| ScrapyardBob |
02/12/06 11:32am
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#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
This goes back to my work from Oct 2004 on the compass range issue in the initial release of CoD:UO:
http://www.iwnation.com/Forums/index.php?showtopic=10222 The default value for CoD:UO still seems to be 1024 units for the compass range. You can check this in-game by opening the console and typing ([TAB] means to hit the tab key): /cg_hud[TAB] You'll notice that cg_hudCompassMaxRange indicates the radius of your compass. It's read-only so you can only change it by applying server-side mods. One of the fun things is that if the gametype or map that you're playing does not specifically set the compass_range variable in its GSC files, it will inherit it from the previously played map. This is why some of us noticed that sometimes Ponyri had a good compass while other times the compass was messed up. (It all depended on what map we played previously.) More in a bit... -------------------- |
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| Painbysteelrain |
02/17/06 11:27am
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#2
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Private Group: Forum Member Posts: 3 Joined: January 29th 2006 Member No.: 1561 |
All I can say is wow Bob............................
Your thoughtfullness and attention to detail is staggering. Keep up the good work man! Looks to me like you are going to nehace the gameplay and enjoyment of the game. Kudos! |
ScrapyardBob Might develop a patch for the Barb compass range 02/12/06 11:32am
ScrapyardBob Looking at Barbarossa's GSC file. After-Hourz ... 02/12/06 11:54am
ScrapyardBob Looks like I can adapt the following code snippet ... 02/12/06 1:25pm
ScrapyardBob Changed the ranges. Added a switch statement to a... 02/12/06 2:00pm
Sgt. Thomas Thanks for the info bob!!!!!... 02/12/06 2:42pm
ScrapyardBob Note that these PK3s are designed for server-side ... 02/13/06 12:05pm
ScrapyardBob We were talking about compass ranges in Ventrillo ... 02/14/06 11:34am
ScrapyardBob The one thing that I'm not sure of:
Do serv... 02/14/06 12:29pm
ScrapyardBob For example, on my test server I have:
mp_uo_ba... 02/14/06 12:51pm
Leadmagnet sounds good. 02/14/06 2:01pm
Hellfighter Hi Bob, you [and the other talented designers we w... 02/16/06 5:18pm
ScrapyardBob I watched some people play CNQ on Smolensk last ni... 02/17/06 11:22am
ScrapyardBob Notes on gamestate:
http://www.after-hourz.com/fo... 02/26/06 4:43am![]() ![]() |
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