!]/no-no-noooo don't drive that hidden captured enemy tank back to the enemy/ mofo-why did you shoot that enemy tank we pt in the minefield/why why oh why did you drive past our base when it needed defusing/wtf are you sitting in the tank for outside the base they just broke into and are planting at?!! /// OMG I hate this game!!!!!
Everyone on team needs to take turns on defence for a few minutes when things get hot.
Unless you are in the enemy area, a jeep can fly back to neutralise enemies planting bombs. The 'let someone else do it' syndrome is pathetic if you are in a jeep or on foot and otherwise unpreoccupied with self-preservation, and are in range to help defend -turn AROUND to defend is fair play.
4.Smoke Nades!!!! ...passing~~~~~
Smoke nades are great for distracting and getting you out of tough spots as you know. But as a strategic weapon these are greatly underused. In the fury of a final base assault. Everyone on attack should unload their smokenades as a barrage as soon as is possible to destabilise an effective enemy defence. If you are unnoticed, toss smoke nade in front of camping tanks, snipers, bunkers, machine gunners, and artillery- help out your team moving up behind you. When going insane under a spawnrape situation, toss smoke nades as soon as you respawn. Barbarossa is good spawn ownage territory.
5.Rain down the arty/ bad Camping Kraut tankers
Particularly at the start of round 2 of a battle, the Germans screw up by not having everyone with their artillery and tanks rush on masse to the Rusky base 2, and from that hilltop pummel away at Rusky 3 for one minute to blow it up almost that fast! Similarly, the Germans bust through on the left flank to reach the Rusky base 1 with a large armoured force - here, the noob tankers screw up bigtime. Instead of flying towards the Russian spawn and capturing tanks or even blasting base 3, they sit back pounding Rusky base 1- Respawning Soviets get in their tanks safely and effectively counter attack the once superior krauts at base 1.
6.Sniper roles Rules and ruling
A great map for sniper country, but the sniper has to be creative since the obvious spots are soon known by an enraged and vengeful enemy. Upgrading pistol skills prolongs your life. When you see trouble coming, don't hide- run fast and far away as possible. Barby map has great leap forward/back positions.
7.General Strategies
Fast insertion

Noobs need to pay attention to vets in game on this. Yesterday a new guy on the Russian team shrilled out "I thought base 3 was the hardest to take!" in a game where they lost in 8 minutes. Of course the vets know the only way possible to win this fast. 2 or 3 full jeeps slip by rusky capture any spawn tanks at their base 3 area, then split up after rusky 3 is down to finish off 1 and 2; all this providing any bolshevik defence there is quickly overcome.
Methodical Advance
The slower more tactical game requires heavy armour building up in a series of launch points gained in leapfrog style, each move ahead needs to be sure of neutralising enemy defences with long range tank/cannon fire, arty, snipers and if possible, a flood of smoke nades.
Banzai
Daring and craftiness are required for final base attacks versus German 2 or Russian 1 if they are well defended and the last to be attacked. Often success will rely on 1 or 2 teammates being the sacrificial rabbits to distract the main wrath of enemy fire while the mainforce of attackers makes a lightning attack in a big mass. The 'rabbits' should 1] use themselves in jeeps driven by enemy positions to swing away enemy attention very fast, 2] Throw smoke nades or satchels at camper tank positions/bases 3] Bring an accurate arty just before getting blown away [particularly at German 2.
Napoleon
Go after the enemies soul and not the soldiers... ie, spawn rampage- no, not spawn rape-there's a difference. Requires boldness and then smarts not to just stay there and camp rape, but to progress fast to the rear of the enemy bases for full exploitation, capture tanks and turn around any fixed enemy defence so that team mates in front can move forward lightly opposed at most.

So lets be patient with the noobs, not scolding them too abrasively, sometimes they just won't listen and will play the game as they desire anyway in spite of all pleas to follow a smarter course of action. Often a few noobs play in a way that slows the vets.who want a 7 minute victory and desperately want to avoid needless 35 minute stalemates. 2 other ways to not go nuts by seeing most of the team not appreciate the nice-ties of the Barbarossa map for smart play;
1] Switch sides action-smiley-055.gif -my fave lately [and blow up the winning base - heheee- woot woot!].
2] angry2.gif Ignore this fantasy- coerce the teammates you consider unworthy to get in your halftrack / truck [tell them nudie pics are inside the vehicles] then drive the whole lot into a minefield.... JUST JOKING!!!

ps.Can some1 tell me how to upload signature images? all I see is a browser dialogue box and not an option to upload from a home computer.






This post has been edited by Hellfighter: 01/12/06 6:41pm


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Maj. H8Red
post 01/12/06 5:59pm
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QUOTE(Hellfighter @ 01/12/06 5:46pm) *

I hate me sometimes.



So do I......lol especially when ya own me all the time
*edit*

Damn, you know how long that took me to read? yeah yeah less than it took to write....but damn. My eyes hurt now, so I'm gonna hafta to go *puff -n- pass* now just to get right again. Nice post though, very good points as well.

This post has been edited by Maj. H8Red: 01/12/06 6:02pm


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Posts in this topic
ScrapyardBob   Barbarossa tactics and strategy   01/06/06 1:25am
ScrapyardBob   The anti-tank weapons and their uses during a base...   01/06/06 1:50am
Maj. H8Red   Russian W: (forward middle) - Can shell Germa...   01/06/06 12:42pm
ScrapyardBob   Defense (general): Not a complete list, but some ...   01/06/06 2:34am
Bargod   WOW! You've got a lot of time on your han...   01/06/06 4:04am
+KS+ Blinky Bill   Hi, ScrapyardBob! :) You surely have spent ...   01/06/06 5:24am
Cpt.Canuck   Post of the year, Bob! Well done. :) One th...   01/06/06 11:05am
ScrapyardBob   Hitting the entrance of Russian #3 with the Russia...   01/06/06 6:08pm
ScrapyardBob   It's amazing how much mayhem erupts behind rus...   01/11/06 11:30pm
Cpt.Canuck   Looks like the russian 45mm (Russian 3N: rear...   01/12/06 10:44am
realdeal   Good work Bob! Maybe you could post some scre...   01/12/06 9:22am
Hellfighter   I hate me sometimes. I just spent over an hour on...   01/12/06 5:46pm
Maj. H8Red   I hate me sometimes. So do I......lol espe...   01/12/06 5:59pm
ScrapyardBob   This great map has a trove of hideaways and ambus...   01/12/06 6:51pm
Hellfighter   Anyone know how many hits it takes to destroy t...   01/13/06 11:03am
Hellfighter   My defense against stealthy infiltrators is to ...   01/14/06 10:08pm
ScrapyardBob   Let's see if pictures work... I had talke...   01/12/06 6:25pm
Cpt.Canuck   Slyk, new map looks great! Can't wait...   01/12/06 7:00pm
realdeal   Thanks for all the info guys. Nince work Bob...   01/13/06 11:58am
Slyk   German pak gun is 75mm. Russian is 45mm. Their d...   01/13/06 3:51pm
ScrapyardBob   So... experimentation time. Playing around with t...   01/14/06 3:43am
ScrapyardBob   Russian #3 45mm stationary gun targeting chart ...   01/14/06 10:23am
ScrapyardBob   Russian #3 KV1 (heavy) tank targeting chart ...   01/14/06 11:39am
ScrapyardBob   Russian middle KV1 (heavy) tank targeting chart ...   01/14/06 2:10pm
ScrapyardBob   German #3 left-side PzIII shelling targets ...   01/14/06 3:13pm
ScrapyardBob   German left-size PzIV (facing east in tank spawn) ...   01/14/06 3:25pm
Silver   alot of what you say is awesome, but.... sniping ...   01/14/06 5:04pm
ScrapyardBob   Nah he can keep that position. I spent way to...   01/14/06 9:37pm
ScrapyardBob   Satchels - always carry a satchel! There a...   01/15/06 11:30am
Hellfighter   A while back I read a G.I's WW2 war story and ...   01/15/06 1:21pm
Silver   dropping the satchel down the air tube also works ...   01/15/06 1:23pm
Imphotemp   it would be nice to know sweet spots to german AT_...   01/16/06 8:25am
Silver   soon as i fix my vent i could ask someone to spot ...   01/16/06 9:25am
ScrapyardBob   The pak gun by german #3 doesn't have any swee...   01/16/06 9:35am
ScrapyardBob   The goals of defense See also: FM 17-15 chapter...   01/16/06 10:26am
Hellfighter   3) Cry for help. If you're about to die...   01/16/06 11:41am
Imphotemp   jeezz....BOB you must have used many many hours to...   01/16/06 11:04am
Hellfighter   jeezz....BOB you must have used many many hours t...   01/16/06 12:00pm
ScrapyardBob   Takes about 1 hour to setup each targeting chart a...   01/16/06 11:43am
ScrapyardBob   Russian defense. Talking specifics about defense ...   01/16/06 5:13pm
realdeal   Excellent, as usual. And remember Russians... Onl...   01/16/06 5:41pm
ScrapyardBob   The germans are getting a lot smarter. First roun...   01/16/06 11:57pm
Hellfighter   The germans are getting a lot smarter. First rou...   01/17/06 9:39am
ScrapyardBob   True, luck-o-the-draw does apply. It's a to...   01/17/06 10:32am
Slyk   Concept for debate: You are Russian. You man the ...   01/18/06 10:18am
Maj. H8Red   You are Russian. You man the North Road 45mm. M...   01/18/06 11:55am
Silver   you would be correct since soon as the tanks pass ...   01/18/06 10:46am
Hellfighter   you would be correct since soon as the tanks pass...   01/18/06 11:43am
Slyk   As we designed the map and vehicles, we readily un...   01/18/06 2:22pm
Maj. H8Red   I think the North road is overlooked alot early in...   01/18/06 3:25pm
Slyk   I decided not to put too many vehicles near the fr...   01/18/06 3:34pm
Maj. H8Red   yeah, sometimes the "easiest/closest" ba...   01/18/06 3:47pm
ScrapyardBob   Yeah, losing the right flank around Russian #1 is ...   01/20/06 9:34am
Slyk   One tactic that I haven't seen discussed yet...   01/20/06 11:34am
Maj. H8Red   Slyk, is there a timeframe for completion for this...   01/20/06 3:18pm
ScrapyardBob   One thought I had looking at the early map (from y...   01/20/06 9:17pm
Maj. H8Red   Will the vehicles be stock, or current Barb tanks?...   01/21/06 1:40am
ScrapyardBob   Size-wise, how does the BAS area for the new Barba...   01/22/06 1:31am
ScrapyardBob   More thoughts on strategy: 1) Just because you...   01/22/06 2:33am
ScrapyardBob   Other hull-down defensive / offense positions on t...   01/22/06 10:53am
ScrapyardBob   It's good map design to keep the bases from be...   01/22/06 2:30pm
ScrapyardBob   Why do I suspect tonight's south flank rush of...   01/23/06 10:06pm
Hellfighter   Why do I suspect tonight's south flank rush o...   01/25/06 6:01pm
Maj. H8Red   One of those quick matches you just love to hate, ...   01/24/06 2:21am
ScrapyardBob   Hah, no, I was the sucker that stayed behind to we...   01/24/06 4:32pm
ScrapyardBob   (I feel your pain about trying to get more then 3 ...   01/25/06 7:14pm
realdeal   Please post all Barbarossa II related posts HERE. ...   01/25/06 9:25pm
ScrapyardBob   Okay, here's a very sweet spot for the germans...   01/28/06 11:46am
ScrapyardBob   General notes about attempting to hit Russian #3 f...   01/28/06 12:02pm
Maj. H8Red   Aha, now it's time for German strategy.....   01/28/06 12:07pm
ScrapyardBob   Yeah, auto-assign has been cruel to me this week, ...   01/28/06 12:20pm
Maj. H8Red   With a tank at G3 & the PAK near 1 & 2 you...   01/28/06 12:34pm
ScrapyardBob   More newbie moments. 1. Never assume that the s...   02/05/06 11:49am
Undertow   Or I'll just play dead on the floor with a p...   02/05/06 1:54pm
Hellfighter   Or I'll just play dead on the floor with a ...   02/05/06 7:03pm
ScrapyardBob   (evil grin at Cpt Canuck) Yeah, I know it's...   02/05/06 4:49pm
ScrapyardBob   A lot of players are getting a lot smarter about l...   02/13/06 12:36am
flatliner   if you are ranked high enough, you cna go absolu...   02/13/06 1:09am
Cpt.Canuck   It's funny how tactics have changed, eh... 1)...   02/13/06 9:39am
Hellfighter   It's funny how tactics have changed, eh... 1...   02/21/06 4:33am
ScrapyardBob   When I'm on a defuse run, tactics vary based o...   02/13/06 12:22pm
Cpt.Canuck   Long-range fire support is starting to fail m...   02/13/06 12:55pm
The-Crazy-Norwegian   ScrapyardBob, I think you can make a PhD on Barbar...   02/20/06 12:52pm
ScrapyardBob   We should pin this topic...   03/25/06 7:09pm
ScrapyardBob   Notes for the admins: - The default respawn tim...   04/05/06 10:39am
ScrapyardBob   Things that I saw while watching the mayhem on Bar...   04/05/06 10:15pm
Maj. H8Red   Thank God for spawnkilling :D   04/06/06 1:12am
Angus Thermopyle   Damn, finally got through all of the tips here. I...   09/20/06 8:50am
majorhavoc   ScrapyardBob make a good point with this. On m...   09/20/06 10:10am
Angus Thermopyle   One more jeep point. When you are manning the MG ...   09/20/06 1:51pm
Goner   Same goes for anyone hopping on the mg of a tank....   01/29/07 9:14am
M@ster of Dis@ster   Same goes for anyone hopping on the mg of a tank...   01/29/07 12:41pm
Stryker9   ALSO, when using a MG with the slider bar ammo, us...   09/20/06 2:17pm
Glyn Gardner   A new trick I have been toying with that has been ...   11/29/06 1:54am
Nothing   Agree, that works well against the Russians. This...   11/29/06 12:08pm
M@ster of Dis@ster   Winning with Russian is easier...period.   11/30/06 6:27pm
Glyn Gardner   Found another team tactic that worked well last ni...   12/02/06 9:26am
MyWifesMule   " I for one really appreciate a top gunner to...   01/29/07 9:45am


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