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> Barbarossa tactics and strategy
ScrapyardBob
post 01/06/06 1:25am
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(because I can't sleep at the moment)

So let's talk about the odd, the crafty, the nifty, and the common sense of the Barbarossa map. Focusing primarily on "base assault" mode, although the map is also well suited for CTF. (Definitely a favorite map of a lot of folks.) Apologies in advance if I get long-winded and please try to keep it civil. There's a lot of opinion when folks talk about tactics and just about any idea works at least part of the time. If you don't like a tactic, please explain how you would beat that tactic rather then deriding the poster.

First off, my impressions of the bases.

Russian #1 (N flank)
- Moderately difficult to defend. German attack is usually through the W pass, but sometimes they come up the river valley to the south. Or, if Russian #3 has already fallen, germans can swipe tanks and attack along the back road. Germans also tend to slip into the house on the SW side where the anti-tank weapons are stored. The tank parked near #1 is a prime theft target.
- This base tends to be ignored by most allied players, making it more difficult to defend, but easier to attack.

Russian #2 (S flank, forward position)
- Moderately to extremely difficult to defend. The germans can attack this base from the S riverbed, through the town that is downslope, from the hilltop pass to the NW, or from the N flank. Tanks have to be rushed forward (on a constant basis) from the rear to protect this base.
- Strategically, only worth defending if you are behind on points. Same problems as German #1. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks.

Russian #3 (SE flank, rear position)
- Easiest to defend, unless everyone is playing offense and nobody is minding the store. Germans can sneak in through the houses or sneak in via the right flank into the russian spawn area.
- If the germans fail to destroy this base before the other 2 bases, the round typically ends up as a stalemate (or loss).

German #1 (S flank, forward position)
- Difficult to defend. The russians have multiple approaches to the base (south riverbed, the town bridge, down the hill from the hilltop pass, or up the valley from the N bridge).
- Strategically, only worth defending if you are behind on points. Same problems as Russian #2. Only inexperienced players attack this base first (or plant bombs here first). Smart players leave this base alone, forcing the enemy to spawn at a base without any nearby tanks.

German #2 (S flank, rear position)
- Moderately easy to defend, but only if actively guarded. Russians either sneak through the tank park, attack via the N road, or sneak up the S road.
- A lot of players ignore this base until it's too late. They won't start defending it until it's open and has been planted once. An early russian offensive on this base typically results in a win for the allies. Leaving this base for last usually results in a stalemate or loss.

German #3 (N flank)
- Moderately easy to defend. Attacks are typically from the N bridge, the hilltop pass to the SE, or russians sneaking up the back road or past the bush at the german anti-tank gun.
- This is a strategically important base for the germans. Guarding #3 also allows them to guard their N flank. Losing #3 typically results in germans forgetting to watch the N flank, allowing the russians to attack the german spawn.


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ScrapyardBob
post 02/05/06 11:49am
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More newbie moments.

1. Never assume that the spawn is safe territory. We saw multiple tanks exit the german spawn on the N side and drive right past a prone russian who was hiding in the weeds. (*waves* at Dolphin Girl)

2. When you spawn, LOOK AROUND.

3. Never, ever, plant a base without packing a satchel. Never storm a bunker without a satchel down the stairs or down the vent pipe. But be on the lookout for russians camping on the stairs. Also watch out for TheRapist, who camped *outside* the base and waited for a defuse team to rush down the stairs. At which point, he was about to toss a satchel down after them.

When it gets late and I'm on my last game of the night, it's relaxing to curl up with a suicide satchel and my arty binocs in the basement of a bunker. As soon as I hear a jeep that does not appear on my radar, I pop arty off then prime my satchel. If they get inside, me chasing them with a live satchel down below gives them the choice of running away (into the arty above) or staying and dying.

Or I'll just play dead on the floor with a primed satchel (press and hold the L mouse button). More then once, I'll get germans planting on top of me without noticing I'm alive. I'll simply press the R mouse (while still holding the L mouse down) to start the timer, then chase them around the bunker.

4. Listen to your teammates when they cry for help or shout out enemy positions.

Best example of this: I was in a tank, attempting to provide overwatch for a bomb team to go below at Russian #1. First german goes down the hole, gets cut to ribbons by a portable MG setup in the basement of the bunker. So I warn the next german to use grenades before entry... he goes right in, dies. I watched three more teammates go down into that bunker and die before the russians counterattacked and drove us off the R1 ridge.

Next example: Germans are warned of a russian hiding in the bunker by G1. German tank ignores the warning, drives right past the bunker and gets a rocket up the tailpipe.

Last example: Russians leave the north road undefended. Constant reminders to check the north road go unheeded. Germans manage to get 3+ tanks and infantry to Russian #1 which then goes up in flames. (The russians then had a rough time getting that many germans off of their right flank.) We've seen the same thing with G3 and G2.

...

Outtakes:

Russians manage to take down all 3 german bases to their foundations, but all of the russian bases are undamaged. I think that round ended in about 17 minutes, 3-0. We're not sure what the germans were doing that round. There was a lot of griping in the open channel by germans who were frustrated at their teammates' inability to shell any russian bases. The russians had a huge advantage that round because they could go minimal on defense without worrying about bases being planted.

Germans managed to get R1 and R3 in the first few minutes. Yet we spent the entire rest of the round attempting to take and destroy R2. That round ended up as a 2-2 stalemate. Someone was heard to quote "I thought R2 was supposed to be the easy base?".

Another quote heard this week boils down to: "It's up to the germans to win or lose."

...

5. Whoever controls the map will probably win. Which basically means:

- guard the flanks
- spread out for maximum coverage
- don't let infantry onto your side of the map
- whittle / disable / destroy / warn against any enemy incursion
- engage and destroy any enemy that you see
- watch your teammates, help them engage anything they're shooting at

(A lot of times a tank driver will manage to corner and trap an enemy infantry. But, if the tank driver gets out of the tank, they run the risk of dying and their tank being stolen. A good teammate watches for this and will go in after the trapped infantry while the tank driver keeps them pinned down.)


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Undertow
post 02/05/06 1:54pm
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QUOTE(ScrapyardBob @ 02/05/06 11:49am) *

Or I'll just play dead on the floor with a primed satchel (press and hold the L mouse button). More then once, I'll get germans planting on top of me without noticing I'm alive. I'll simply press the R mouse (while still holding the L mouse down) to start the timer, then chase them around the bunker.


I've done that when protecting the bunker I just planted. Sometimes they kill me and run out knowing I had a satchel primed. But sometimes they think I'm already dead & they ignore me and run to defuse. Thats when I stand up and bash them! biggrin.gif


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Hellfighter
post 02/05/06 7:03pm
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QUOTE(Undertow @ 02/05/06 1:54pm) *
QUOTE(ScrapyardBob @ 02/05/06 11:49am) *

Or I'll just play dead on the floor with a primed satchel (press and hold the L mouse button). More then once, I'll get germans planting on top of me without noticing I'm alive. I'll simply press the R mouse (while still holding the L mouse down) to start the timer, then chase them around the bunker.


I've done that when protecting the bunker I just planted. Sometimes they kill me and run out knowing I had a satchel primed. But sometimes they think I'm already dead & they ignore me and run to defuse. Thats when I stand up and bash them! biggrin.gif


If you have half the bomb timer left and still alive, toss smoke nades to cover your carrying a primed satchel.
Actually, also when a satchel tossed down vent you will stay alive if you get to go onto the bunker stairs leading to the roof, whereas the roof and entrance of the bunker = death in such a situation> normally.

With about half the time left and no smoke nades to cover your planted bomb, have hilarious fun running arund the middle shelves in the bunker with satchel in hand as a defuser chases you around. You can usually last 5 seconds depending on what the chaser has for a weapon. You can last very long against 2 or 3 pistol defusers- they know they have to kill you asap if you have satchel in hand and timer running out. But toss that satchel and the 2/3 mark of the timer at the latest; by the time it goes off the only live defusers arriving in the bunker won't have enough time to defuse.


This post has been edited by Hellfighter: 02/05/06 7:04pm


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Posts in this topic
ScrapyardBob   Barbarossa tactics and strategy   01/06/06 1:25am
ScrapyardBob   The anti-tank weapons and their uses during a base...   01/06/06 1:50am
Maj. H8Red   Russian W: (forward middle) - Can shell Germa...   01/06/06 12:42pm
ScrapyardBob   Defense (general): Not a complete list, but some ...   01/06/06 2:34am
Bargod   WOW! You've got a lot of time on your han...   01/06/06 4:04am
+KS+ Blinky Bill   Hi, ScrapyardBob! :) You surely have spent ...   01/06/06 5:24am
Cpt.Canuck   Post of the year, Bob! Well done. :) One th...   01/06/06 11:05am
ScrapyardBob   Hitting the entrance of Russian #3 with the Russia...   01/06/06 6:08pm
ScrapyardBob   It's amazing how much mayhem erupts behind rus...   01/11/06 11:30pm
Cpt.Canuck   Looks like the russian 45mm (Russian 3N: rear...   01/12/06 10:44am
realdeal   Good work Bob! Maybe you could post some scre...   01/12/06 9:22am
Hellfighter   I hate me sometimes. I just spent over an hour on...   01/12/06 5:46pm
Maj. H8Red   I hate me sometimes. So do I......lol espe...   01/12/06 5:59pm
ScrapyardBob   This great map has a trove of hideaways and ambus...   01/12/06 6:51pm
Hellfighter   Anyone know how many hits it takes to destroy t...   01/13/06 11:03am
Hellfighter   My defense against stealthy infiltrators is to ...   01/14/06 10:08pm
ScrapyardBob   Let's see if pictures work... I had talke...   01/12/06 6:25pm
Cpt.Canuck   Slyk, new map looks great! Can't wait...   01/12/06 7:00pm
realdeal   Thanks for all the info guys. Nince work Bob...   01/13/06 11:58am
Slyk   German pak gun is 75mm. Russian is 45mm. Their d...   01/13/06 3:51pm
ScrapyardBob   So... experimentation time. Playing around with t...   01/14/06 3:43am
ScrapyardBob   Russian #3 45mm stationary gun targeting chart ...   01/14/06 10:23am
ScrapyardBob   Russian #3 KV1 (heavy) tank targeting chart ...   01/14/06 11:39am
ScrapyardBob   Russian middle KV1 (heavy) tank targeting chart ...   01/14/06 2:10pm
ScrapyardBob   German #3 left-side PzIII shelling targets ...   01/14/06 3:13pm
ScrapyardBob   German left-size PzIV (facing east in tank spawn) ...   01/14/06 3:25pm
Silver   alot of what you say is awesome, but.... sniping ...   01/14/06 5:04pm
ScrapyardBob   Nah he can keep that position. I spent way to...   01/14/06 9:37pm
ScrapyardBob   Satchels - always carry a satchel! There a...   01/15/06 11:30am
Hellfighter   A while back I read a G.I's WW2 war story and ...   01/15/06 1:21pm
Silver   dropping the satchel down the air tube also works ...   01/15/06 1:23pm
Imphotemp   it would be nice to know sweet spots to german AT_...   01/16/06 8:25am
Silver   soon as i fix my vent i could ask someone to spot ...   01/16/06 9:25am
ScrapyardBob   The pak gun by german #3 doesn't have any swee...   01/16/06 9:35am
ScrapyardBob   The goals of defense See also: FM 17-15 chapter...   01/16/06 10:26am
Hellfighter   3) Cry for help. If you're about to die...   01/16/06 11:41am
Imphotemp   jeezz....BOB you must have used many many hours to...   01/16/06 11:04am
Hellfighter   jeezz....BOB you must have used many many hours t...   01/16/06 12:00pm
ScrapyardBob   Takes about 1 hour to setup each targeting chart a...   01/16/06 11:43am
ScrapyardBob   Russian defense. Talking specifics about defense ...   01/16/06 5:13pm
realdeal   Excellent, as usual. And remember Russians... Onl...   01/16/06 5:41pm
ScrapyardBob   The germans are getting a lot smarter. First roun...   01/16/06 11:57pm
Hellfighter   The germans are getting a lot smarter. First rou...   01/17/06 9:39am
ScrapyardBob   True, luck-o-the-draw does apply. It's a to...   01/17/06 10:32am
Slyk   Concept for debate: You are Russian. You man the ...   01/18/06 10:18am
Maj. H8Red   You are Russian. You man the North Road 45mm. M...   01/18/06 11:55am
Silver   you would be correct since soon as the tanks pass ...   01/18/06 10:46am
Hellfighter   you would be correct since soon as the tanks pass...   01/18/06 11:43am
Slyk   As we designed the map and vehicles, we readily un...   01/18/06 2:22pm
Maj. H8Red   I think the North road is overlooked alot early in...   01/18/06 3:25pm
Slyk   I decided not to put too many vehicles near the fr...   01/18/06 3:34pm
Maj. H8Red   yeah, sometimes the "easiest/closest" ba...   01/18/06 3:47pm
ScrapyardBob   Yeah, losing the right flank around Russian #1 is ...   01/20/06 9:34am
Slyk   One tactic that I haven't seen discussed yet...   01/20/06 11:34am
Maj. H8Red   Slyk, is there a timeframe for completion for this...   01/20/06 3:18pm
ScrapyardBob   One thought I had looking at the early map (from y...   01/20/06 9:17pm
Maj. H8Red   Will the vehicles be stock, or current Barb tanks?...   01/21/06 1:40am
ScrapyardBob   Size-wise, how does the BAS area for the new Barba...   01/22/06 1:31am
ScrapyardBob   More thoughts on strategy: 1) Just because you...   01/22/06 2:33am
ScrapyardBob   Other hull-down defensive / offense positions on t...   01/22/06 10:53am
ScrapyardBob   It's good map design to keep the bases from be...   01/22/06 2:30pm
ScrapyardBob   Why do I suspect tonight's south flank rush of...   01/23/06 10:06pm
Hellfighter   Why do I suspect tonight's south flank rush o...   01/25/06 6:01pm
Maj. H8Red   One of those quick matches you just love to hate, ...   01/24/06 2:21am
ScrapyardBob   Hah, no, I was the sucker that stayed behind to we...   01/24/06 4:32pm
ScrapyardBob   (I feel your pain about trying to get more then 3 ...   01/25/06 7:14pm
realdeal   Please post all Barbarossa II related posts HERE. ...   01/25/06 9:25pm
ScrapyardBob   Okay, here's a very sweet spot for the germans...   01/28/06 11:46am
ScrapyardBob   General notes about attempting to hit Russian #3 f...   01/28/06 12:02pm
Maj. H8Red   Aha, now it's time for German strategy.....   01/28/06 12:07pm
ScrapyardBob   Yeah, auto-assign has been cruel to me this week, ...   01/28/06 12:20pm
Maj. H8Red   With a tank at G3 & the PAK near 1 & 2 you...   01/28/06 12:34pm
ScrapyardBob   More newbie moments. 1. Never assume that the s...   02/05/06 11:49am
Undertow   Or I'll just play dead on the floor with a p...   02/05/06 1:54pm
Hellfighter   Or I'll just play dead on the floor with a ...   02/05/06 7:03pm
ScrapyardBob   (evil grin at Cpt Canuck) Yeah, I know it's...   02/05/06 4:49pm
ScrapyardBob   A lot of players are getting a lot smarter about l...   02/13/06 12:36am
flatliner   if you are ranked high enough, you cna go absolu...   02/13/06 1:09am
Cpt.Canuck   It's funny how tactics have changed, eh... 1)...   02/13/06 9:39am
Hellfighter   It's funny how tactics have changed, eh... 1...   02/21/06 4:33am
ScrapyardBob   When I'm on a defuse run, tactics vary based o...   02/13/06 12:22pm
Cpt.Canuck   Long-range fire support is starting to fail m...   02/13/06 12:55pm
The-Crazy-Norwegian   ScrapyardBob, I think you can make a PhD on Barbar...   02/20/06 12:52pm
ScrapyardBob   We should pin this topic...   03/25/06 7:09pm
ScrapyardBob   Notes for the admins: - The default respawn tim...   04/05/06 10:39am
ScrapyardBob   Things that I saw while watching the mayhem on Bar...   04/05/06 10:15pm
Maj. H8Red   Thank God for spawnkilling :D   04/06/06 1:12am
Angus Thermopyle   Damn, finally got through all of the tips here. I...   09/20/06 8:50am
majorhavoc   ScrapyardBob make a good point with this. On m...   09/20/06 10:10am
Angus Thermopyle   One more jeep point. When you are manning the MG ...   09/20/06 1:51pm
Goner   Same goes for anyone hopping on the mg of a tank....   01/29/07 9:14am
M@ster of Dis@ster   Same goes for anyone hopping on the mg of a tank...   01/29/07 12:41pm
Stryker9   ALSO, when using a MG with the slider bar ammo, us...   09/20/06 2:17pm
Glyn Gardner   A new trick I have been toying with that has been ...   11/29/06 1:54am
Nothing   Agree, that works well against the Russians. This...   11/29/06 12:08pm
M@ster of Dis@ster   Winning with Russian is easier...period.   11/30/06 6:27pm
Glyn Gardner   Found another team tactic that worked well last ni...   12/02/06 9:26am
MyWifesMule   " I for one really appreciate a top gunner to...   01/29/07 9:45am


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