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> The Smolensk map can go to hell!
M@ster of Dis@ster
post 03/01/06 8:55pm
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Middle of a good game, then someone manages to get on the arterilly gun behind German spawn. For the next 3 minutes I die along with 5 other guys while we can't even move while "uncle" shoots us and his buddies plant our bases for the win. If no one wants to remove a gun that has no purpose being there except to kill the Germans own soldiers at spawn point, fine. But I for one will stick to Barbarbossa from now on then, unless Smoensk goes back to the other game type or this retarded gun is taken out. A good game is completely ruined for several players because one guy is able to rape you at the spawn with no skill and no worries that the players being raped can do anything to stop him. I'm not dealing with that frustration anymore. I hope others join me and move from Smolensk until this problem is either fixed, they change the game type, or no one plays until the server goes back to Barbarossa.

I do admit I'm angry now right after one guy got probably 50 kills in a row, but there is nothing the dying people can do to stop it. The map is fatally flawed. Once more people learn this trick, the stupid fucking map will be unplayable for Germans. So I'm expressing my frustration now so people might realize why Smolensk is destined to have fewer and fewer players is this bullcrap gun remains.

MoD



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Hellfighter
post 03/02/06 11:45am
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I'll chime in again on this point. Contrary to some opinions here, I'm sorry but that spawn massacring gun NEEDS to be dealt with. Like others, I like a fair game but some of you think its not a very big deal- unless you've fallen prey to the utter slaughter 1] you can't brush it off as something to live with or see as avoidable with super team tactics. 2] not feel sorry for those who aren't use to spawn massacres. 3] See how very discouraging it is to those playing for the first time in CoD or in MoB servers.
That gun massacres fast and furious much like a napoleonic cannon spewing out double canister shot point blank into closely packed infantry formations.
Please deal with it... it's the only serious blemish on that excellent map. Reminds me of the spawn killing potential by the AT guns on Barbarossa 1 in its early days- remember the put off that was- but that wasn't nearly as bad as this situation.


This post has been edited by Hellfighter: 03/02/06 11:47am


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Posts in this topic
M@ster of Dis@ster   The Smolensk map can go to hell!   03/01/06 8:55pm
FeezyWeezy   Uhh... Bit harsh to send it to hell for that not? ...   03/01/06 9:49pm
M@ster of Dis@ster   Uhh... Bit harsh to send it to hell for that not?...   03/01/06 10:21pm
HammaTime   My recommendation is to COMMUNICATE with your fell...   03/01/06 11:44pm
Cpt.Canuck   Wasn't me! :P Don't know what to te...   03/01/06 9:49pm
dienamic   no, he is right...this is a really bad choice defe...   03/02/06 12:30am
T/A6Pak   tee hee hee, I gonna try that today...looks like ...   03/02/06 9:15am
ScrapyardBob   http://www.mobclan.com/forums/upload/index...indpo...   03/02/06 9:38am
pezking   This happened to me last week, my team communicate...   03/02/06 9:48am
HammaTime   This happened to me last week, my team communicat...   03/02/06 1:25pm
Cpt.Canuck   LOL. Look at the weekly stats for .76 server - ...   03/02/06 10:27am
Hellfighter   I'll chime in again on this point. Contrary to...   03/02/06 11:45am
M@ster of Dis@ster   [quote name='Hellfighter' date='03/02/...   03/02/06 12:24pm
Druid   Everyone please keep in mind, right now there is n...   03/02/06 12:44pm
ScrapyardBob   Trust me, if I can get the code working to move th...   03/02/06 2:18pm
cleanerQc   i was there when uncle kill us for 4 or 5 min and ...   03/02/06 4:30pm
Cpt.Canuck   I love CNQ. Ideally there would be a rotation betw...   03/02/06 6:07pm
Hellfighter   ....... Bob, do you know how to change the code f...   03/03/06 12:20am


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