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> Barbarossa 1: artys nailing bases
Rocket Dog
post 02/09/06 11:01am
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Maybe this has been covered before but it is something that I am just now mentioning.

I thought all the artillary pieces on both sides had a limit on elevation and could not reach bases on the opposing side?

I have been in games on MOB servers, on the German side from the beginning only to see the Russian artillary back a Base 3 level the German Bases.

Is it me or am I just being envious that I am a bad shot with the artillary pieces?



Rocket Dog

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ScrapyardBob
post 02/10/06 4:29pm
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Probably not. The key to the russian SMG (PPSH) is to use iron sight mode in short bursts and control the recoil. That gives decent accuracy at distances from 20-40m.

Really the same issue as with any UO weapon. Accurate aim + controlling the recoil. Aim for the center of mass, let the recoil walk the gun up to a headshot. I used to go to empty servers, find a wall, stand 10-30m away and see if I could empty a clip without recoil walking it all over the wall.

Sniper rifles are a different beast and rely on ping times and how well your machine is keeping up with lag (/cg_lagometer 1).


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