| ScrapyardBob |
02/12/06 11:32am
Post
#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
This goes back to my work from Oct 2004 on the compass range issue in the initial release of CoD:UO:
http://www.iwnation.com/Forums/index.php?showtopic=10222 The default value for CoD:UO still seems to be 1024 units for the compass range. You can check this in-game by opening the console and typing ([TAB] means to hit the tab key): /cg_hud[TAB] You'll notice that cg_hudCompassMaxRange indicates the radius of your compass. It's read-only so you can only change it by applying server-side mods. One of the fun things is that if the gametype or map that you're playing does not specifically set the compass_range variable in its GSC files, it will inherit it from the previously played map. This is why some of us noticed that sometimes Ponyri had a good compass while other times the compass was messed up. (It all depended on what map we played previously.) More in a bit... -------------------- |
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| ScrapyardBob |
02/12/06 11:54am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Looking at Barbarossa's GSC file. After-Hourz actually released both mp_uo_barbarossa.pk3 and a follow-up user_svr_barbfix.pk3. The GSC file in the user_svr_barbfix.pk3 overrides the GSC file in the original PK3 file.
Right now, it looks like the Barbarossa map always loads with a compass range of 1024. This range is good for close quarters battle maps (i.e. Chateau, Carentan) but is not so good for larger maps like Foy / Ponyri / Barbarossa / Smolensk. My personal preference is compass ranges of 3000-5000 units on maps like that. It's a tradeoff between being able to see what's going on far away and still being able to find small targets like bombs / CNQ points / flags. I've patched the user_svr_barbfix.pk3 file to set the compass range on Barbarossa (all gametypes) to 4096. It makes a big difference as you can tell where your teammates are in the russian town by R3. I'd love for Slyk (or other After-Hourz) folks to take a look at this and see what they think. I'm unsure whether 4096 is too coarse of a setting for SD/RE gameplay (or CNQ). It seems to be fine on my local test server. This post has been edited by ScrapyardBob: 02/12/06 11:55am -------------------- |
ScrapyardBob Might develop a patch for the Barb compass range 02/12/06 11:32am
ScrapyardBob Looks like I can adapt the following code snippet ... 02/12/06 1:25pm
ScrapyardBob Changed the ranges. Added a switch statement to a... 02/12/06 2:00pm
Sgt. Thomas Thanks for the info bob!!!!!... 02/12/06 2:42pm
ScrapyardBob Note that these PK3s are designed for server-side ... 02/13/06 12:05pm
ScrapyardBob We were talking about compass ranges in Ventrillo ... 02/14/06 11:34am
ScrapyardBob The one thing that I'm not sure of:
Do serv... 02/14/06 12:29pm
ScrapyardBob For example, on my test server I have:
mp_uo_ba... 02/14/06 12:51pm
Leadmagnet sounds good. 02/14/06 2:01pm
Hellfighter Hi Bob, you [and the other talented designers we w... 02/16/06 5:18pm
ScrapyardBob I watched some people play CNQ on Smolensk last ni... 02/17/06 11:22am
Painbysteelrain All I can say is wow Bob............................. 02/17/06 11:27am
ScrapyardBob Notes on gamestate:
http://www.after-hourz.com/fo... 02/26/06 4:43am![]() ![]() |
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