| ScrapyardBob |
02/12/06 11:32am
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#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
This goes back to my work from Oct 2004 on the compass range issue in the initial release of CoD:UO:
http://www.iwnation.com/Forums/index.php?showtopic=10222 The default value for CoD:UO still seems to be 1024 units for the compass range. You can check this in-game by opening the console and typing ([TAB] means to hit the tab key): /cg_hud[TAB] You'll notice that cg_hudCompassMaxRange indicates the radius of your compass. It's read-only so you can only change it by applying server-side mods. One of the fun things is that if the gametype or map that you're playing does not specifically set the compass_range variable in its GSC files, it will inherit it from the previously played map. This is why some of us noticed that sometimes Ponyri had a good compass while other times the compass was messed up. (It all depended on what map we played previously.) More in a bit... -------------------- |
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| ScrapyardBob |
02/17/06 11:22am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
I watched some people play CNQ on Smolensk last night with a custom compass range. Because the end-points are objective-based rather then zone-based, compass ranges should be a little finer grained in CNQ. The 3000-3172 unit range on a CNQ compass is about the maximum that is reasonable. A setting of 2000 or 2500 would probably be better for CNQ play. (Or for gametypes like S&D/RE on the larger maps.)
For BAS, settings of 4000-6000 are fine because you're dealing with larger scale battles where you need better info as to where your allies are positioned. CTF - Probably 3000-4000, maybe even a bit larger. The flagpoles are easy to see at a distance. (Unlike the end-point objectives in CNQ, or the bombs / documents in SD/RE.) -------------------- |
ScrapyardBob Might develop a patch for the Barb compass range 02/12/06 11:32am
ScrapyardBob Looking at Barbarossa's GSC file. After-Hourz ... 02/12/06 11:54am
ScrapyardBob Looks like I can adapt the following code snippet ... 02/12/06 1:25pm
ScrapyardBob Changed the ranges. Added a switch statement to a... 02/12/06 2:00pm
Sgt. Thomas Thanks for the info bob!!!!!... 02/12/06 2:42pm
ScrapyardBob Note that these PK3s are designed for server-side ... 02/13/06 12:05pm
ScrapyardBob We were talking about compass ranges in Ventrillo ... 02/14/06 11:34am
ScrapyardBob The one thing that I'm not sure of:
Do serv... 02/14/06 12:29pm
ScrapyardBob For example, on my test server I have:
mp_uo_ba... 02/14/06 12:51pm
Leadmagnet sounds good. 02/14/06 2:01pm
Hellfighter Hi Bob, you [and the other talented designers we w... 02/16/06 5:18pm
Painbysteelrain All I can say is wow Bob............................. 02/17/06 11:27am
ScrapyardBob Notes on gamestate:
http://www.after-hourz.com/fo... 02/26/06 4:43am![]() ![]() |
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