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ScrapyardBob
post 02/17/06 11:09am
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At the peak last night, we had 13v13 players online (with 1 or 2 in spectator mode). While we didn't have a server crash at all last night, a few people complained about periodic lag spikes. Now, I also experienced lag spikes last night, but I suspect it was because XFire was downloading an update in the background. The previous night on 12v12, we didn't suffer from any lag spikes.

A few people have trouble with high pings on this map. We may need to do some digging into old CoD:UO tuning threads to give some additional suggestions. Because it's a larger map, some people may need to adjust various settings (quality, resolution, hunkmegs, datarate, etc.).

At a minimum, before complaining about ping / lag, please turn on both your FPS display and your lag meter. You can enable these by entering the following commands in the console.

QUOTE
/cg_lagometer 1
/cg_drawFPS 1

Useful COD Settings FAQ
http://www.mobclan.com/forums/upload/index...?showtopic=7047

You should also refer to this thread, which explains some basic performance tuning and also covers how to read the lagometer.


This post has been edited by ScrapyardBob: 02/17/06 11:11am


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Maj. H8Red
post 02/17/06 1:59pm
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CNQ is where both sides fight to move "the front lines of battle" Several Key points to capture to move the front. Cool gametype, something all around different, team based with objective. Similar to CTF (capture the flag) I'd be up fer it


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