| M@ster of Dis@ster |
03/01/06 8:55pm
Post
#1
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Middle of a good game, then someone manages to get on the arterilly gun behind German spawn. For the next 3 minutes I die along with 5 other guys while we can't even move while "uncle" shoots us and his buddies plant our bases for the win. If no one wants to remove a gun that has no purpose being there except to kill the Germans own soldiers at spawn point, fine. But I for one will stick to Barbarbossa from now on then, unless Smoensk goes back to the other game type or this retarded gun is taken out. A good game is completely ruined for several players because one guy is able to rape you at the spawn with no skill and no worries that the players being raped can do anything to stop him. I'm not dealing with that frustration anymore. I hope others join me and move from Smolensk until this problem is either fixed, they change the game type, or no one plays until the server goes back to Barbarossa.
I do admit I'm angry now right after one guy got probably 50 kills in a row, but there is nothing the dying people can do to stop it. The map is fatally flawed. Once more people learn this trick, the stupid fucking map will be unplayable for Germans. So I'm expressing my frustration now so people might realize why Smolensk is destined to have fewer and fewer players is this bullcrap gun remains. MoD -------------------- ![]() |
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| FeezyWeezy |
03/01/06 9:49pm
Post
#2
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Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 609 Joined: January 14th 2006 From: Gone Member No.: 1533 |
Uhh... Bit harsh to send it to hell for that not? Slyk and his team putt loads of effort into Smolensk... no need to start flaming on it because some person starts spawnkilling hell. Maybe druid or so can take that pakgun out?
-------------------- C'est pas l' histoire d'un jour
Qui rime avec amour, Plutôt un long séjour Mais pas: un "pour toujours" |
| M@ster of Dis@ster |
03/01/06 10:21pm
Post
#3
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![]() Colonel ![]() Group: {MOB} Regs Posts: 1153 Joined: February 16th 2006 Member No.: 1598 Xfire: Master0fDisaster |
Uhh... Bit harsh to send it to hell for that not? Slyk and his team putt loads of effort into Smolensk... no need to start flaming on it because some person starts spawnkilling hell. Maybe druid or so can take that pakgun out? Well, I was pretty hot when I wrote that. But you know what, so were the other 5 guys while we got killed for literally minutes on end and were helpless. I saw them typing, complaining, saying they were going to report "uncle" for spawn killing (not everyone knows spawn killing is OK at MOB, though it shouldn't be like this!), etc. Most won't drop by and make a post here while they are still angry like I did, but I bet they will do the same thing I said I would. Stop playing Smolensk. I mean, why would anyone play German knowing this is what can happen, that for literally 2-3 minutes you could end up being killed instantly upon spawn and unable to do anything? I was having a good game, then died a dozen straight time or more without a chance to move. Buddy had his "timing" right, so that was it. Well, fuck that! Really. If everyone is happy with a map with that totally retarded gun in the German spawn area that can end the game if one player gets on it, so be it. If people don't think there's a need to edit the map or enable 2 second spawn protection, fine I guess. But, guess what. Canuck's right. This map is fatally flawed, and all Slyk's work is going to go down the tubes because of it. Smolensk needs to be near full to be fun as it is...it's going to be less and less full as more people get the "experience" I got tonight. 12+ straight deaths without a chance to move and game loss because of one player who knows to shoot ever 10 seconds on the useless German gun. Well, useless to German that is. This maps going to die unles it changes. I said my peace. See ya in Barbarossa exculisvely guys, unless Smolensk's fatal flaw is fixed. MoD -------------------- ![]() |
| HammaTime |
03/01/06 11:44pm
Post
#4
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![]() Major General ![]() Group: {MOB} Posts: 2008 Joined: November 17th 2005 From: Maine, USA Member No.: 1428 |
My recommendation is to COMMUNICATE with your fellow Germans BEFORE the spawnkillers can move into position. Scrapyard has said it best, Smolensk requires everyone to pay attention to defense. If you ignore your flanks, and especially the German 3 after it has gone down, you are only inviting the Ruskies to enter the base and spawnkill the game away.
Too bad we can't simply remove the door on the Pak side. That would be a partial fix. -Hamma |
M@ster of Dis@ster The Smolensk map can go to hell! 03/01/06 8:55pm
Cpt.Canuck Wasn't me! :P
Don't know what to te... 03/01/06 9:49pm
dienamic no, he is right...this is a really bad choice defe... 03/02/06 12:30am
T/A6Pak tee hee hee,
I gonna try that today...looks like ... 03/02/06 9:15am
ScrapyardBob http://www.mobclan.com/forums/upload/index...indpo... 03/02/06 9:38am
pezking This happened to me last week, my team communicate... 03/02/06 9:48am
HammaTime This happened to me last week, my team communicat... 03/02/06 1:25pm
Cpt.Canuck LOL.
Look at the weekly stats for .76 server - ... 03/02/06 10:27am
Hellfighter I'll chime in again on this point. Contrary to... 03/02/06 11:45am
M@ster of Dis@ster [quote name='Hellfighter' date='03/02/... 03/02/06 12:24pm
Druid Everyone please keep in mind, right now there is n... 03/02/06 12:44pm
ScrapyardBob Trust me, if I can get the code working to move th... 03/02/06 2:18pm
cleanerQc i was there when uncle kill us for 4 or 5 min and ... 03/02/06 4:30pm
Cpt.Canuck I love CNQ. Ideally there would be a rotation betw... 03/02/06 6:07pm
Hellfighter .......
Bob, do you know how to change the code f... 03/03/06 12:20am![]() ![]() |
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