| ScrapyardBob |
02/12/06 11:32am
Post
#1
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
This goes back to my work from Oct 2004 on the compass range issue in the initial release of CoD:UO:
http://www.iwnation.com/Forums/index.php?showtopic=10222 The default value for CoD:UO still seems to be 1024 units for the compass range. You can check this in-game by opening the console and typing ([TAB] means to hit the tab key): /cg_hud[TAB] You'll notice that cg_hudCompassMaxRange indicates the radius of your compass. It's read-only so you can only change it by applying server-side mods. One of the fun things is that if the gametype or map that you're playing does not specifically set the compass_range variable in its GSC files, it will inherit it from the previously played map. This is why some of us noticed that sometimes Ponyri had a good compass while other times the compass was messed up. (It all depended on what map we played previously.) More in a bit... -------------------- |
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| ScrapyardBob |
02/26/06 4:43am
Post
#2
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Major ![]() Group: {MOB} Posts: 814 Joined: January 6th 2006 Member No.: 1519 Xfire: scrapyardbob |
Notes on gamestate:
http://www.after-hourz.com/forum/index.php...ter&f=24&t=6201 QUOTE Posted by: gitman May 25 2005, 08:36 PM ok here's the testing ive done: using dawnville as the map, tdm as the gametype, windows server (dedicated = 2) notice i have "zzz_ahz_vehicle_pack1_beta2.pk3" being loaded. i renamed this file to "zahzvp.pk3" (a reduction of 21 characters) and gamestate dropped by 42 bytes. i then renamed that same file to "z.pk3" (5 chars less) and gamestate dropped by another 10 bytes. so with this particular pak file, each character added to the name of the file adds 2 bytes to the gamestate. so maybe having a filename like "zzz_ahz_vehicle_pack1_beta2.pk3" and "user_pub_conquest_uo_svr_v3.0.b2.pk3" isn't such a good idea? an empty pak file named z.pk3 adds 0 bytes. that same pk3 with a directory in it (name doesn't matter) adds 13 bytes, even if the directory is empty. i then renamed this file to zz.pk3 and that added 1 more byte, same thing with zzz.pk3. then i renamed it back to z.pk3 and created a "gfx" folder and stuck a bunch of dds files in there. i found that depending on the amount of files that are in the pk3, it will fluctuate between 12-14 bytes. so maybe saying custom maps doesn't affect gamestate is wrong? Also: http://www.iwnation.com/Forums/index.php?s...ndpost&p=113742 -------------------- |
ScrapyardBob Might develop a patch for the Barb compass range 02/12/06 11:32am
ScrapyardBob Looking at Barbarossa's GSC file. After-Hourz ... 02/12/06 11:54am
ScrapyardBob Looks like I can adapt the following code snippet ... 02/12/06 1:25pm
ScrapyardBob Changed the ranges. Added a switch statement to a... 02/12/06 2:00pm
Sgt. Thomas Thanks for the info bob!!!!!... 02/12/06 2:42pm
ScrapyardBob Note that these PK3s are designed for server-side ... 02/13/06 12:05pm
ScrapyardBob We were talking about compass ranges in Ventrillo ... 02/14/06 11:34am
ScrapyardBob The one thing that I'm not sure of:
Do serv... 02/14/06 12:29pm
ScrapyardBob For example, on my test server I have:
mp_uo_ba... 02/14/06 12:51pm
Leadmagnet sounds good. 02/14/06 2:01pm
Hellfighter Hi Bob, you [and the other talented designers we w... 02/16/06 5:18pm
ScrapyardBob I watched some people play CNQ on Smolensk last ni... 02/17/06 11:22am
Painbysteelrain All I can say is wow Bob............................. 02/17/06 11:27am![]() ![]() |
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